and everyone else don't forget them it's a select club. I can't think of anyone that would see -50% PDT and not think "hmmmm.... I could use this for my avatar". Next you'll claim you're responsible for people using spirits for elemental siphon
LOL.. you ask how much as if there are actually options.
there is a grand total of TWO pieces of pet: dt/pdt gear that a SMN can use..
Selenian Cap with augment, and TotM staff (Shareeravadi)
the former, I actually bothered to use for a while but it's honestly wasted because I have BST as well and the 10% dmg taken goes a much longer way there.
the latter, a SMN has no real reason to get because before heroes, if you were aiming to max PDT, inclusive of 2 atma and both pieces of gear, you'd still be a little short of 100%, which isn't actually that bad but you'd be forgoing atma to sustain perp/bp MP costs. your avatar would still die rather quickly because they have pitifully short HP counts and you don't have a reliable way of healing them apart from Ward healing back to back, which you won't likely be able to sustain given MP constraints.
Drop an atma or the staff, and your pet will be dying a whole lot faster. but at least then you can melee with your Hvergelmir for Myrkr rite?
end of the day, it boils down to this...
- if you can kite the NM, you're better off doing that and killing (solo) for SMN because it takes no effort to stack damage and your avatar is disposable, and will take just as long, if not faster because you're not geared/specced for damage.
- if you can't kite the NM, you could have an avatar straight tank it but you're going to take a helluva long time to kill it - back in 2 atma days (also considering empyrean gear options), chances of you running out of mp is higher if you didn't use refresh atma - and your avatar would likely be your only source of dmg.
- if you can straight tank with the avatar and melee, well then obviously your avatar wouldn't be tanking it since you claim that it has trouble pulling hate from your awesome melee no?
so which is it
It isn't really useless. The longer your pet lives, the more time you have to melee.
I've still not seen all that much -PDT gear around though. And I believe the augmented one for example was applied AFTER your initial 50% avatar PDT was removed. so 100 damage turns into 50 damage and then you might remove 5% from that, which is more like 2 damage than 5 damage.
If your solo and you'll need to recast melee is a poor idea unless you do less damage than a single Blood pact rage can do, chances are you'll pull too much hate for a fresh avatar to take quick enough to save you, and if your in a party who cares if your avatar dies call a new one. I said pointless not useless as in yes you can have a slightly longer lasting pet but will it change the fight enough to justify stacking it?
So, Malamasala, let me try to understand something. You want SMN to be able to melee really well, buff really well, deal tons of damage with their pets, and buff amazingly well? So, you want it to just do most everyone else's job for them? Most of that isn't in the role of what Summoner is supposed to do, in my opinion. White Mage can deal a lot of damage melee, yes, but it isn't their role. I've seen White Mages outdamage some DDs, but it just isn't their job to attack, theirs is to support a group by healing and buffs. I've seen a Black Mage do incredible melee damage, but again, melee damage is not their role. Summoner's role, is to support the party with damage from pets, which has hit numbers that make my DD's envious, as well as buffing that I believe mostly stacks with other buffs of the same type, or offers something that you can't get readily elsewhere. Your job isn't to be the main damage mitigation, that's the jobs with higher forms of doing it, such as White Mage and Red Mage. Leave melee to the jobs that specialize in it. Learn your role a bit better. Honestly, my Summoner isn't a main by any means, and I feel I know more about it than you might. But, as I said before, this is all just personal opinion.
How nice of you to try and understand it.Quote:
So, Malamasala, let me try to understand something.
Depends on your rating of "really well". A SMN should melee as good as a PUP, since both jobs are at the core identical (the difference being one has MP the other doesn't). If you think PUP melee too well for a SMN to match it, then it isn't my fault that PUP is overpowered.Quote:
You want SMN to be able to melee really well, buff really well, deal tons of damage with their pets, and buff amazingly well?
And yes, I want the job to buff really well. Have you taken a second glance at our buffs? 90% defensive buffs. What point is there to have weak defense buffs to not replace BRD and COR that has offense buffs? I promise you that even if SMN could give you a 24 hour icespikes effect, they'd still not replace BRDs in parties. The closest I get to challenging BRDs and CORs, is that I want more than 30 seconds Crimson Howl (with 8% attack bonus, it may as well be 15 min duration). I also don't want my howls and growls to depend on moon to be good. (Yea, I know, overpowered to be strong more often than once every 5 days)
I'm pretty sure I've never said I wanted to do more damage though. You must be confusing me with someone else. What I want is to do more debuffs with my low level pacts. Like throw out Dispel, without using my global ward timer. Apply blind to the mob, without using up my global rage pact timer.
It just hit me that maybe you meant my spirit changes? In some ways it would of course increase damage, but the main point is to increase my pet selection, rather than my damage. I also believe I have addressed that on Abyssea mobs with absorb modes, you want the BP control rather than timed nukes that might end up during an absorb mode.
I think you probably have to have mained it back in the old days to understand. Main healing with cure 3 for 75 levels and all your merits will make you wonder about what the job really is about. You'll start to wonder what would have happened if you didn't have cure 3. What would you do between recasts of Blood Pacts? Melee or spirits seems like the obvious choices, but neither of them would have worked. Stand and watch? It seems unlikely the design of the job was for you to just BP and clean your room until next BP.Quote:
Honestly, my Summoner isn't a main by any means, and I feel I know more about it than you might. But, as I said before, this is all just personal opinion.
It is these events that make you think outside the box. Trying to find the true purpose of the job, which was never achieved due to clumsy design choices. While NIN didn't become what it was intended, it grew into a powerful tank role. SMN on the other hand shrunk instead into a role-less assist healer.
Any day I'd say I agree with you about what the SMN can do. I'm well aware of it, just not interested. I'm interested in what we could be doing, with just some tweaks of values in the code. I've said it since 2004. It would only take ONE WEEK to make SMN perfect by tweaking the range/duration/recast/cost of things. Nothing new is required, just number tweaks.
I'd like to see any other job (or player) claim they'd be happy to never get anything more, just a maintenance of the existing job.
I may have been confusing some of what was said about damage with someone else, or with something you said, I apologize. I agree with you on the timers for BP:Rage/Ward, but I disagree with most everything else. Also, this isn't the old days anymore. I may not understand how things worked back then, but I have a pretty good grasp of how things are now. Thinking outside the box is good, and it sometimes works. But also, it sometimes doesn't. I feel a Summoner meleeing would not work out as well, because going by the lore of this game, and previous Final Fantasy games before it, as was stated before, it is a mage, and that's not the role of that type of job. If you want to melee, there are decent staves you can use for it, feel free to have at it, but I don't think they should add too much to make it oriented for melee. It would be, to me, similar to having a Ninja riding in on a dragon and throwing giant axes at people all willy-nilly.
Go read up on it on wiki forums.
http://forums.ffxiclopedia.org/viewt...p?f=17&t=25873
There were:
1) Magian staff. As far as I know, I'm the only one who finished -pdt.
2) Augmented hat, which I had to toss/rebuild.
3) -mdt belt, I camped it for weeks based on bad information. My bad.
4) Several Avatar: Defense Bonus or Enhances avatar defense items. They help, and only I care.
5) 2 -10% pdt Atma, pre-Heroes.
Oh, and this:
6) 3 regen Atma: 15, 15, and 20.
#6 is very important, since the combination of regen and -pdt is why avatar tanking works on some of the toughest NMs. I discovered that even without the existance of DG, pet tanking/kiting capacity would improve an additional 460% in Abyssea. That means I would have to summon my pets once for every five times the average SMN would, IF the mob was strong enough to break through the regen/cures. Yes, melee is VERY possible where your pet can tank it. Talk to any BST.
As for my melee gear surpassing that of my avatar? The solution is -enmity, or a real tank. I can deal 60% more damage than my pet and stay out of harm's way.
I have one (Well, Its almost finished...!)
I got this for my BST/PUP :|, Considered it for SMN too, Sucks having mutliple jobs.Quote:
2) Augmented hat, which I had to toss/rebuild
.
Selemnus Belt? I tried camping that, Evil NM.Quote:
3) -mdt belt, I camped it for weeks based on bad information. My bad.
.
Atma of the Heavens and? Can't think of the other off the top of my head.Quote:
5) 2 -10% pdt Atma, pre-Heroes.
Karb, picking BST over SMN is like picking chocolate over vanilla ice cream. I am glad to hear someone else is going for Shareerevadi -pdt. SE noticed that players like pet tanking, so I expect some gear choices to show up for outside of Abyssea.
:)
The other pdt Atma is Lions. I skipped those when I found out how much more potent regen was for SMN. 50HP regen with 60% -PDT turns into 125 effective regen, where 35HP regen with 70% -PDT is only 116 effective regen. The magic vulnerability is what tips the scale to regen.
Of course, DG "ruined" it all, but we get to leave Abyssea knowing about auto-guard, so the work isn't a complete loss.
I'm sorry but you seemed to misunderstand the mocking tone in my post when I said
I was mocking the fact it took you months to find something that it took 20 minutes to find on the ah/wiki sites. Why are you posting forums from Nov last year? Is this you claiming you "discovered" all of those things. Every update(and I'm extremely sure I'm not alone in this) I check the new items section on ffxiah.com to see if my jobs got anything useful and also (again I'm extremely sure I'm not alone in this) when new content comes out I check to see if there's things that my jobs can beat or benefit from(Atmas).Quote:
Originally Posted by Razushu
Of course you're the only one that cares about avatar: defense bonus each piece is only +10 on a disposable pet, which is pretty much a total waste of a slot compared to most pieces of useful gear. A big part of what makes BST melee feasible on things is the fact they shed ALL THEIR hate onto their pet every 30s. If you're stacking regen/-PDT% atmas you've gimped you Blood pacts to keep the pet out so you can melee the NM kinda pointless when you can just max out your BPs and kite the thing to death very easily
inb4
I still don't see what gives you the idea it would be a backline job.
HP? If so, then taru are backline races.
MP? If so, PLD and DRK are backline jobs.
Pets? If so, BST and PUP and DRG are backline jobs.
Heck, your avatars are BLMs as jobs, and you say they should be the ones up front meleeing.
The only logical deduction is that SMN is a frontline job. But I won't argue with you that SMN being a backline job is the "normal" thing to think. Like the world being flat years ago. It is incredibly hard to convince people they are wrong, if they have no desire to change their opinion.
I'd suggest you re-roll as galka, and get a view of how SMN without taru HP survives at melee range. You'll be surprised at how little damage you take. (I'd say 95% of the time you are more likely to be yelled at for "feeding TP" than actually being a sponge on MP)
I'm pretty sure you're trolling but what the hell I'll keep replying
The complete lack of any frontline trait and Final Fantasy canon... also the complete lack of frontline traits
PLD, DRK, BST, PUP and DRG all have frontline traits they were designed as such SMN was not comparing SMN to any of these is like comparing fish to birds
Avatars are BLMs sure(I'd call that poor design though) but they -50% PDT native and hell they're disposable.
The illogical deduction that SMN is a frontline job is more akin to when the notion that the earth was round was gathering support there was one guy saying the earth was hexagonal and made of frozen yoghurt.
Of course you'll take less damage as a non-DD job meleeing you'd only pull hate off people with MUCH worse gear than you. I don't need to play as a Galka to understand, when I could just level a frontline job on my Taru and see a similar Difference in HP but also a FAR greater difference in ability as a frontline DD
While some of your points are sound, SMN Really only has 2 options outside of Avatars.
A) Being a gimp Healer. (Face it, Don't lie. Cure IV is gimp, even with 50% Cure potency, Its gimp, and it raises a lot of Enmity).
B) Or Being a Mediocre Melee.
When I'm faced with 2 Options, I chose the one that most productive to my time. If I'm in a party as SMN for whatever reason, and theres also a WHM in my party, I'm chosing Option B, Melee. If i'm The only healer in the party (Which in itself would be absolutely stupid if you're fighting anything stronger than a Land Worm), I'll default to my Gimp healing Abilities.
I have gear for both, I come prepared for both aspects.
Theres obviously situations for everything, But as Mediocre as SMN melee is, Its more productive than sicking your avatar then picking your nose hoping your WHM slips up on their cure duties so you can spend some MP. SMN Melee, Especially in Abyssea where you can stock up on DD Atmas (For Predator Claws) is not awful.
When you get to the bare bones, If your WHM is worth a spit, and for whatever reason You're there on SMN, Your better off Meleeing with your pet if you have a proper build.
Of course its not for Every NM (*Hint: Ones with multiple annoying TP moves where your TP Feed would get in the way), But for some fights, in some situations, Its useful.
Limited though it may be, the Idea is sound. It lacks Frontline Traits yes, But it does not erase the notion of it being able to Melee. WHM lacks any front-line Job Trait, (Maybe aside From afflatus Misery but if that counts so does Garuda's Hastega, Ifrit's Crimson Howl, Etc), But WHM melee is fun/has some places (Limited as it may be).
http://www.playonline.com/ff11us/gui...nsus/10/2.html
Summoner is in the top ten jobs.. They are fine.
If your staff skill didn't blow chunks, your pet wouldn't be disposable. Anyone capable of doing more than scratching the enemy wants a pet that doesn't die.
BTW, the bolded statement is a lie. You can't possibly know something that is, to this day, still unknown. I can tell you, because I bothered to check, that most defense gear for avatars gives a visible increase to defense. Anyone kiting should be using the gear.
If you read all the gear every update, why do you not know anything about your job?
Avatars are Disposable it's part of their charm it's how they were designed regardless of whether you're meleeing or not they are still disposable. If you need to wear all pet: survivability + gear and equip x3 tanking atmas so you can beat the NM whats the point in meleeing anyway.
How is re-summonable at anytime with zero downside or cost outside MP not disposable. Disposable is a good thing ask PUP and DRG. Nobody Kiting will be using that gear because you lose out on valuable gear choices to use the def bns for a negligible increase in #Avatar longevity. Why is it negligible you will ask? Because when kiting the Avatar only needs to last long enough to BP and give you time to run to a safe distance so that by the time the NM kills it and reaches you you have a fresh Avatar moving to engage and BP: Rage is ready again.I love the accusation that I know nothing about my main from a guy who has contributed nothing of worth to ANY discussion he's been involved in and cowers from any request to back up his outlandish claims. It's a fairly safe assumption that I or anyone who's ever looked at an avatar know more about SMN than you.
Poor Raz. No one would ever use that gear in Abyssea because I found a single atma that caps -pdt. Take away DG, and you go back to kiting.
defensive gear = fewer resummons = more time dealing damage = faster kills
Once again, you are stuck wearing one set of gear to pretend you have enough MP to play SMN. If only there were SOME WAY to recover MP without having to waste all your gear slots on -perp.
Guys you don't have to listen to dallas, he's a lvl 1 rdm
Raz, I think you keep jumping to the wrong conclusions.
Avatars were NEVER designed to be disposable. They were designed to be interchangable. You were supposed to access pacts by swapping pets. That is why you can remove one pet and get a new one. If SE had done like PUP and let us remove our pet, but wait 10 min on summoning next because it had taken 5 damage, it would have never worked.Quote:
Avatars are Disposable it's part of their charm it's how they were designed regardless of whether you're meleeing or not they are still disposable.
Disposability was just a side-effect, that wasn't planned at all. In fact kiting itself is probably abusing game mechanics, it is just that SE doesn't really care if you kite mobs. They'll just smile and say "Look at that SMN running all over the place. I wonder if he'll survive."
That is where you are wrong.Quote:
The complete lack of any frontline trait and Final Fantasy canon... also the complete lack of frontline traits
Melee traits:
Resist slow
Auto-refresh
They aren't spectacular, but none of them are needed at backlines where you can just avoid slow, erase your own slow as /WHM, or kneel and rest MP with your clear mind trait.
It is of course still just opinions. Like my opinion is that RDM has refresh to allow them to melee and regain MP. Your opinion might be that RDM is a terrible melee, so they got refresh to be good at backlines instead.
The point though, is that you are ignorant if you can't see things speak just as much for frontline SMN as for backline. None of them are a clear winner. Perhaps because the job is a jack of all trades and sucks at everything, but is intended to do everything.
Statistics are just lies. According to the list, one would assume BRD and SMN swapped places, and that must be because SMN level 80+ wards are superior to songs, right? Why else would two support jobs swap places if it wasn't their support roles that changed?
The truth is closer to SMNs now not being told "Go away, you are useless" and BRDs not being told "Please leave your party and join ours. We got to have 2 BRDs or we can't exp!". In other words, both jobs are treated as optional party members. Instead of don't want or must have.
Add DG and you'll still be kiting there's far too many NMs that'll still kill an avatar with DG up(If you don't think so you aren't really doing anything you claim to). DG didn't get rid of kiting it made it alittle safer.
defensive gear = slightly fewer resummons = a little more time dealing damage = slightly faster kills.
unless you want to post evidence to the contarary, seeing as the Bulk of avatar's DD comes from Blood pacts you'd need to show something pretty concrete to validate stacking def gear because even with Karura Hachigane on/off theres never been a noticable difference in Garuda's longevity.
Onjce again you insist on meleeing when unnecessary/ill advised so you can have the same staying power as a full perp/refresh set You know as in I don't need SOME WAY of getting MP back.
Glad to see you're still claiming that you discovered DG I think thats what I missed most of all about you while you were gone the outlandish claims.
You think SMN = DRK and you claim I'm jumping to the wrong conclusion. I'd say they were designed with both in mind, if they were designed with just interchangablitiy in mind SE wouldn't be so interested in us keeping them out longer. Seeing as the ability to spam throwing avatars at a mob til it dies is the only thing of SMNs's that works completely I'd say it's fair to assume it was part of the design. Kiting isn't against the rules pinning is that's why they fixed it.
Resist slow is a pointless trait, But it's hardly a melee trait. Your logic applies to the frontlines too what SAM cares about slow when there's a WHM to erase it. the REsist slow is more than likely because under the wrong circumstances slow would be the death of a SMN just like paralyze and silence, also most jobs past the original 6 get a resist trait regardless of play design so that's still a poor arguement.
Auto-refresh is so we can keep our Avatar';s out longer pure and simple. All forms of MP regeneration were designed not to increase melee capacity, they were designed to help eliminate downtime. SMN has auto-refresh and clear mind because we hemorrhage MP with an avatar out barring refresh/perp gear. I think RDM make a fine light DD they got refresh to eliminate downtime for themselves and party memeber regardless of their other duties at that particular moment.
There's nothing in the job that speaks for frontline at all, they're really isn't we have less fior frontline than any other job the job was designed as a jack of all trades relying on the pet, but the pets need a massive fix. They made SMN as a half job because we are missing all the healing magic they usually have in other FFs(although we can add them via /whm, sch and rdm).
SMN has a G rating in HP j/s, that's below F rating.
You have the worst HP pool of any mage was the point I was trying to clarify over Mala stating smn hp shouldn't be considered if you think smn is a backline job and that taru should be a backline race. But I digress since you're not even comparing the same thing. Aside from blm using sorc ring any race on Smn will have less hp than said race on any other job. If actually trying to DD through melee you would be subbing Sam, if not you're subbing a mage job and/or /war for procs or something and unless it's some weak mob/has no AoEs period you're better off supporting from the back. You (Dallas) yourself admitted you die from the damage you deal meleeing so at that point you're just being a detriment to the group/you need better melee/healers.
EDIT: Even then blm still has manawall/enmity douse disregarding sub since most blms won't be meleeing.
It has neither gotten rid of or overhauled it, kiting was already really safe and reliable anyway, so yes only a little safer. I'm still not sure what game you're playing but me and everyone else here are playing FFXI you should try it it's a really good game.
The only gimp SMN here is you mate, that's why you're so afraid to post a gear set let alone link a real character
I'm gonna reply to the OP
You really don't understand Summoner at all.
SMN in abyssea can pretty much solo any mob in abyssea it takes time but still it's an impressive thing outside that it does enough DMG to get by and u can astral burn crap for boxes.
honestly theres plenty SMN can do in abyssea and yes it's not a fast DD but thats never what SMN is about.
Outside abyssea it still has it's niche as the safe/low hate DD if you have a had to handle mob (voidwatch this is the case ALOT) SMN can constantly pump DMG out meaning all the rest of the party has to do is stay alive.
still one of the most reliable method of killing crap is Tank party + SMN party.
outside this there is alot of obsolete rubbish on SMN Favors, spirits ect but forget that stuff.
honestly when i read the OP all i got from it was "O SE tell me how to play my job cause i'm too lazy to work it out or ask other useful SMNs"
Don't quote me without understanding what you are quoting. The ONLY thing that can't keep hate off me is my avatar. Real tanks can still tank. I have broken SMN, nothing else. I wear -enmity because the job is capped in solo potential ONLY by the terrible performance of our pets. With a minor sacrifice in accuracy/attack (which don't affect my performance much), I can deal 60% more damage than my pets and still function. Yes, I still pull hate because I am that much better than my pets.
And some of you only use those terrible pets...
If you think Avatar's are that terrible you need to play SMN as a subpar DD, go level another job. Our pets aren't terrible, they're disposable spike damage dealer's not meant for DPS(only thing holding them back is BP delay timer). You've broken nothing, all you've done is say "I haz stix, I hitz things me uber!" with nothing to back it up, let alone admit melee has situational uses only. On SMN any sacrifice to acc or atk is more than minor seeing as we have pretty much none to start with. Congratulations you can pull hate off the most broken thing in the game, avatars are in need of a big fix have been since day one and they weren't even designed to be DPS. /clap