Oh snap!
yay for new shurikens ^_^
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Oh snap!
yay for new shurikens ^_^
SWEEEEEEEEEEET~
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I'm not a NIN, but I did post a possible solution to this very issue in my Creating "Job Abilities" for Throwing, Shield, Parrying, and Guarding thread. The Throwing weapons themselves would not necessarily have to have the enfeebling effects attached to them in order for players to benefit from having the ability to add enfeebles to what they're throwing. With abilities such as the ones myself and others are proposing within the thread, the NINs would be able to simply carry around any Shuriken they want and still have the added flexibility of enfeebling a target without worrying about bloated inventory issues. I ended up calling these "Enhancement Abilities" since they would work for every job that has the appropriate combat skill to access them (unlike "Job specific Abilities"). In regards to Throwing specifically, here's a few suggestions from the post:
Need some shuriken as strong or stronger like the ones called "artic wind" dropped from sky gods. 250 base damage and stack-able. those even have hidden effects to dispel their en-spell so i'm sure something similar can work out.
You forgot to mention that throwing skill is 100% useless to level.Quote:
Originally Posted by Camate
Missed this. This is great, unless it requires Synergy, in which case, it is terrible unless subcraft is limited to one, such as woodworking OR clothcraft OR alchemy, but not a combination of them. But really, it would be ideal if current crafters could make the tools, even if the tools required multiple synths between different crafters before the finished product could be made.
Edit: Also, in order to not sound ungrateful, let me again say how wonderful this is, particularly for crafters. It rocks.