In the concept of BLU's second 2hr, while it is nice, I think a lot of us want to see some of the spells in that list fixed up so that they're all working properly...although, yes, a good damage move would be nice to have in that lineup (was I the only one disappointed at us not getting Spike Flail?).
Back on the concept of Pro/Shell effects for BLU...I wouldn't really see why we couldn't have a spell that gives us that. True, it would have to cost us either more MP or have less time with it up, but I don't see any harm in having, say, a 10-15 minute spell duration on having both Protect IV and Shell IV, costing...say, 130 MP to use. The strength is equal so that, if you're soloing, you'll have defenses up and running, allowing for easier solos, while allowing you to not even bother looking at it if there's a WHM or SCH able to throw a Pro/Shell V on you instead. It would also allow an even easier time with being a BLU healer when there's no other mages around; Diffusion the spell to your party, and you're set to go.
