Time will tell, my dear. Time will tell.
In my opinion if SE gives more jobs non-elemental damage weapons which deal said form of damage with normal attacks, or they remove that effect from the Twilight Scythe itself, either would be a nerf. The first is a nerf because just like with RDM, the more you spread around a special feature, the less special it becomes, until its something everyone can use, and you are no longer required for it. The second is a nerf because it removes that form of power from the front lines completely, again removing the uniquity DRK has with it.
I guess it comes down to the state in which Dark Knight is today where DRK is the pick of the DD litter because of DRK's Resolution and Twilight Scythe. It has brought an imbalance of DD job choice and that is what Producer Matsui is looking to remedy.
Now, Matsui himself said that they are considering adjustments to close the gap between DRK and other DD and not doing so by directly nerfing DRK itself. When Twilight Scythe does get adjusted, it will open up more job choices for that salvage zone people are only bringing DRK to. I don't think the development team intended for DRK to be the only DD/Tank choice for that salvage zone which is why they are taking that JP discussion on DRK seriously.
The thread that this supposedly started from is much older than Neo-Salvage, it should not be the basis for the change. DRK is also not nearly the only choice, its very easily possible to do that zone with other jobs, have DDs with high crit rate and you can chop off its heads before it even uses Physical Shield. People simply overreact to the possibility of doing it. Also currently so far as I know a WAR still out does a DRK, and MNK out does a DRK on anything that being a 1-handed job does not completely screw it out of, like Legion. So saying that DRK has "brought an imbalance of DD job choice" is fairly incorrect to me.
It has somewhat. Look at the number of Ragnaroks that have been made since Resolution was introduced. I'm not knocking off Ukon WAR either as that is very powerful as well. In fact, I'm sure you're aware Ragnarok DRKs and Ukon WARs are the most requested melee these days due to the immense power of the job weapon combo. Add Kogarasumune SAM and Ryunohige DRG to that list.
Alliance leaders simply need the best of the best to zergfest win on high level content. All other job+weapon combos are not at the level of those mentioned. The JP thread is in discussion of DD content pretty much and for a lot of them the problem lies with other dd jobs not being on the same level as DRK and it's popularity over lesser damaging DDs.
DRK does relatively high damage with Ragnarok and Resolution, having a 25% JA haste ability makes DRK such an efficient DD that most other DDs have trouble comparing during a zerg. For example, in a non zerg situation where people aren't at capped haste, most DDs are about equal; DRG, DRK, WAR, PUP, RNG, THF etc. It's only once you start fighting mobs that are 115+ and adding in crazy buffs that the disparity between jobs increases. In lowman situations, I've definitely seen Almace BLUs and PUPs fight on par with Ragnadarks on random mobs like Meebles bosses.
The thing is. You don't HAVE to lowman the zones so you HAVE to bring a DRK. DRK may make three-manning etc. possible but I don't remember 3 being the max allowed to enter Salvage.
Optionally if the problem is the Hydra is in BR any job with high subtle blow is probably a good option for preventing TP gain and doing good damage while mitigating everything through evasion.
i.e. - Monk, Ninja, Thief
People just WANT to take DRK and WAR to everything when there are viable options that people hardly even explore.
But idgaf about Twilight Scythe delete it from the game, +Dark Magic please.
I'd like to offer some perspective on this thread and the situation that DRK finds itself in. Throughout my time on the forums, I have been seen as naive and as troll for defending Voidwatch...and as simply a bad player in general. Now, the last accusation I certainly cannot deny, so I won't. All this being said, I would like to comment on the situation dark knights find themselves in.
I remember hearing back and the 90-cap that DRK had completely made PLD obsolete due to its ability to hold enmity through sheer damage. This upset me greatly, as due to my limited game time, I play PLD exclusively. Now, I see that DRK is now going to face a similar decline to WAR and MNK. Given that little bit of my history, I'm sure everyone is expecting me to say something vengeful like "serves you right". However, that's not what I came here to do.
I love this game. I love the community and and I love the gameplay. I know I seriously suck at this game, but I enjoy it nonetheless. Now, I don't want to see DRK suffer the same demise PLD has. I don't want to see another job become obsolete. I know what it feels like to be useless and I understand why DRK's are quite rattled over this issue. To promote to a more harmonious and balanced Vana'diel, I do not believe DRK must be negatively adjusted.
This game has balance issues, and that's quite obvious. However, crippling jobs does not promote balance. In fact, it's only promoting more discrimination among players and which jobs they choose to complete various events.
A balanced Vana'diel is one where all jobs are valuable and worthwhile for the purpose of completing events. DRK is just viable enough to compete with WAR and MNK as it is. Square-Enix, if you nerf DRK, you are a going to create another job that is obsolete, and childishly naive as it may sound, I do not wish to see another job face the fate that other "useless" jobs face.
DRK's aren't the pick of the DD, WAR's are. DRK and WAR become functionally interchangeable with he exception being that DRK can get slightly higher attack while WAR has a 50s 100% crit JA on a 60m timer and access to more CAB / DA / STP. With sufficient BRD and COR buffs the attack benefit of a DRK is reduce to nothing as they all have capped ratio.Quote:
I guess it comes down to the state in which Dark Knight is today where DRK is the pick of the DD litter because of DRK's Resolution and Twilight Scythe. It has brought an imbalance of DD job choice and that is what Producer Matsui is looking to remedy.
Now, Matsui himself said that they are considering adjustments to close the gap between DRK and other DD and not doing so by directly nerfing DRK itself. When Twilight Scythe does get adjusted, it will open up more job choices for that salvage zone people are only bringing DRK to. I don't think the development team intended for DRK to be the only DD/Tank choice for that salvage zone which is why they are taking that JP discussion on DRK seriously.
Also as I've said before, twilight scythe is only critical on one NM and only because SE programmed it's AI to spam Pyric Bulwark. Should SE go in and change that programing so that it's use chance is significantly lower, there is no longer a need to bring a DRK. "Adjusting" twilight scythe won't change anything unless they completely remove it's damage ignore effects. Even if it's weaker you still need it because some damage is better then hitting for 0's on a NM that can triple attack for 400 damage each hit.
A new post by Akihiko Matsui regarding the Twilight Scythe has been posted.
Quote:
Google Translated (I know it's terrible)
- Every time you attack if you are equipped with the Twilight size,
let (overlap with the effect of the dark) HP slip, you are to have a risk- Granted as performance enchantment to reduce the frequency
- Below a specific value, the remaining amount of HP triggering certain probability
factor is triggered to rise in response to the remaining amount of HP Furthermore, to have a risk