Originally Posted by
Khajit
And your argument you just posted is yet another logical fallacy since more ideas does not mean the ratio of complete and utter shit ideas vs decent/tolerable/good ones will invert itself. It merely means that the dev teams have to wade through even MORE garbage, figure out if it's even possible to do the half good ones individually, possibly let some ridiculously horrible nonsense through because at least one person in the production line wont play the game enough to realize the idea sucks, tie up resources via playtesting the ideas, and so on and so forth through the entire process.