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Originally Posted by
Daemon
3. Why spend several weeks due to dyna being 1 per day until JP midnight to farm relic base weapon, farm currency etc when delve weapon surpass in dmg and stats?
Old content is old. FFXI players are among the few who can't leave old content be and instead demand the old content be made relevant. That's how we got the sad display of caving by the devs with RME. In any other game relics would have been relegated to status items that look cool. Which is okay if your progression model is designed around tiered content (which is the direction SE is trying to go with XI).
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4. Why spend several months doing assault, salvage, einherjar, Nyzul, znm etc, farm a base weapon and unlock mythic? Ws can be unlocked if you complete floor 100 nyzul and earn 250 ws points with a samurai doing level 3 skillchains. (Irrelevant because of Delve?)
Again, status item.
From a practical standpoint it shows how stupid design behind Mythic acquisition was.
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5. After Abbysea was released people did not need to depend on mages for refresh and heals due to Regen/refresh atmas, temp items. (Certain jobs like RDM were not needed as much as before the release)
RDM clinging to a shitty gimmick to justify its spot in a party was not all you crack it up to be. I looked at it as a chance to wipe the slate clean and give us a chance to go in a better direction. Then the chance was squandered when AF3 came out as it did and Tanaka returned.
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6. 18 man alliance "use" to be limited to big boss events, people did not use alliances for the purpose of obtaining exp. However GoV allowed people to gain exp fast from completing pages becoming an everyday thing.
Not a bad thing, as the entirety of level progression is killing crap, and the largest timesink related to that was not the amount of exp required to level, but the time wasted looking for a damn party and then getting to camp.
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7. HNM events stopped after SE changed bosses from time spawn into trigger spawns. (Regardless of the flaw with delay in claiming boss or hacks, the event was officially killed when items were either changed to rare/ex or trigger spawn)
Which was welcomed by more than just a few individuals. Or did you forget all the "fuck HNM, this is how all events should be".
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8. Skirmish either became irrelevant or highly unpopular after Delve was released.
Poor timing and poor control by the devs. I'll admit, they screwed up majorly. Then again, Adoulin's design as a whole is wanting.
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9. Why spend hours farming gil, doing VW gear as first priority when you can do a day of Reives, complete 15 tags earning 1,800 bayld for every 3 tags (not including the amount you earn from reives itself) to get a decent gear set from coalition officer than spending days, weeks, months getting VW/ other gear that u can obtain later?
Old content is old. Voidwatch was crap anyways, so I still say good riddance.
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10. Food "still" makes a difference, it's plus extra stats added on top of your atmas, temp items, stats that you don't have when you choose not to invest gil and buy it.
Considering the only way to make money in the current game is selling dynamis currency, maybe it's for the best.
New content makes old content obsolete. I still don't understand why some of you here struggle with that concept.