Nah. I'm wouldn't be upset.
I simply wouldn't camp them :) I can have fun in this game without owning the best e-peen gear.
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Nah. I'm wouldn't be upset.
I simply wouldn't camp them :) I can have fun in this game without owning the best e-peen gear.
Hey man, congratulations! :)
I LOVE U CREAM!
Also! I laughed at your post natenn on the last page. "OMG OTHER PEOPLE!?" lol. Yeah, as if nid back in the day would be wandering free. w
I probably should of called thread "Any new timed HNMs comming?" Its really boring w/o an HNM endgame, i usually log on for an hour or two and sit in MH hoping something happens but its like a ghost town.
imo, any new hnm needs to be force pop, or COMPLETELY random. i mean spawn anywhere, at anytime.. no window, no placeholders. no shortlist of areas it can spawn either, i mean ANYWHERE. make it impossible to camp. make it so the only way people find it is by doing something else, and stumbling upon it. that would at least be interesting.
as for drops, i think a random hnm should have a crazy awesome loot pool. make it drop EVERYTHING. so finding it and killing it is like winning the lottery, BUT every one of it's drops should still be attainable somewhere else. not all in one place, but 1 or 2 items here, another couple here, so on, so forth. make it's only "unique" drop a title.
actually, i suppose that would be a decent way to revive the old style hnm's to, give them these epic loot pools, but then fragment those pools among other more accessible content.
but if you insist on having long timed hnm's as the ONLY option to attain top tier gear, then you're obviously motivated by some schoolyard urge to go "nana look what i have and you don't!" however, unlike school, we can very easily quit FFXI when it becomes a miserable experience dominated by "the cool kids"
Actually, That makes things clearer i think.
It simply sounds to me like you grow bored of the game and wish there was something to force you to break the monotony. It also seems like your friends don't do as much anymore either.
I think you're seeing "HNMs' Through Nostalgia as a means that always forced you to be active. now in the days where you find yourself sitting in the mog house, you wish for something to force you to be active, Like an NM spawning.
I don't think you want new HNMs, I think you just want something to force you to be active, because you grow bored of the game. Theres nothing wrong with growing bored of a game however, Even if theres repeatedly new fresh content, you'll eventually grow bored of even your most favorite game.
More like sitting in canyon doing Glavoids for 10 ppl gets annoying. I wanna do stuff other ppl can't do. Abyssea the only thing to do, and since VWNM gonna give cruor buffs it just makes things even worse. More crutches for the sloppy portion of players left.
SOLUTION.
Alter Point C. so that it does a devastating effect when it reaches 50% HP (ensuring that all tanks, healers, mages and DD need to be topped off with near full HP to survive), instead of having it "luckily destroy you".
Mix Point A. with C. so that the win strategy changes on the fly, depending on what "Phase" the NM is in. This would force players to be on their toes all the time, raising the difficulty significantly. Have AT LEAST 3 or more of these "Phases" that would play out in a random order (very important).
The "Phase" shifting would occur at randomly timed intervals, to ensure that nobody loses focus, or that it feels too robotic. These timed intervals would also be a random amount, (such as 1, 3 and 5 minutes) and that order would never be repeated in a single fight.
EXAMPLE: Dragon Type~ NM
Phase 1: On the ground.
- The Dragon is highly susceptible to melee damage, but is Resistant to Magic and Ranged Attacks.
- The Dragon dishes out high melee damage and enfeebles to the front line jobs/
- The Melee and Tank have their work cut out for them in this stage. Melee needs to do damage quick, but not pull hate off the Tank and die. The Tank needs keep hate from the Melee so that they don't pull hate and get KO'd.
Phase 2: Standing on Hind Legs, Wings Glowing.
- The Dragon is highly resistant to Ranged Attacks and Melee Attacks, but Magic cures the Dragon or is reflected back to the caster.
- The Dragon deals incredible high AoE damage that targets a single person (usually the tank)
- The Melee have to get out of range quick, to avoid being KO'd by it's heavy AoE.
- The Healers have their work cut out for them in this phase. They have to make sure the Tank stays alive and is topped off to survive his massive damage.
- The Mages need to not nuke, so that the Dragon won't get healed/reflect damage to them.
Phase 3: Flying in the Air
- The Dragon is highly susceptible to Ranged Attacks and Magic Damage
- The Dragon dishes out Ranged AoE Attacks on random targets with no enmity table.
- The Entire Alliance would have to spread out, in order for their to be less damage taken as a whole.
- The Ranged Attackers and Mages get to work and blast him hard in this Phase.
- The Tanks and Melee position themselves so that if they get hit with an AoE blast from above, its not near other members.
Random Time rotation of Phases.
Phase 1: lasts 3 minutes
Phase 3: lasts 5 minutes ======= Section 1
Phase 2: lasts 1 minute
Phase 3: lasts 1 minute
Phase 2: lasts 3 minutes ======= Section 2
Phase 1: lasts 1 minute
Phase 2: lasts 5 minutes
Phase 3: lasts 3 minutes ======= Section 3
Phase 1: lasts 5 minutes
You can mix and match each section, and there would be countless possibilities for the Phases to be random each and every battle.
Adding this sort of extreme dynamics, would crank up the difficulty and make the fight rely heavily on focus, teamwork and coordination. Rather than it being just solely based on gear/stats/equipment.
And...
Point B. is irrelevant. Absolute Virtue was not impossible to defeat, just extremely difficult +3.