You realise it's easier to "fix" this and cap attack to what the client says it should cap at than what you are asking for right?
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You realise it's easier to "fix" this and cap attack to what the client says it should cap at than what you are asking for right?
But they're still all asumptions based off of player tested numbers with no way to verify that the data is interperated correctly. I.e. Was that an average damaging attack, or was it a low damage attack with a different modifier such as a critical or double attack factored in? Is what we're saying is that all of this so called "hard data" has no real way of being verified. So with the topic at hand, there's no way to tell if it's capped at 999, has been adjusted to 999 or is above 999. Yugl? Can you have +999 to a stat without brewing in order to test these results? Can you tell all of the variables on every hit accuarately?
And, this is a big point for me, have you done said testing yourself or have you just been reading about it and repeating it?
Assuptions tested to a high degree of precision, which match a clear, specified model is called knowledge. We _KNOW_ that crit pDIF caps at 3.15, this isnt just random speculation. Using this information you can test whether or not attack goes above 999 to a high degree of certainty.
EDIT: clear and unambiguous.... /facepalm
But if you can achieve an effective attack value of over 999 (and i've seen tests that suggest attack indeed can exceed 999(, then it ireally is just a display limitaiton and the brew could add who knows how much attack (or maybe not add any if it's already over 999- but the difference should be easy to see when using a brew vs not using brew)
Wouldn't matter, because their formulas are different. It has been tested that using +attack atmas do next to nothing for avatars. Which is why it is ironic that we asked for more pet attack items for 4 years and then got them just to notice they were meaningless.
Next time I'll be fool proof and ask for increased damage bonus instead of attack.
Are you sure? I personally noticed a huge increase in damage with Stout Arm and Voracious Violet. I doubt I can attribute this all to luck, but the damage output was massive compared to without. It was in fact the point at which I decided to undust my SMN, to use it for Abyssea, that was before I got Razed Ruins. I remember, because I was actually SMN to my Ironclad Pulverizer farm.
You can tell it's a critical hit when the log says critical hit. You can tell it's a double attack when you're not using OAT/Zanshin/TA and you attack twice.
Yes, I can. If someone on my server has the cruor to burn and BLU leveled (Or wants to farm it for me so I can text sometime next week), we can definitely find out whether it is +999 or set to 999. Since BLU can reset the level of a group of mobs using BLU burn, we can find gain a consistent INT and MDB. We can use SCs to do determine SDT and MDT traits. Finally, knowing all of this, we can brew to see the changes that arise. Brew gives MAB, so we will need to account for that, but after that, it's (dINT*TM)+(92+.85*(.3*STR)). We should easily detect a difference between 999 and 999+~70INT+ or 999+~80STR+ in damage.Quote:
Is what we're saying is that all of this so called "hard data" has no real way of being verified. So with the topic at hand, there's no way to tell if it's capped at 999, has been adjusted to 999 or is above 999. Yugl? Can you have +999 to a stat without brewing in order to test these results? Can you tell all of the variables on every hit accuarately?
I've done leafstorm testing pre-brew. If you go outside the home town and find the rabbits/bats/mandies, they'll have an INT range of 6-7 (6 if you're close to town and 7 if far off). Test leafstorm using:Quote:
And, this is a big point for me, have you done said testing yourself or have you just been reading about it and repeating it?
fTP=2.75 (+-.25 for monster correlation)
dINT<120
TM=2
WSC=.3
You'll get the value predicted. Apply to other mobs once you've found out their SDT, MDT, and MDB.
Yes. You are actually talking about the STR difference when you said you noticed your damage increased. I recall tests with Carby getting a STR bonus from glittering ruby being far superior to getting +pet attack. (While of course STR gives attack, the effect on damage is not like a melee)
I'd suggest you try some +attack atmas without +STR, it should give you worse results.
Of course +attack still raises your damage, but it is the least contributing source.