Remove the randomness; ??? ; profit. No progresssion means no participation.
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Remove the randomness; ??? ; profit. No progresssion means no participation.
My suggestion is if you are within 5 floors of the the next boss level you are given the option to warp to the boss level. So if you have just completed Floor 75 (or 76-79) one of the options given will be to warp directly to floor 80. This would leave a lot of the randomness while also providing some certainty when you really need it.
It's still possible to hit a +9 on floor 72 though... I think it's better to make floors 20/40/60/80/100 mandatory, but the lamp will always be unlocked. For example, you can choose to ignore the floor 20 boss and go up to floor 21 immediately, but if you fight and defeat it, the "Travel to floor ???" will be unlocked and teleport you to a random floor between 22 and 39. (Or 31~39, as long as it's more then a normal ??? jump.)
I believe the random floor jump should be eliminated and replaced with something the skill of the players has control over. This system would give you the option to jump from 2-15 floors (and any inbetween) based on your performance on that floor.
For instance, if you finish a floor in under 1 minute, you can jump from 2-15 floors. For every 15 seconds (or so) after that minute mark, the max floor jumpable reduces by 1 (2-14, then 2-13) and caps at 2-5 floors when time on that floor reaches 3.5 minutes.
These numbers are preliminary and will need adjusting based on actual gameplay, but from the times my group has been clearing floors, this seems reasonable.
Why this would help:
1. reduce random luck. Sure you can still get bad floors, but your groups skill plays a direct role to increasing your floors per jump
2. Allows players to select the boss floors they're targeting. Last night my group jumped from 54 to 61. Another bit of random luck eliminated.
3. Consistency. This method will allows the top tier groups to consistently reach 100, the great groups to reach 80, or stretch for 100. And, the weak groups will be aiming for lower floors to improve their gear first, and then aim higher (tiered progression). Treasure will be more equally distributed to who deserves it, not to those lucky with a random number generator.
New idea!
Nyzul Isle Uncharted Area Survey!!1!
The Nyzul Isle Uncharted Area!!1! is a 100floor tower with three boxes spawned in a line in the middle of the arena. One of the three boxes (At random each time you enterthe BCNyzul Isle Uncharted Area Survey) is an actual treasure chest.
Once a hostile action is performed on a Box, the other two boxes will despawn. If the selected box is the real one, it will turn intothe Armory Cratea chest yieldingincreasinglypowerful armor.
This way everybody can have a shot at level 100 drops regardless of gear and/or skill and/or time investment while maintaining SE's essential 1% drop rate on side-grades and town gear.
Seriously though, there are some interesting pieces to be had from this event, and right now it's too heavily biased towards dumb luck and cheating. 'The developers' need to play their own game, and I mean every last person who gets credited with development. They should be forced to play the game like regular people, acquiring gear the same way we get it. Then when they are almost done making an event they should be forced to play that event for a month straight so they can feel how soul crushing their retarded ideas on drop rates and 'balance' are.
IMO one way to make this event a lot more enjoyable to do is to have floor bosses drops certain KI, and you can use this KI to upgrade or trade the armor of that floor. That way F20 and F40 gears isn't inv-1 anymore, they actually have a purpose. And you don't have to play lottery with 1/15 chance plus lotting against pt member for gear when you finally reached F100.
As long as you get to certain boss floor, you're guaranteed to get a piece of armor you want. IMO that'd make the event more enjoyable to do.
Also, please make a cap on F100, so you don't go back to F6 again.
As for 3rd pt tool, IMO if SE can get rid of lamp floors(especially order), then I believe 3rd pt tool won't make that much difference anymore. Seriously, lamp order is just a waste of time. Those who did Nyzul for years already know how to do it, and still a waste of time to do it. It's more annoying than hard. They should just make Nyzul hack and slash dungeon crawl.
Or they can dump the gear to be used with Nyzul tokens (since if you aren't doing a mythic and have played for awhile, you're flooded in it.)
...Well nevermind, 1 piece would probably be 90k Tokens for Balance reasons.
I do like the idea of tokens adding up for rewards though. Alot of us don't plan on making a mythic anytime soon soooooo we just stock up on tokens. Atleast then there would be progression I guess. Or make it so we can do like a magian trial to work our way to the 100 gear. Like say we do a floor 20 boss and legs drop, "trade 20 (input armor name) to upgrade to your +2" and so forth to get to 100 gear. Kinda like how forgotten stuff lets you skip over the +1 if you obtain enough of them.