All of Korpg testing is spot on, I get the same results my smn skill is 476 and I can only see about a 4 second stun duration with Shocksquall, the distance to execute the bloodpact is rather nice though.
Spirits were not mentioned at all so they have not been adjusted however for giggles I pulled a few out and they act and do the same things they always have, giving me MP by the use of ES.
Test Server MP
Soothing Ruby MP Cost 74
Shocksquall MP Cost 67
Testing with Shocksquall on multiple mobs.
It seemed that every time I got more mobs of the same type one mob would be 1/2 resist to a 2 second stun and the others will get the full effect.
1 mob = 4-5 second stun
2 mob same type = A chance for a 4-5 second stun
2 mob different type = A chance to stun for 2 seconds the other will be 4-5 seconds
So I had 4 Raptors and 4 Beetles...
2 Raptors = 4-5 second stun
Other 2 raptors = 2 second stun
2 Beetles = 4-5 second stun
Other 2 Beetles = 2 second stun
With testing on the same two mobs over and over it looks as if whatever the full stun effect will be the 2nd mob is reduced to half that effect or possible 1/4. Sometimes this is not the case, sometimes they are both stunned for the same exact time.
My final feedback for Shocksquall
-MP Cost is fair amount
-The distance from Avatar to target is good to BP while staying out of harms way.
-The AoE range on the target is terrible It's like 8-10 should be at least 15 like Protectra.
