Originally Posted by
Louispv
Gerard's move landed because it was bio and bio couldn't miss. Everything added after gerard resisted the hp down outright, once SE remembered to put in max hp down resistance, since players could actually inflict it at that point. Nothing else seems to land on any current content regardless of what move it is. Pets besides being about 200 acc behind players seem to be about 3-400 magic acc behind them too. They gave even melee jobs without any magic magic acc+188 on 119 weapons, but seemingly none for BST pets. (though they gave a buttload to SMN and PUP since they get spells. My 115 avatars never get resisted, but my 119 tulfaire does every time. Yet another failure of the item level system, you have to remember to increase every stat, everywhere, and you just won't.) Chock another damned buff the pets need. Too bad they'll probably "fix" it with pet magic acc food that doesn't add any normal acc.
I used to use Unleash, then Swooping frenzy, then molting plumage spam to try and take advantage of the def and magic defense down. Until I tried to just spam molting plumage, and found out it was exactly the same damage as using Swooping frenzy first. Same thing with sweeping gouge spamming. So the defense downs just don't land at all on anything delve/battlefield related. And of course molting plumage's dispel goes off once every 47 times you use it, just ask anyone soloing arch angel Tarutaru and his blaze spikes, or Elvaan and her protect/shell.
And extra TP doesn't seem to do anything, as between the advent of ACC food, ready charge timers, the empy gloves TP bonus, and fencer's TP bonus, every single WS is at 300% tp now. Which makes me want to know the TP mod of their WS's, since it isn't damage+, it isn't additional effect acc+, and it isn't melee acc+, so what the hell does extra TP even do for pet ws's? I'm doubting that the "Overarching WS adjustments" in the next update will affect pet ws's at all, though, so we probably won't find out.
So I'd much prefer pets buffs, to enfeebles that won't land. And honestly it should just be a pet berserk, pet defender, pet aggressor and pet dodge that the master uses, so that every pet gets it instead of just one good pet.