Again some people don't get a seal every 5- 10 mins lol. like I said in my post before I spent my time at Adi killing mobs and was lucky to get the 5-9 seals that I got.
*edited 5-10 mins I was typing to fast lol
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Prob with that is not everyone is going to be able to afford the prices though lol. Not complaining just pointing out that its not really something some will look forward too lol.
Even if it was 7 or 8 days of doing magian trials to get an orb.. it would still be better for the people who are never able to get claim.
2 shots at a blackbelt item per ks99 orb is better than 1 shot from a ks99 orb and 0% chance at kings gear / BB item
Hmmmm i wonder if the the NQ pops will be tradeable, will the HQ king pops be tradeable as well. Sure the fact that he didn't say the HQ pops were tradeable would mean they would be R/E, but its worth a mention.
Please don't think I am saying i hate the update. I am just looking at both sides of the coin. I see how it benifits and I see how it doesn't. Either way it really doesn't effect me in the least lol. I am just trying to point out how some aren't as lucky with KS drops and such and that I can see where they are coming from :).
Like I said if this had been put into place back when they were dominated by HNM shells I don't think there would have been this much dismay over it. :)
Yes but the pressure is still easing, the problem was gradually fixing itself. Again, why would they make changes unless they expected the content to become more relevant again?
And sorry I don't usually crystal ball but i'm becoming rather convinced they expect demand for kings to go up post update.
I Think the idea is wanting players to work for the kings. You can buy NQ, but not HQ. Similar to how in Abyssea you can buy a lot of NQ pops, But you need Key Items for HQ pops.
Again, Its an attempt to create some balance. If they came out and handed everyone a pop on a silver platter the "hard-core" crowd would come and whine they're making the game too easy! (cause you know, Camping an NM that spawned once a day was sooooooooooooo hard. Cry more), Where as, If they made it too difficult, the Casuals would whine its still too hard.
Its harder to create a balance than people think, Too easy, people complain. Too Hard? People complain. Perfect balance? PEOPLE COMPLAIN.
This is why I don't envy MMO Developers. People are whiny ungrateful crybabies no matter what you do to satisfy them. Its like trying to keep a bunch of pre-schoolers happy, It doesn't work. They just keep whining. IT NEVER STOPS.
One of them is thirsty, you give them a juice. Now everyone else wants juice, Even if they're not thirsty, they just want it because someone else got it. (Job Adjustments. Hint hint)