Originally Posted by
Mirage
My first endgame LS was the one I wanted to stay with for the longest period of time, simply because I was allowed to lot for some of the good gear within one or two weeks. Not all good gear, not the best good gear, but I was constantly given *something* that was better than one of the pieces I had from before I joined. I think I got heca feet on my second sky run, for example, including the cursed item for them.
It doesn't sound like a lot today, but at the time, even buying the NQ cursed item cost like twice as much as the highest amount of gil I had ever been in possession of. I felt like I had just won the lottery, even if it was pretty cheap for the LS as a whole. Making new players feel like they're winners (even if they're just getting leftovers) makes them want to stay longer.
I think I also only had war75 at that time, no other jobs.
Yes, long time members should be taken care of, of course, because they have shown that they are consistent and reliable. However, in terms of the total power of a group, it can sometimes be better to (forgive me for using content levels now) gear 5 members up from gear level 99 to gear level 110, rather than 2 people from gear level 118 to gear level 119, especially if the time required for these two examples would be roughly the same.
I think a good shell should have a fair balance between getting "relatively easy (for a group) to get but still pretty good" gear for new players, and getting bleeding edge gear for characters that already have cutting edge gear.
If your group has three or four events a week, let one or two of them be focused on gearing up lower tier players, by doing events that are fast to clear for a good group and that delivers relatively good rewards. This will make the new players want to stay in your shell for a longer time, and also makes these new players perform better when they're later helping you to get gear for the best players.