I'm aware of that, I probably should have clarified that the ANIMATION was done by him.
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I've hit for 1300 outside Aby with QD. And outside Aby other players damage ain't so hot either so it's all relative.
But I agree that given a 3 roll system and the XI thing, COR's will spend more time buffing and will have less time to be engaged with the mob. Having more instant damage abilities like QD available will still allow COR to blend damage with buffing, rahter than resorting to a pure buffer/support role.
Pirates vs. Ninjas!
http://www.werbopbop.com/episodes/bop0015.php
Counter Devil's advocate: How many make Full Summoner parties with a COR rolling pet MAB now? Because it wouldn't be stronger than that with 75 pacts, and not stronger than a full Summoner party rolling acc/att rolls today for 70 pacts.
Only thing this overpowers, is that CORs only have to roll 1 instead of 2 buffs. (Will be 2 in a SMN party since you'd roll evokers. Would be 1 in a BST or PUP party because they don't want refresh)
If you add enfeebles to quick draw aside from light and dark shot, please consider adding the damage back onto light and dark shot. I realize this may be difficult to implement seeing as how light shot causes sleep, and there may be conflicts with the concept of causing both damage and sleep in one ability. However, I frequently find myself wishing I could cause light or dark elemental damage because the enemy is weak to it, because the weather/day is light/dark, or both.
Dark dealing dmg would be very good, also for Leaden's boost. Only problem I see with Light dealing damage..."I'm charmed, sleep me! *bang* I said sleep, not kill!"
Adding damage back to light shot should not be a problem, It could simply be an added effect at the end.
Similar to sleep Bolts, which sleep a mob even while doing damage. You can even WS with a Sleep bolt and still sleep the mob. (Same goes for Bloody bolts, or any status bolt AFAIK)
You don't always have a whm. Was just describing a scenario.