<me> uses <ws>./<px> uses <ws>.
The <ws> staggered the feind.
Does <dmg> to the <t> and staggered it.
I think the only reason why this would be difficult is if the code is very spagetti'd. It's just messing with the output message of the weapon skills. Since the stagger (!!) is decided from the algorithm when the monster is claimed it is stored as a bool I am assuming so the only reason this would be difficult is adding within the spagetti code something to the stagger value an out put to say what the target for that value was.
I am not sure what the game is coded in personally but it basically amounts to:
(output) > The attack staggers the foe.
(output) > The foe can't (effect)
the file would just have to include the flag for the predefined variable. Which exists within the code and is why abyssite of discrernment works.
so they'd need to change the prompt from
(output) > The attack staggers the foe.
-to-
(output) > The (trigger) staggers the foe.
I don't see how thats hard, unless they're in strange locations or they don't have a search function, or they don't have the tags indexed. Personally I think the few reasons why those would be a case, at least not the search function is if the devs thought the code was perfect to begin within and didn't think it would ever have to revised.
Heck if they'd want send me the files and I'll patch it for them
