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Originally Posted by
Frost
Asking for a "Melee Update" is kind of a head scratcher, when you got so many better tools at your disposal, even to be the proverbial "DD" that you say is lacking. (I say that because you seem to forget "DD" stands for "Damage Dealer" and if you weren't a relevant "DD" then what do you call your Nukes?)
So we should forget we're melee mages and just settle for playing BLM -1? I think not. Our swords are there for a reason, soloing and decoration are not it.
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One could argue (very accurately) what you guys ask for is for your job to be Blu. At which point I would say, just level Blu. It literally does EVERYTHING a Rdm typically wants Rdm to be when they aren't satisfied with how Rdm is.
BLU wears pointy shoes and uses scimitars. I see no pimp hat or rapier on them. Next.
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You're one of the most vital jobs in the game, and you're irritated you're not more useful?
Sleep and crowd control is more BLM territory. Healing has been WHM territory, the TAU merit parties of 4 DD, RDM healer and bard puller notwithstanding. Our sole value since CoP has been refresh, haste and heals. At the cost of our class becoming something rather unpleasant. I'm surprised you're trying to blame us for getting sick of it, really.
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Just because you don't play a certain way, doesn't mean that certain way doesn't doesn't exist. Changing your job too drastically can render other jobs obsolete. If the Rdm was a melee as well as healer, nuker and enfeebler, why invite anything else? Because everything else is still better? Then you're with the same problem before, no change. If you surpass an actual melee, you've removed them from the game. Make sense?
I'm starting to get annoyed of this same tired attempt of an argument. To put it simply, it is quite possible and plausiuble to make a hybrid melee-capable in a way that balance is maintained and said melee role is widely accepted by other players. The scenario as it stands is not:
Party Leader: Ok so you're on RDM/<melee sub>.
RDM: Yeah, I'm geared for melee.
Party Leader: OK, I'll start looking for a healer.
And instead is:
Party Leader: You're on RDM/<melee sub>
RDM: Yeah, I'm geared for melee.
Party Leader: ROFL rdm isnt a dd. heal or gtfo.
Again, I wouldn't be a strong proponent of changes to make it happen had I not seen it work before. I know it can be done, and it's more a matter of the developers putting in the time to make it reality.
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no one is really seeking balance so much as they are seeking absolute dominance, and Rdms are especially guilty of that.
I'll ask that you please stop accusing the melee camp of something we're NOT asking for. I know those outside the class or the bandwagon jumpers that signed up for the quick invites and gravy train to 75 and merits are happy with RDM spamming cures and refresh, but some of us have wanted more out of this job for years.
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One question. What makes RDM more qualified to melee or be in the front lines than WHM or BRD? Sure SE calls RDM a hybrid but ignoring what SE says or RDM's past history in other FF games, what does RDM have that makes us potentially a front line job? B sword/Dagger skill? BRD has B skill in dagger too, whm has B in club but they don't complain about meleeing. RDM has enspells? Ok WHM has enlight with Auspice and BRD has minuets but they don't melee. The only melee mage in this game is BLU. RDM's specialty is a debuff/enhancing job that happens to get cure spells and nukes and a stunted rate. SE could have just given us debuffs and buffs only and made that our sole concentration.
Considering BLU as per FFXI was pulled out of the developers' collective arses, RDM has been the melee mage since FF1.
We're also way past the point where you can design classes to have singular purposes. Mezzing (AKA enfeebling) is too small a role to encompass a whole class. It worked in everquest because at the time the raids were of enough size where you could get away with it, but now it simply won't work (not to mention it'd make a class completely dull). It also does not comply with the trinity of tank, healer and dps.