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Originally Posted by
Elexia
Which every MMO does this (don't fool yourself, every forest, dungeon, lava area etc is exactly the same as a previous one.)
If you'd stopped before the parentheses you would have had a good point. MMOs do reuse mobs, items, textures, and models. To say that every forest, volcano, etc. is the same is a rather ignorant statement. Even if they're made of the same or similar pieces it's not like they aren't still different in many ways.
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"New zones" doesn't make the game "lively" because there's tons of RoZ, CoP, ToAU and WoTG zones no one really cares for.
Well, zones are supposed to include points of interest and lead us to other zones with more points of interest. The reason no one cares for many of those zones is because they've already seen what they were supposed to see, fought what they were supposed to fight, and outleveled the content therein. New zones with new points of interest would indeed make the game more lively. You're right in the sense that just throwing down an empty zone won't do much good, but it's safe to assume people want new areas that include new things to do.
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FFXI is pretty much done for and the only thing "ground breaking" about ToAU was they listened to cry babies about CoP being too hard, therefore it was done in a way a blind monkey can complete it.
COP was an aberration when you compare it to what came before and after. If anything ToAU was a course correction from the deviation that was COP.
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Be real, how likely are you to care about content in the Far East if it isn't Abyssea style?
I'd be willing to accept a compromise. It doesn't have to be Abyssea, but it shouldn't be Zilart kings or VW either. Missions similar in difficulty to what we had with ToAU, and events that are based on rewarding our time spent doing them.
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Because XIV is their future, XI is the past. XI is well past its prime and lost a lot of people and will continue to do so, no company in their right mind would ignore something to have the potential to be their next cash cow. Why do you think the EQ team eventually made an EQ2?
Because Sony made the same mistake that SE did before SE did. They figured the loyal player base that they'd treated sooo well over the years would gladly abandon their time and efforts and flock to the new shiny hamster wheel even if the shininess was just a really thin layer of spray paint over a wheel that was even rustier and clunkier than the old one.
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Why do you think Blizzard eventually made WoW and SC II? They were perfectly content (in your logic) with keeping only SC, Diablo and DII and Warcraft 1 - 3 around since it had "more subscribers than WoW did initally (and probably still does.)
The old Battle.net games are pay to play? They have more subscribers than WoW even though they have no paying subscribers at all? WoW is the same genre of game as Warcraft 1-3 and Diablo and Diablo II? What nonsense is this?