Field testing! Can I have it!? No point in anymore speculations, just wait for it to come out and go test.
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Field testing! Can I have it!? No point in anymore speculations, just wait for it to come out and go test.
It is hard to tell, but in the White Mage manifesto, SE pretty much said that "no, skill does not and will not help" if I'm not mistaken. My capped healing magic never helped me remove the ailment any more then stacking as much haste as I could and getting lucky. For reference:
Of course, like half the Q&A, it was rather ambiguous, and between the lack of White Mages active on the forums and SE's attention permanently focused on other jobs, stuff like even something small like getting a clear answer about this is probably not going to happen.
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I know this is all just speculation, but it is well educated speculation based on what SE has done in the past. If the bloodpact actually has a chance of removing Doom, I think it might be elevated over Cursna's chance (this would make sense, considering the longer BP timer)... of course, this may be asking for too much, as even the "mighty" Benediction has no more chance of removing Doom then Cursna does.
So Camate can we get some verification on doom and this BP please?
*Sets down a Séance table and puts the big crystal ball on it*
"Oooohh great SE devs... we call you to this table to answer our questions.... Tell us about Doom and Carby's new BP... Tell us please....."
I bet all my gil it will not remove doom, if so....poor holy water prices.
I can't imagine people ignoring holy waters for doom to use a SMN instead to be a doom cure slave. Well... maybe outside abyssea.
I really don't need a JA that eats more MP~ Unless its Like Hasso and just increase perp.cost by like 2-3 other then that what's the point? Make Elemental Siphon MP useless? Seriously Why not Make Defender eat Pld's HP, or Enmity Douse Cost MP for BLM? Or Hasso Steal HP... Or Velocity Shot Lock WS... I think its so Silly to add another MP cosuming JA on a Job that literally bleeds MP. At which point makes me wonder what was the point of Elemental Siphon....Quote:
For example, we are thinking about something like, “reset the recast time by expending a set amount of MP.” As we have stated in the threads for other jobs, this is just one example.
There is a possibility of the effects being changed drastically, so please keep posting your feedback.
Summoner needs it just as much as bst does but obviously SE u proved ur point ur point, even dragoon's PET WYVERN got more love from u then an avatar has... u simply think u can thro one wishy washy bp on in and its just gonna be good.Quote:
We have no plans to add the “Stay” command outside of beastmasters.
And this is what hinders summoner probably the most... No Avatar really excels much at anything than the next,, all an avatar Identity determines is what BP's u can use... Unlike BST who can Have a certain Pet fullfill a Certain role. I can pretty much assume that was NOT the initial Idea behind SMN to begin with as well.. Otherwise what Was the point of the Spirits? This Is Simply SE's Sad idea of turning whatever job they can't fix so easily into a Gimped BLM Counterfit.Quote:
By implementing different stats for each avatar, we are afraid certain avatars will be selected disproportionately frequently and the variance of avatars will be limited. There is a possibility of being able to alter the stats of avatars by equipping gear, but basically we would like avatars to be chosen based on their elements.
I agree to BP:Rage it might not be so smart, as per BP:Ward is concerned the timer has been most detrimental to it.. none of the buffs that come from avas are that good to make having a 60s recast on BP ward justified. It's what limits summoner's ability to contribute much of anything to a group, mainly cuz BP:Ward can be very unreliable esp at crucial moments.Quote:
"I would like Blood Pacts to be changed to the charge format."
This would drastically change the operation of Blood Pacts, so we have no plans of making this change. We plan on adjusting the timing of Blood Pacts by adding an ability that shortens the recast time.
Along with a whole other slew of Things... Avatar's ward needs a Change, I think more beneficial effects should come along with avatars favor....(Stats boost, acc boost, actual dmg mitigation, etc) .
Summoner needs the "Stay" Command.... in order to Make Favor Worthwhile.... otherwise get rid of Favor and just cut avatar costs.... please.
Last but not least What irks me the most is the inability to create light/darkness with Summons even tho I can create nearly any other SC
Also What about avatar MP? how come I can't utilize the Avatar's MP?
Maybe not use their mp for BP but to buff the Avatar or heal it or something, instead of having to have some temp. item that I can't have on me all the time.
Then we look at bard/cor which spends no mp and do better magic/phys dmg with better buffs then we look back to summoner and wonder what was this person smoking when he made this statement.Quote:
• MP Consumption
The MP cost for Blood Pact: Ward abilities are set rather high because the effects they grant are AoE; however, they are designed to elicit a higher level of benefit when used to support a party.
Anyways enough of that nonsense last thing I have to say is that out Avatar's NORMAL attack Damage and Delay is just Horrible.... seriously make me wanna gnaw my eyes out. I think DRG Wyverns can Out Damage Avatars in a heart beat.