The way it sounded to me was that it was just new FoV areas.
The way it sounded to me was that it was just new FoV areas.
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Well with the right ingredients, MAYBE!! lol ^^
One could only hope that if my concept was easy enough to retrofit on top of other preexisting in-game systems already functioning, that the base functionality of my proposed concept would be realistically possible to introduce fairly quickly ^^
It would indeed be the fastest implementation ever though lol, but think back during one of the 1st Vana'Fest where a random person asked why Chocobo's don't have armor. The Dev Team scratched their heads a bit, and simply said, "we never thought of that, but it's a great idea"(more or less what they said). All of a sudden, Boom! Wings of the Goddess drops with armored chocobo's.
I'll just hope and dream until one of our Comm. Reps put my mind at ease lol ><;
Also, if you strip down my concept to the bare bones of what it is, minus the rooms, new zone, pvp, and all the other added features, it's just a way to enhance and make skilling up combat and magic skills more enjoyable. Even if it isn't accompanied by all the cool stuff, but in fact has a way of enhancing skill ups for all, I'd be happy ^^
It sounds something along the lines of the "proving grounds" concept which would fit your idea from a certain point of view. I don't consider it something to be difficult to implement though granted I'm not a developer of the game and don't have the right to make that assumption, and I can see the idea going by this fast with using FoV as a starting point. They've probably got like one person working on it. Perhaps change the color of the book or even just implement it into FoV manual if they don't go the NPC route. You'll get the little icon status for flagging Grounds of Valor that will grant you faster skill up rates or whatnot. I can't really imagine them setting aside a zone for it.
In the end it'll just be another gimmick to keep us occupied so it won't be anything spectacular but hey, it's something more. If it does end up being based on your concept just don't go getting a big head about it. We freely make our suggestions on what we want to see out of the game. We start demanding we get credit or whatever and we can expect them to start listening to us less just to avoid the headache of people wanting their 2 minutes of fame. Naming the NPC quest starter after the player who suggested the idea may seem like a good option, until you consider the person that suggested the awesome next best event thing goes by the name of dimesack or bunnywabbit or peanutbutter etc. People really need to care more about their character names...
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Yeah, my thinking is it could definitely be added on the very base level of functionality ^^
No worries about the big head thing here lol anyone that knows me knows that's not in my vocabulary :D I would feel a great sense of pride and accomplishment if they did in fact consider my concept worthy enough to add to this great behemoth of a game though. So much so, that even if I didn't get an ounce of in-game/official credit, everyone that has access to read and comment on my post here would know where the idea came from. I mean the OP lives on the Official FFXI Forums lol.
That would be enough to keep me smiling all by itself ^^/
I very much would love to work on FFXI since I've been a fan of FF games since the 1st ones made their debut on Nintendo back in the day. I'll continue to be a fan of this game as long as they continue to make it available. My ideas here are born from my passion and hopes to one day land a position on a Dev Team myself one day, so I'm sure with as much content as FFXI offers, I'll have more feedback and ideas to post lol.
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@players names: /laugh true strike, there are some super funny names out there.