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Originally Posted by
Ophannus
Sword= A Spirit Taker-type WS would be nice for PLD/RDMs.
I like this idea.
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Dagger= A defense ignoring WS
Mandalic Stab has a 1.66x Attack mod, Which is a fancy way of saying "ignores some defense". So we already have this. But i suppose another couldn't help so long as it was better than Mand Stab -.-
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Staff= A physical heavy hitting WS like Fullswing/Retribution
Doesn't staff already have like 8 of these ^^? Why not something that actually boosts the primary jobs on these (BLM/SMN?) Can't boost em all, But i think my suggestion (A WS thats magical and hits decent, and raises the users Macc/Matk by 10) Might be better.
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Club= A multi hit crit WS.
I'd say "Hexa Strike", but since its WHM only, a second club skill for those without hexa would be nice.
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Scythe= A 2-3 hit Crit WS.
Same as my suggestion :)
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Polearm=A radial AoE that uses Leg Sweep Animation or 'Jump' animation on par with Fell Cleave.
I was thinking "Sanguine Blade, That converts HP to Wyvern", But with all the Buffs to wyvern defense... Imagine your character jumping in the air, pulling back his sear mid-air and throws the spear at the enemy on the ground causing a massive shockwave/explosion type deal. Not sure of a name. But could be interesting/AoE?
Think the Sanguine Blade for Wyvern might have more utility. the other one would look badass though.
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Great Axe= Some kind of new break that stuns or intimidates the mob.
would be nice if it stunned well and did decent damage. You cannot hope to outclass Ukko's fury or Raging Rush... So might as well go for Utility.
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Great Sword= 5 hit damage varies with TP or something, Gsword needs a multihit!
5-hit might be too powerful, or suck because of it. 3-hit with crit might bring balance to it!
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Katana=A drain ws on par with Sanguine Blade.
Could work ;O
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Great Katana= A WS that has poor or no skillchain properties but is multi hit like 4-5 hits. Can't be used in a SC but does great damage by itself.(Seriously, SAM doesn't need another strong 1hit ws that makes light)
Eh, Not a SAM, dunno how this would be looked at >_>
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Bow= Arrow Rain: Consumes 2-3 Arrows but does average-high damage in radial AoE,
AoE huh, Could be fun.
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Gun= Shrapnel Shot! Uses Heavy Shot animation, does wide physical AoE damage or make it cone, like a shotgun!
You like your AoEs >____>
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h2h= Wave fist, ranged WS deals modest damage and knockback or a ws that adds doom on weaker mobs(Secret Fist from FFT!)
I Vote Dolphin Punch! like from FF7/8. Complete with Dolphin noises and dolphins.