I find it difficult to believe that was sarcasm considering how you've gone on at length about how much you despise people who solo NMs and scorn them for damaging the job by preventing us from getting nice things.
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My opinion != SE's opinion, no matter how close they may actually be. Ball's in your court to prove it's never been a factor with the implementation of things like immunities, rage timers, flee speeds, limited fight areas, potent regens/regains, and so on. I'm not the only one who's made this observation, but apparently I'm silly for reminding some of an aspect of it.
If you take so long to kill a NM it rages you deserve to lose it (in most cases). Most rage timers are no less than 20m-1hour, anything shorter is a zerg kill (or shouldn't have taken you that long in the first place). Gravity immunity means nothing anymore, I don't even remember the last NM that wasn't a joke it landed on anyway.
Power of 75's grew over time. While the method grew less practiced as a result of that and SE's nerfs/preventative measures, to imply it never happened is the silly proposition, quite possibly to our long-term detriment as "powerful" job.
It grew less practiced because we realized how inefficient it was. Kinda like SC+MB.
It was always inefficient, people just did it to sell or keep drops, or for bragging rights just to say they did it, but that was SE's fault for not fixing bad game mechanics not because RDM's were capable of abusing them, after all it's those exact same bad game mechanics that allow people to abuse zerg tactics and other jobs like NIN, MNK, DNC, and so on to solo things now and better than RDM's used too. They just decided to take it out on RDM cause everyone was using Avesta's and a few others soloing exploits as a scapegoat to the real problem which is much more apparent though many would deny the truth so they can keep on soloing things like RDM used too.