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When you create a party & you have 18 lvl 90 job's in it you expect great things. The problem is only 9 out of the 18 will have even average gear & 4 of those 9 will be the only ones who truly know how to play their job. Anyone could have any DD at 90 and just hit crap but that is not the point. We want a DD that knows what to do & when to do it not someone who just got from lvl 1-90 in 2 days & is like "look at me i just did Dragon kick for 550 dmg. O.O"
Spend the time to skill up
learn your job role & it's abilities
get even par gear not AF1 that you quested in 2 hours
after people actually spend the time to do these easy steps then people will enjoy them in their PT even if their Monk only has the standard/quested WS & is doing 1-2k dmg. That is just great. I by far do not have the best gear for my job BUT i spend everyday i play either getting merits for my job, getting seals for my AF3 or am out skilling up & doing Trials so that I will have decent gear to be able to do some decent dmg with my Monk.
I am by far no pro but I truly do believe we can all still only learn more about this game. Their is to much to be able to memorize off wiki to call yourself an expert.
NightDagger
Server - Lakshmi
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When people refer to the "old way", dare I ask what exactly that entails?
I'm willing to bet it involves pink toucans in some way, shape, or form.
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omg, not this thread again ; ;
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I'd just like to point out, as a lowbie and someone who started playing recently, that messing around in Abbysea, watching my LSmates tackle huge birds and stuff, occasionally learning simple things like "Ladybugs aggro by sight", and basically having a good time is a lot more fun than a regular party. I imagine if I was just keywhoring with a random group, it wouldn't be nearly as entertaining. Banning entry to Abyssea would ruin this fun, and limit what I can do with my high-level friends, even as a spectator.
Also, I then went and soloed my Skill-ups (I got XP from the bosses they killed, leveled up a few times!), cause seeing blue numbers is nicer than white numbers.
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Well, my message was ignored due to people arguing a while back so, i'll repost what I can remember.
How would this be fair to people who get Abbysea after a patch like this happens?
That means that previous players would've been level 70- (Minus) leveling up considerably easier while, after this patch would happen those, who are new to Abbysea would have to level all the way up to level 70.
That's an insane unfair advantage.
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I see how limiting abyssea could both be good, as well as (very) bad.
From a marketing standpoint, you don't give something and then take it away.
'Ts like SE coming out now and saying: "You know what guys, you're right. Lv90 and Abyssea destroyed the game. We're removing the Abyssea content with all the gear you could get from it, as well as reducing the cap back down to 75. This also means we're rolling back all characters that have leveled through Abyssea.
Oh, and we're putting back the caps on all the missions and stuff, good luck!"
(Oh yes, I'm fully aware some people would LOVE that, but it's just not how it works anymore.)
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I don't really care that the minimum entry level is 30.
If people wanna leach experience that badly, they will. There are many ways. And they are only gimping themselves in the long run. Yes, getting from level 30-90 doesn't take much time. But what about the countless hours it will take to skill up? I think that is their price to way, along with the usual leach fee.
Personally, I use Abyssea to level subjobs and be done with them. Forever.
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Too little too late, Abyssea has been around for nearly a year now and the only jobs I don't have leveled are the jobs I have no interest in.
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I don't have anything against the people who do grind levels through leeching really, what I dislike is:
- People who burn their first 90 job and then act like they know everything and are better than most.
- People around lv30-68 who will refuse your EXP pt invite and keep flag up hoping to be invited as leeches.
EXP is EXP, why screw up a potential exp pt where the exp/kill is even superior to whatever you can get in abyssea?
SE did a lot of things to incentive people into EXP pting again (double exp, FoV, level sync, tags buffs), but that doesn't seem to be enough.
If they really don't feel like *forcing* people to exp pt by raising Abyssea level limit, maybe all they can do is put EXP chests out of abyssea too.