FINAL FANTASY XI Job Adjustments Manifesto: Paladin
Thank you for the response and hard work, Camate! :) So far I love the majority of the things I have read on what is being planned for PLD. There are a few responses though that I'd like to talk about.
Quote:
Originally Posted by
Camate
We are currently looking into adjustments that will make it possible for paladins to up the amount of enmity they gain in situations where party members’ enmity is steadily rising due to high damage output. However, as was shown in the concept, instead of an ability like Provoke that gives a spike in enmity, we are focusing more on the direction of adding elements that will allow of enmity gain as a part of defense and being able to maintain a high amount of enmity that has been accumulated.
It's already quite easy to reach the hate cap to the point where the paladin and other damage dealers will be bouncing it back and forth. Don't get me wrong, I love the idea of being able to up my enmity in that certain situation but I'm not sure if it will get us anywhere. How about adding something to paladin that suppresses enmity gain on other players for a brief moment?
I'll use Synchronic Blitz from Voidwatch as an example. When we strike a highly vulnerable weakness on the Voidwatch NM we have all the damage dealers go in and do damage. When this happens all of the damage dealers are doing insane amounts of damage to the NM causing them to basically be at the hate cap. At this point in time is when it would be nice for paladin to be able to suppress the amount of enmity the damage dealers gain.
Just a thought...
Quote:
Originally Posted by
Camate
Though it doesn’t absorb enmity directly, Cover has an effect that is very close.
I've done some testing with Cover and it does seem to lower the enmity of the person you're covering, but I'm not sure if it works every time from what I've seen. (Maybe it's broken?)
I love what cover can do now, but do you think it would be possible to cover melee attacks like that of the Iron Giant, Hahava, and Celaeno? This would be great! :)
Quote:
Originally Posted by
Camate
Since Cover was designed to only function with party members, it would be necessary to carefully look into the balance of battles if we expanded it to cover alliance members, so it is not something we can change without a lot of testing. This is same way we approach all abilities and spells for jobs.
I know this will require your testing, but us paladins feel quite useless when we can't protect our other members when they're in dire need of it. :(
Allowing us to be able to cover anyone in our alliance would be one of the greatest things you could do to paladin. Pretty please with sugar on top, Camate? ;)