but everything about empys/mythics/relics is tedium...
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Camping weak NMs for hours on end is bad game design. I am not actively attentively playing FFXI I am doing other stuff on my PC or watching TV and occasionally killing PH and checking back on my FFXI window to see if my nm spawned. The game I am playing should be engaging not sit around doing nothing but kill place holders every 5-15 min hoping for a NM to spawn that will die in 2-3 hits.
Part of the problem with the FFXI player base is they are willing to put up with this stuff and argue that it is ok.
It is bad game design, but the whole idea behind the series of quests for empyreans is killing NMs to make a weapon stronger. It's fine the way it is (up to level 90, 1500 plates is retarded) you start on weak monsters, and they get progressively harder as you do more trials. It's designed to be a time sink so you can't pump them out every other day, and to prevent people from doing tons of them unless you're really motivated. And seriously, if you don't like this system for obtaining ultimate weapons, go make a mythic, you'll never be bored and playing Diablo 3 doing those. Relics would work out the same way if you don't buy any of it.
All I'm getting from this thread is I should be playing Diablo 3 instead.
ITT: defending bad game design
why people keep saying go to wiki or Diablo 3 how is that gonna help with the long hours of waiting for 1 NM? wonder why the pup whm pet got fix? angry mobs with pitchforks busting down SE door for that pup whm pet change. hopefully this NM pop time will be changed.
i been there and done that. hard time camping the dagger NMs , h2h swords, and few others for hours, :(
Time sink is not a problem for relics(emp, mythic) if needed be, but time sink where you spend 4 hrs afk? bad game design. If it was more like the relic path where I had to actually spend time to kill shit for thousands of currency I wouldn't mind. At least I'm playing the game.
Arukia nailed it. I don't mind a time sink. I don't mind a challenge. I DO mind being bored. I DO mind having my time wasted and my intelligence insulted, and that's what these trials do.
I've commented before that all aspects of a game should strive to be fun, which this aspect doesn't even attempt to do. I've actually gotten the response that if it were fun everyone would do it and the weapons wouldn't be rare and special. How can a reasonable human being not facepalm at a statement like that? As scary as it is, I think some of my fellow players are more deranged and deluded when it comes to content than the devs are. Pardon me while I huddle in a corner and shiver in terror at that thought.
It should be one kill each, period. No lottery spawns and a set spawn time. The stupid pot in Garliage Citadel nearly made me quit my dagger trial. It was just brutal.
Personally, I am against *waiting* for an nm to spawn. I would rather do a quest to get a pop item and kill NM then just sit and do nothing. Or kill mobs for a pop item then use it to spawn the NM that's needed.
Also, while we're on the subject of trial nm's... I really wish they'd make some of the aby nm's less of a pain. By less of a pain, I mean they should streamline the process especially for zones like Aby Tahrongi and mobs like Glavoid, only to have it drop 1-2 shells. They should either increase the number of possible drops, reduce the number of shells needed, or streamline the nm's needed to kill so you could get Glavoid pop items.
Otherwise, I 100% agree with the OP. Ty for bringing this up!