Originally Posted by
Sunrider
First off, a ballerina may not perform in the Nut Craker, but that doesn't make her any less a ballerina.
I'm not disputing what the players push onto a job, what I'm saying is that whatever the players want to believe, the mechanics are more honest--I'm not even talking about what I wish it was, I'm simply looking at what's always been there.
An example would be pre-Aht Urgan exp parties--everyone was hard up to spend ten minutes at a time taking out IT+ mobs, it was a while before someone had the bright idea to chain T-VTs for lower but faster exp at greater net gains. The mechanics were always available to net better exp on weaker mobs, even if we ignored it.
I'll put it this way: you can use the end of a screwdriver to hammer nails, and if its your heart's desire you can hammer stuff with that screwdriver butt all day long... but in the end, its just not a very good hammer. You can call RDM an enfeebler all you want, but that still doesn't change the fact that--given it's tools and comparing jobs with similar, exclusive, or even superior tools--RDM is and always was a mediocre enfeebler. Now, that doesn't stop anyone from using it to enfeeble exclusively; I'm simply saying that was never what the class was suited for, that's just not it's specialty. And--given that RDM was never particularly designed to be a superior enfeebler, adding that it was never intended or advertised to be--then its as absurd and unproductive to beg for enfeebling updates as it has been to beg for AoE powers.
And for the record, RDM's enhancing powers have always been head and shoulders above it's enfeebling capabilities, otherwise it wouldn't be so famous for it's survivability.