LOL Yeah well go figure. Dark knights for the most part come to expect this let down behavior from SE updates.
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Seems fair to me really. It was never going to be something that we were able to fulltime and it's still a ~6.7% damage increase.
Under the same buffs outside Abyssea I get that as pegging Apocalypse about 10-15% behind an Ukon which seems reasonable to me. We trade off a bit of damage for access to our spells. It wouldn't really be fair if we out DD'ed WAR and then got spells on top.
any damage increase now depends on us managing to take damage during that 1 minute window, rather than having a decent amount of time to spread that across
against a lot of NMs itll be easy, against others itll be near useless, and in XP/merit itll be useless, dynamis itll be useless
unless you start forcing yourself to take damage, which makes sense, but ull have to do that every three minutes for a measly 1 minute of uptime
A warrior was suppose to be a jack of all trades and master of none. A dark knight was to specialize in power and zerg over other DDs but at a cost with their defense and other abilities. That is why when most of us go "all out" if we get hit by anything it kills us faster than another DD type.
You gotta take in account that part of the 1min will be needed for accumulating damage, so lets say 30secs to lose 50% of ur HP, that leaves 30secs of dealing increased damage. I don't know about yall but i don't lose half of my HP in 30secs...
Yeah I generally facetank a lot nowadays but in fairness, I have the luxury of Catastrophe drain. I actually thought it might be prechargeable or something but if not then yeah that reduces its effectiveness significantly as like you say it isn't a full minute of increased damage.
It being hard to proc against trash jobs isn't really a concern for me because they die so fast it won't matter except for e-peen parses. Against anything worthwhile, it should be easy to activate.
And @Chriscoffey, DRK has far more survivability than WAR.
They have drains/catastrophe HP drain and dread spikes + stun however.. i typically do things with a mage and that alone makes either job survive. For most darks without apocalypse they are going to be waiting on timers and be dead before it even matters. Warriors could potentially throw up defender to at least negate partial damage where dark is already at a loss. The bottom line is just because dark can survive a few more hits has no bearing on the fact they sacrifice their defense and other DD abilities to do way more damage. A mage can will have less trouble curing a warrior than a regular dark when they have their tools in use. I will longer on my warrior than i do on my dark knight taking into account having a mage. I don't really care about doing any mob solo myself for bragging rights. I want efficiency and to kill the best I can. With that being said my warrior with annihilate my dark by at least 2-3x damage.
The point is that you said this which is blatantly untrue.
Anything that kills a DRK in that situation kills a WAR too. The difference being that a DRK can potentially prevent it happening whereas all a WAR can do is throw up Defender which probably isn't going to save it.
EDIT: Also an example of this happened today in Ein. Both the Ukon WAR and Masamune SAM died whilst I did not and it wasn't due to it being on them rather than me as we were taking our own mobs. It was because I was able to stun the moves that could have killed me whereas they could not and got doomed/one-shotted.
only thing a war can do is abuse retaliation spam and self sc over and over and kill the mob before it kills you. Drk has far more defensive capability than war does. But for most things those really aren't needed and a war just spamming a better ws (for damage) is better.