I agree that after the update hit, the 1 charge abilities are pretty fast on reuse. The issue I still have is the 2 to 3 charge abilities. The changes don't affect them much. If you're using something like Generous Arthur who has no 1 charge abilities, this really didn't help the frequency of pet TP moves.
I'm hoping that after they separate jug pets from regular monsters of that type, that jug pet 2 charge and 3 charge moves are boosted heavily in potency similar (probably more) to the 1h updates that scale really well at 2000 to 3000 TP. Or they need to lower the amount of charges necessary. Most of the ones that require 3 charges aren't that potent even with the enfeeble to justify it.
Pentapeck for example might be a short term amnesia but its not that powerful to require 3 charges in my opinion. There are stun pet moves that are 1 or 2 charges which not only can stop a TP move but remove that TP entirely because it was wasted on a failed move.
