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I haven't logged in for weeks, and it's not like I don't have things I could be doing in-game, there's just no motivation to do that. Why get X piece of gear to make X job better? So I can then fight more things to collect more gear to do the same stuff? But why? To what end? It's all just running in a hamster wheel, getting gear to fight things to get more gear. It's pointless.
There's no adventures left to be had. No epic stories left to experience. THAT'S what's really killing the game. I'm just crossing my fingers that Vanafest will bring an announcement that the game's future includes new adventures, not just new battle events.
With most MMOs, the secondary attribute of the game -is- gear collection; and it is vastly easier to create new gear and gear-aquisition challenges than it is to add epic storyline content. I think a lot of players don't know that the whole "getting gear just to make the job better" -is- one of the vital aspects of MMOs, and with a member base that shows limited to know growth, adding hard-to-aquire gear is the best method of maintaining a member base which has already completed the storylines. That is to say, the gear aquisition methods need to not be totally futile (*cough* Nyzule *cough*)