Nothin' wrong with that, right?
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I've just now started using swords on my RDM. I've always used dagger, because Energy Drain is amazing. Used to use it a lot in the colibri days, lol.
Two days late again (this is becoming a habbit with me i think...) But I was refering to this post here when i brought up those two weaponskills.
I was pointing out the fact that redmage does have two red procs. I had hoped the fact Red Mage has Aeolean Edge and that my post was right under theirs would be enough to not need to quote it while talking about cyclone/energy drain.
But that said i still want to see some more ws distribution among some jobs and i feel red mage is in the most need of this for sword.
Yeah, for RDM, PLD, and BLU being the only serious sword users, S-E's been rather stingy sharing Weapon Skills (and swords) with RDM.
I always forget about Dagger procs being on RDM due to me almost never using daggers on RDM, sorry about that. In either case, funny how we get more WSs on a dagger(our secondary weapon in a way) than our swords, which seem to be our primary weapon.
We'll do this one more time:
Swords
AF Rapier
3 out of 4 Prestige Weapons
Lvl 89 Job Specific Weapons: Chimeric Fleuret, Buzzard Tuck, Enhancing Sword
Mythic Weapon skill
Magian Trial Swords
Daggers
1 out of 4 Prestige Weapons
Blau Dolch (which was significant at one point)
NOT Magian Trials
NO Job Specific Weapons
It seems like Swords are more supported for RDM, but that being said Mandau still exists so please don't get the idea that daggers aren't significant.
It really does boggle the mind how we are included on elemental WSs for daggers that proc, but we are left out on Swords. We have access to the half assed versions, but for some reason having decent elemental WSs is a no-no. We can get Eviseration, but not Vorpal Blade. It seems like our forte should be in dagger, but that's really not the case either since we are ill-suited towards doing significant WS damage, because you need JAs like sneak attacks and flourishes to really push their numbers.
If you work for them, you can get Death Blossom, Requiescat, and CDC. All are much better WSs than are normally available to RDM on Sword. None of them can proc. The only way a RDM can Proc is by giving up Dual Wield and essentially lowering their DPS. The same is also true for Sanguine Blade.
I think Sanguine Blade is much more important than proc spells for Aby since you hopefully won't spend the rest of your time there and hopefully have the majority of your gear already. Sanguine Blade has both good utility and above average damage output compared to the rest of the WSs that RDM gets naturally. It's also one of the only good MAB WSs in the game.
Vorpal Blade < CDC < Requiescat IMHO so no real love loss over than one. 1 less Blue Proc doesn't really hurt my feelings. Vorpal Blade is junk compared to Requiescat at both the top and bottom of the gearing spectrum and it bypasses physical resistance types. In the case where a mob has significant defense and MDB, you should just use CDC instead of Vorpal.
TL;DR Just give us Sanguine Blade and we'll call it even and stop asking why our WS selection doesn't make any sense.
Things I want to see on RDM:
* Red Lotus Blade, Seraph Blade, Sanguine Blade
* RDM unique trait that adds MAB to enspells.
* Enspell II stacking with Enspell, or Enspell II dealing Enspell damage on 2nd hit+. (1st hit gets increasing damage, 2nd and further hits stay at lowest.)
* Staff skill and staff weaponskills. Staff is RDMs main weapon level 51-99, you'd think we learned how to whack stuff with it by now...
The elemental and magian staves are so important because a) they are too good for any caster to ignore, and b) S-E seems bound and determined to shore up our melee options to match the magical, so they're the prime choice by attrition.
And, of course, the staves matter most if you're a dedicated backliner or kite-soloer, in which case they are most definitely not RDM's main weapons. I would much prefer S-E find ways to promote our sword usage and reconcile it better with our magical ability. Their dogmatic separation of magical and melee artifacts hurts jobs like RDM.
* No issue
* Would be a negligible bonus
* Why? RDM's melee damage is so low both hits doing the same damage would still be tiny.
* Never! Staff is our "main" weapon simply due to the buffs it grants up over swords in the backline, the only use of this would to be able to do Staff Weakness.
Applying MAB to Enspells would depend on how they calculate the bonus. It'd be nice if it were simply a magical equivalent to melee damage and +Attack gear (or DRK's Attack Bonus).
RDM's melee damage might not be SAM-caliber, but that's the point in giving En-spells a leg up.