I'd be perfectly happy with Stay/Autoattack commands. Poor little critters don't really do much damage worth mentioning on the types of NMs that'll nuke them into oblivion, and I'm all for being able to just park mine over by the mages or something.
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I'd be perfectly happy with Stay/Autoattack commands. Poor little critters don't really do much damage worth mentioning on the types of NMs that'll nuke them into oblivion, and I'm all for being able to just park mine over by the mages or something.
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#1 remove a wyvern's capability to accumulate hate.
C'mon man, if you're going to go absurd, go BIG.Quote:
#2 make the wyvern immune to damage from any source.
I find that the Wyvern's ability to take hate can be useful at times. There have been many times when a Super Jump and turn around allowing only the Wyvern to fight has been a lifesaver.
I think the parking idea is great. Make it into a stance for wyvern, while parking, you gain half the bonus from the new jumps, but wyvern stay out of AoE range and able to healing breath you when you WS based on your HP (if 50% or lower HP when WS, wyvern coming over to cure). It should also gain some sort of regen while parking since it is not doing any sort of damage at all.
The new jumps are one of the best things to happen to drg. Id rather risk my wyvern than sac any bonuses from those attacks.
I think you are missing my point. I said it should be a new "stance", like hasso/seigan, with fairly low recast timer. When you know that the mob you are fighting has alot of AoE, and that your wyvern wouldn't survive for more than 30 sec, you should have the option of parking it so it doesn't get killed while you are still benefit from just having the wyvern alive with the new jumps, in this case, halfed. Of course, in situations where your wyvern wouldn't die from AoE, you can put it on an offensive "stance" so it auto attacks and you get the full benefit of the new jumps with wyvern. It serves as an "option".
I know for sure there are mobs that I wish my wyvern would just stay the hell out of the way, especially NM fighting or soloing.
Is there any ideas to help our pet live longer in abyssea?
do we really need to use an atma that helps our pet vs our damage? then that puts us disadvantage on our own DD.
past being really OP like the OP said...
to meny op? ><
After getting into a real LS and spending time fighting NMs in Abyssea I can definitely say this is a pretty real issue. My wyvern dies every single fight regardless of what I try to do to stop it. It needs some AoE resistance immediately.
Lower the timer on CW, or maybe add a JA that allows your TP to heal your pet?
I have yet to see anyone actually define why the original suggestion is overpowered.
It cant be abused in anyway. It simply removes the need to babysit your wyvern. Its not a full fledged pet anyway. We have almost no control over it. I mean if we have to keep full responsibility for its safety then give us full control over its actions.
Maybe its the fact that it actually 100% fixes the problem.
You would rather get something that is like 30% effective at fixing this problem?