Originally Posted by
Zyeriis
Modifications #3
1) Cover
-1A) Make it a Job Trait
--1a) Aura
This is a variant of the 1A idea. Rather than requiring you be between the enemy and the player with hate, thus resulting in potential for "everyone stand behind the PLD" mentality (even if obscure) make it into a job trait that creates an aura (area of effect) around the Paladin. Party members within the area of effect, if they have hate and are being attacked, would have a chance to get "Covered" by the Paladin on each hit. The proc rate for this would be relatively low (at least not as high as it would be with 1A). This would make Cover into a trait that is a more classic final fantasy cover mechanic, where the paladin randomly blocks an attack made upon a party member.
How would it visually work? The Paladin's character model would suddenly appear between the person being attacked and the monster (while temporarily disappearing from where they are currently standing), show the Paladin doing a blocking motion and then disappearing and reappearing at the original location of the player (somewhat like super jump on dragoons without the delay). Add on enmity gain when this procs to redirect hate at the paladin for getting in the enemy's way as well.