THANK YOU. Today's adjustments are perfect. The FFXI team did an excellent job here, and deserve applause.
Not so sure, sure supply will go up and prices will decline a bit, but I do expect that with the insane alleviation of the conditions demand for Alexandrite will go up as well.
At a certain point they'll meet in the middle.
So let's explore that. What in Final Fantasy XI requires mass amounts of gil? Basically only two or three things- REM building, perfecting Skirmish augments, and leveling certain crafts. The "R" and the "M" parts of that first area have now been addressed. Skirmish is so easy, and has such a low barrier to entry, that you can farm your own stones for augments. Crafting has been somewhat addressed as of this latest patch, too, with the range of recipes that give skillups at any given level being widely increased. The only big outstanding issue remaining is the "E". Since 4 songs from bard is gated behind HMP's and Riftcinders still, I expect that will be addressed in the near future, too.
Any other in-game goal can be accomplished without farming Alex or Dyna. Hell, getting your Job Points to cap will reward enough Sparks/Accolades these days to EASILY pay for gearing that job well.
This is the best non-expansion update ever. And I say that as someone who built a mythic starting from scratch under the old system. FFXI is drawing to a close. This lets people have their dream weapons now. The requirements aren't lowered, you still have to put the time in, but it's not gated behind artificial restrictions.
My shot at this thread for Empy:
Can we please lessen the unGodly Restrictions for Empyrean weapons
I'm somewhat expecting something magical in the second installment of RoV taking care of the Empyrians.
Saving Ergons for the last one.
We have a few updates on ZNM requests we have received.
- There are no plans to make any changes to the acquisition rate of Mulcibar’s Scoria, as this is directly tied to the difficulty of upgrading mythic weapons.
- When it comes to removing the EX property on trigger items for ZNMs and adding warps to their spawning locations, we have to carefully look into this as a single character could control the “???” for a long period of time.
- We’ll be looking into making adjustments to reduce the respawn time of the “???” for ZNMs.
does it make a diff if you make mythics easyer to make given there is no plans to update the rem weapons to decent dmg
Hello devs please low the difficult for building bridges, this one is very hard, avoid Lammas, turn 4 lamps then get to rune make it very stressful, also this one is a 15 minutes assault
Well the problem with aftermath is the price you pay to keep it activated. Like most weapon skills, mythic weapon skills do the least damage per tp at 3000 tp, and for aftermath 3 you have to use it at 3000 tp. Not to mention most mythic weapon skills are garbage anyway even with +30% damage from the mythic weapon. Then there is also the issue where the OA2-3 only works for the main hand so jobs that dual wield only get it for one hand. And there are some mythic weapons that don't even add a good bonus to the jobs abilities. And one example of a mythic weapons with all these problems is Nagi.
You remember those old 75 weapons that required spawning an nm by trading it to those pixies/fairies in the S-Area's/Altana storyline expansion areas to get them Augmented but I was wondering what were those type of job weapons called and also did they ever make into the I-Level weapon version Phases yet?
Love them to be into there I-Level Versions of them if they are not...yet!
iv seen no info from se to say they gunna update rem weapons which is really sad, as the game is in its final year/s why not let the weapons we all worked hard on go out on top intead of a skirmish greatsword that took me 1 hr to get and aug
Please point me in the direction of a weapon that does 3x more than my Terpsichore.
If you have a Mythic, you generally are going to get more out of it because of the benefits. There are some mythics that are garbage, but that's the case with a lot of Relics/Empyreans too.
I would not be against bringing RME weapons up in damage a bit to compensate for other gear getting better over time, but even if they don't, there's no reason for me to not use my Mythic currently.
There are a few mythics that beat all other weapons by miles and miles and miles.
Yagrush makes a good whm into a whm god.
Burtgang is just all around epic tier sword. Burtgang + Aegis = pretty hard to kill pld.
Carnwenhan is a very good dagger for brd, letting us make our songs last just long enough to constantly be nightingaled.
Nirvana breaks Smn. Hard.
Not sure about the rest and how they math out. But most Mythics epic +% dmg on WSes and aftermaths make them on par or better than the best normal weapons in raw damage alone. Add on their "augments ____ V" effects and they are generally best in slot weapons for every single job.
Please fix building bridges
I've solo'd this at least twice now with only 12% movement feet. Technically the second time I had someone with me, but they couldn't get to any lamps. You get a tag every 10 minutes now so you can try it as much as you want. Eventually you will get a hang for the lamia's movement patterns. Just keep at it.
Can we please change how the Tier 4 NM Tinnin works, while we're at it? Ever since level 99 this fight has just been a very long AFK-fest. You can't kill him until he pops out his other 2 heads. I can take off my weapons and auto attack him to death and he will still be at 1% waiting to grow those heads.
Either make his heads grow faster, or make them spawn immediately if he reaches 1% HP.