But you are so good at it though. I mean look, Melee only SMN is probably the dumbest post ever. Right next to beating Ukon WAR and only Emp Staff has unlimited MP posts too.
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Wouldn't it theoretically be possible to perform your backline duties (Curing, -na's, Etc) on some mobs while still Meleeing? I mean, Typical Exp Mob A) Dies at decent past, no Silence-AoEs, No horrible AoEs period, Isn't it still possible in that situation to melee and perform your backline tasks, without running of dying/etc?
Meh, whats his name has been saying this so its more or less talking in circles. I think what i'm trying to say is you can do both, But i truly agree Razushu, In reality its more about convincing your party your damage is worth it (really in an exp alliance who cares). Outside of exp though i can't speak on it.
I'd like to run a Melee-SMN parse like someone did a Melee-RDM parse in that one thread, just to truly see where it stands. You would have to count the Avatar, to be frank its a part of the job, just like Automatons to PUPs, and Jugs to BSTs!
It would be fun indeed, though you basically need an empyrean staff to be able to tell how far off Dallas is.Quote:
I'd like to run a Melee-SMN parse like someone did a Melee-RDM parse in that one thread, just to truly see where it stands. You would have to count the Avatar, to be frank its a part of the job, just like Automatons to PUPs, and Jugs to BSTs!
Actually, as crazy as this sounds, One of my good SMN friends (well, my GF, yay sani :3) Is working on that Staff. We figured it'd be fun to do.
We'll try to get her to the 85 sometime and try this out. She owns a Zelus Tiara and other basic gear, saddly her SMN ASA pants are used for Elemental Siphon Atm, Doubt she'd change it... She doesn't have perfect Melee gear either so its a toss up.
I'm going to try and parse it though, No doubt, just to see exactly how far behind it falls. I'll probably parse it against my THF, WAR, MNK, and maybe something like my DRK and PUP, just to see where it stands against each one.
Yes and BSTs and PUPs both also have to prove themselves to be good frontline DDs before pets are counted. They are invited to groups as DDs because the master is also a good source of damage, otherwise they would be backline only and use the pet to do the bulk of the work. Pets count as part of the job and are counted when deciding if the job is contributing well as a whole. But when deciding they're a worthwhile melee or not it's different, the master needs to perform well as a standalone melee.
Remember to compare WAR with staff vs SMN with staff too. I'm quite certain the only reason WAR is so far ahead, is their WS selection.
That honestly is desperate grasping, and I wouldn't have expected it from you. Why on earth would the WAR use a staff? The reason the WAR is so far ahead is because it's a DD class. There is no trick there it was a SMN with it's best melee weapon vs a WAR with the same, recieving the same buffs. The WAR is ahead because it was designed as a DD with, armor choices, jas, stats, and traits designed to make it one of the most physically imposing job classes in the game. Comparing SMN to a WAR as a melee and expecting the SMN to even place, is like backing a bucket of KFC in a cockfight. You will be disappointed.
Haven't we already decided that tying one's arm behind one's back is not the ideal solution to a problem or comparison in an MMORPG?
@Razushu: Haha, couldn't have said it better myself.
I know Korpg has repeated his illiteracy enough that everyone thinks he knows what I said. It's too much trouble to find the misread post, but I'm sure the gimp twins have it bookmarked. When they post the link to save face, keep reading for GG to ask for clarification and the clarification I give.
When you do your parses, you have a choice: play to SMNs weaknesses or play to WARs weaknesses. A WAR/SAM isn't soloing squat, and an avatar isn't going to cap haste. Choose the answer you want before asking the question. That's what everyone else does.
Same skill, let's say 400 attack base.
Showing Attack:
WAR:
AF3+2 Body: 20
AF3+2 Legs: 15
AF3 Earring: 3
Atheling Mantle: 20
AF3 Ammo: 8
=66 ON TP SET.
SMN:
Um... Aesir Earring: 7
Aesir Mantle: 8
Keen Ring: 7
Torque: 7(From skill)
Danger Grip(LOL): 5
Ammo: At most I think 4? IDK but I'll give it to you.
=38 ON TP SET
Half. Accuracy is worse.
Berserk: +25%
Warcry: +35
SMN:
Warcry: +35
Best WS: Cataclysm for both.
Even if SMN had A+ Skill, and a weaponskill on par with Ukko's, pDIF would be SEVERELY undercapped, meaning you'd be doing 25~50% of the damage a WAR would be with it.
LLH, you do realise that 400+38 is not half of 400+66, right? It's 94%.
You're on Asura, if you see me around I can parse with you. WAR90 Ukon90, MNK90 Revenent Fists +2, and a poorly geared DRK with Twilight Scythe, probably will have a DRG90 with some crap gear by the end of today.
I also have SMN90 if you want another SMN, but I won't have comparable gear to your SMN gf.
Oh separate post because shame is shame, no matter how you post it:
Cataclysm modifiers are INT and MAB. LOL.
The shame is ours to share, as I'm pretty sure attack and weapon rating are not modifiers. The best weapon for Cataclysm is OA4 Yantok +2. For WAR, it's Pluto's staff.
WAR's advantage is having the WS natively, as already stated. SMN/WAR is kinda pointless, and SMN/WHM even more so.
EDIT: Korpg, keep asking because you aren't annoying enough yet.
And 3 flunkies to buff him and only him. We know, so stop posting.
I only take the one BRD... And I guess A WHM but if you're doing party play you'd want those too.
Even without them WAR, DRK, DRG, SAM, MNK, NIN, THF, DNC, PUP, BLU, am I missing anyone? oh, BST, RNG, BRDmelee, will all do more damage than SMN going and hitting something.
FFS Club Empyrean has only 20 less damage than Staff at 90.
This whole melee smn thing is silly.
Fun to play with, no real practicality. Something tells me, though, that Dallas doesn't really play ffxi very much
He's right about pluto's for Cataclysm. Darkness Elemental WS. With staff, TP phase doesn't matter as much, since it's the worst weapon type anyway.
Well, getting buffs at all sounds like more theory than a melee SMN. I can probably count on my fingers how many times I've had BRD buffs while meleeing on SMN. And that is covering a decade of playing.
Best comparison will be:
WAR + staff + no support
SMN + staff + predator claws + no support
That will show where SMN lies due to armor selection and stats. Everything else is pretty much scaling issues. G.Axe scaling far better than staff in damage for example, or buffs scaling WAR's base stats better than SMN's base stats.
Think of it like searching for an elemental spells base damage. You are looking for a SMNs base "WAR" value. It won't mean much for an actual battle, but it shows the initial gap.
That's a terrible comparison. Unless they're using the same staff, and you take garuda out of the equation(and they both use the same WS). It would also prove nothing. I do understand what you're saying, but finding the base difference is meaningless. You would see it nowhere else but this test.
Some people, if this test was ever done would deliberatily misinterpret the findings. Claiming that it was a true representation of SMN vs. WAR.
I went down to your level and compared WAR w/ STAFF with SMN w/ STAFF
If we're adding in Avatar's, no way in hell I'm going to do that.
Honestly, how is it even POSSIBLE TO THINK that there is competition between SMN Melee and WAR, when there's barely any competition between WAR and the next best runner up in terms of DD?
I still say if you want to melee so badly on SMN that playing SMN feels like "watching paint dry", you need to have a chat with that white blob in your Mog House. I hear he can fix the problem for you.
What weapons a job is skilled in is part of the job. SE knows perfectly well that staff, 1h sword, and clubs other than a few WHM only clubs suck. They're supposed to, because jobs that rely on those weapons aren't intended to melee for a lot of damage (in PLD's case it's a designed tradeoff for tanking, which used to work when PLD's mitigation was actually good and meaningful, and BLU is expected to make up the damage difference from a stronger weapon by casting blue magic). Real weapon-based DDs have access to stronger weapons with stronger WS.
I think daggers aren't supposed to suck, but kind of do, which is an ongoing problem for THF. But that's a different thread.
Mekki-shakki go!
:p