Stop asking for campaigns, they are bad. Ask for the base game to be fixed.
Why is VW 100% not worth doing at all without a campaign still? Who knows.
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Stop asking for campaigns, they are bad. Ask for the base game to be fixed.
Why is VW 100% not worth doing at all without a campaign still? Who knows.
I happen to like some of them. They are not all bad. Please prove me wrong if you can. The base game is not broken, though there are plenty of tweaks that would be welcome. :3
Try logic if you wish to want to argue against the status quo. At the very least, logical arguments encourages discussion and comes across better than trying to shout down your opposition. Heck, maybe you could even build a case to support your anti-campaign stance that convinces others to actually agree with you. :D
Simply not their MO, sadly.
They have an opinion and they will ram it down your throat, and they are right and everybody else is wrong. Nothing new to see here to be honest.
At any rate, campaigns are supposed to get players excited and get them to join in, to rotate activities. I think what they are trying to accomplish, is to get more people attempting to do the same activity simultaneously. Without campaigns, even if you buffed activities to campaign levels, you'd get Player A who wants to do VW, you'll get Player B who wants to do CP, you'll get Player C who wants to do HTBF, you'll get Player D who wants to do WKRs, and you'll get Player E who wants to do Omen.
These players obviously are not going to get anything done, because none of their goals overlap, they each want their own thing.
However, by doing a campaign, you increase the chances that each of these players will prioritize a certain activity (and thus be more likely to group up so said activity can be done) over others. And by rotating the activities, you try to get a bigger part of the playerbase to rotate with it.
I can see what they're trying to do with the campaigns, even if I am on a low-pop server which doesn't really help things any, but yet I don't want to be shoehorned into Asura, and a lot of these activities... I either have no place in, or they have nothing I'm interested in, or the chances/rewards (even with the campaign) are simply too low for it to be a good investment of my time.
THESE are what need fixed, not the campaigns. The campaigns actually have solid reasoning behind them.
Not sure how you can like only being able to do x content during y time frame and being forced to spam x content during y time frame and then burned out from the game and not wanting to play again.
Not sure how you like economies being completely destroyed during campaigns then "fixed" 6 months later(eschalixir +2's are a good example, worth nothing atm).
Why should VW ONLY be worth doing when a campaign is active? You're literally never getting capped lights or enough lights to get any form of actual drops from VW outside campaigns so you save up stones until a campaign is active then spam it until you're burned out.
Campaigns cause burn out and cause people to unsub, they crash economies, they devalue items, they create imbalanced items(dark matter augments), they are unhealthy and bad for the game.
There've added enough better alternatives to gear that can be augmented by eschalixirs that the demand for 'lixirs is simply falling off. Same thing happened with airlixirs. They added the DM campaign because supply couldn't possibly keep up due to the singular source, and most couldn't afford the market prices since rarity drives prices up. I sure as heck am not spending 1-2mil per "MND+1 Avatar perp cost -2" augment on my herc gear, and I doubt there are many others who have easy access to doing so either. Adding the DM campaign actually raised the price on Dark Matter, so don't see how that is "destroying economies".
I've capped lights outside of campaign by *gasp* proc'ing the mobs. It is possible to do so, just not as time-efficient to farm as during a VW campaign. That is what the majority of campaigns do btw. They just increase farming efficiency and make the content faster, not easier, to steamroll thru. I can flatten every VW NM outside of campaign for the same rewards by making an effort to proc, (and I have done so,) it just means I have to spend more time proc'ing before said flattening.
Back to my suggestion though, I don't see a flood of people flocking to their Mog Gardens for hours per day if a double credit campaign were to be added. By doubling credit, not harvest attempts, it would have nearly zero impact on the economy. There are no combat benefits from Mog Garden outside of cheers, so no harm done there either. It would help those who are working on ranking up by ranking up faster, and help compensate a bit for the unintuitive way that the furrows work for those who haven't spent the time researching outside sources of information.
All positives as far as I'm concerned, but maybe I've missed a negative. Do you have any valid/logical arguments against my request? "I'm right and you are wrong" is not a valid argument, btw. ^^
You're not capping lights without a group of people, and no one's going to group up for VW. You can't possibly think that VW is actually something ANYONE will do without a campaign, lol.
Mog garden should be fixed BASE in the game, not a campaign, not a "you must log in during x month and do this everyday for a month or you'll be behind by literally months and feel bad!", it should BASE be lowered to take less time.
Any campaign that "fixes" content should be put into the base game, probably at a 50% of the value of the campaign or so, but should be put in to help the game no matter when someone decides to play.
Spamming content because a campaign is active burns people out, and makes them unsub and quit for a while.
Suggest good things for the game, not half-baked suggestions that temp fix a problem with the game if you happen to be playing during x month, that's awful and just screws over someone who decided NOT to play during x month. How is that good for the game?
This game has always been about playing at your own pace and picking your own grind, not the developers deciding what YOU should be grinding on x month. That is why campaigns are bad, they basically tell you what you should be doing and when you should be doing it.
They also make it so people don't even bother to do x content unless a campaign is up which just ruins content. How many people do you see JPing without a JP campaign? Not many - as soon as a campaign pops tons of people are doing it and all spots are filled. This is why campaigns are bad for the game, and a great example of it.
edit: Any mods here? Being personal attacked, mocked, and insulted again. Don't appreciate childish behavior. What happened to the crazy good mods that banned everyone for being rude? Did you fire them?
Did you somehow forget you're on FFXI and not FFXIV forums or something?Quote:
This game has always been about playing at your own pace and picking your own grind,
FFXI was never about "playing at your own pace", because many of the various grinds in FFXI are legendary. They can take weeks, months, upwards of a year or at least did back when they were current content. "Playing at your own pace", assuming it's not tryhard pace, means it will take forever to get anything done.
And "picking your own grind" is lulz too, because a lot of these grinds are mandatory if you want any decent performance, and yes they are grinds. Look at Ygnas and the ridiculous crap you have to do just to have access to him (who is the only "good" healer trust and is the one the developers themselves recommend you get if you want to solve your lack of good healer trust problems, like they expect players to do without any good healers for 6+ months), or what about Ambuscade and its various grinds? You got the Metals, the Capes, all of that happy jazz, and you had better grind it or you are useless without it.
I simply don't think you've been playing the same game we are, to be honest, and this is not meant as an insult or flame or whatever, but seriously. Some of the stuff you say, seriously makes me wonder what's going on with you. No offense meant.
EDIT: I seriously don't have anything against you, even though you did look down your nose at me, belittled me, made fun of my job choices, and tried to treat me like I'm a newbie who just started playing the game during the past year. I really don't have anything against you, and you are perceiving flames/personal attacks/etc where none were meant. You're making a mountain out of a molehill. Could you please stop and get back on topic?
You pick something and grind it, the game is going nowhere and nothing is going away. Every 6 months in FF14 your gear invalidated and all progress reset. Not sure how you think FF14 is "play at your own pace" when it adds new raid tiers that make all your gear pointless every 6 months and every expansion every 3 years completely resets the game from scratch. Meanwhile FF11 has had the same gear with sidegrades for 5+ years now.
Nothing forces you to do the newest (or even the older) raids in FFXIV, though.
You can play for a bit to see the new dungeons, etc then take a break. This is how the game was designed.
And using the same equipment for 5 years is awful boring, there's no sense in progression. You get a new piece of gear and you maybe, might do 1% more performance. Wow. That doesn't really make me feel like I accomplished anything.
With FFXIV, if I clear the latest dungeons and buy a piece of the latest tomestone gear, the progression is real. I can FEEL the difference in my character's performance without needing to bust out a calculator and a parse and go kill 1,000 mobs to get a large enough sample size to see that 1% performance increase. I see the difference right there and then.
I don't want to use the same equipment for 5+ years. I don't really understand people who do (no offense meant). In FFXIV, I'll keep around old equipment occasionally for changing jobs or for glamours but otherwise... I don't care if it's replaced two months, or even two weeks later. That's called progress. I like progress. I like feeling like I achieved something, I enjoy feeling growth in my character.
I like the resets that come with expansions, gives me a time to, indeed, catch up, and gives other players time to catch up, and it gives fresh newbies a chance to get right into the scene with other players, keeps things shaken up. It gets boring if the same group of people are always in current content and everybody else is still climbing the ladder underneath them. Nobody new to play with, it's the same people you see doing the same stuff over and over again. If it weren't for the fact development on this game ceased, that's what you'd have as there's hardly ever any catchup here outside of the very campaigns you speak so much against. Do you like playing with the same group of people and never seeing anybody new? I think that would get boring after awhile.
As for FFXIV, I don't need to be in the newest Savage or Ex Primals to enjoy the game. 90% of the rest of the game's content is open to me, the person who only goes as far as Normal Raids and Expert Roulettes, and I can indeed pick and choose my grind. Do I feel like doing Expert? No? Ok, I can let it go and do it another day and still keep within 30 item-level of the best gear which is plenty good enough for me outside of Savage Raids. Do I feel like crafting my daily stuff today? No? No sweat, I can slide it to the side and pick up on that another day; they will let me catch up later.
I can play the game when I want, as much as I want, and have fun either way. I don't need to feel like I'm falling behind, and even if you did, you know what? I blew through Heavensward in like 3 months going from lv50->60+Expert Roulettes. Now obviously I would have liked to have seen some of that content when it was relevant, but that's going to happen in any MMO. I'm just glad the chance to catch-up before Stormblood was there. If that were FFXI, there would have been monstrous road-blocks that required groups and I would have never seen the story fights until years later when they became solo-able like Aht Urhgan. You know, I JUST saw the Aht Urhgan missions about a month ago for the very first time, despite me being an active player since late Zilart (I did take two hiatuses, but that was well after WotG).
Why didn't I see them when AU was current? Well because it was "need group for this, need group for that, VT/IT everywhere, can't do anything solo, blah blah". No catchups, nothing. Get Group or Go Home hardline mentality that was just a huge roadblock in front of you. I didn't have a linkshell at the time (I was in one that did Promathia missions, got lucky enough to get into a static, but they broke up right after we finished), so I was out of luck. Didn't really have anything to offer a linkshell at the time (I wasn't able to get into endgame, and because I had nothing to offer, nobody wanted me, the shells at the time were already rather saturated with newbie players).
What I'm trying to get at here, is you rail on FF14 for having "no content", but to be honest, FF14 allows me to play 90% of its game while it's current content, while FFXI doesn't. We still have "get linkshell or go home" stuff, and it is sadly, most of what there is to do in FFXI once you finish all of the outdated/obsolete/old stuff. I'm running out of things to do in FFXI, and all I got left is WotG, Adoulin, and San d'Oria missions. Once I get those done, I'm having a hard time coming up with anything else to do, except maybe Abyssea. And I can't see myself being interested in that for long, because the whole thing just looks like a confusing mess of mobs to pop that don't always drop the items to pop the next one. Dunno who thought THAT was a good idea. Ah well.
Either way, when that stuff runs out, what is there to even DO in FFXI anymore when everything requires a group, but nobody is recruiting? And no, "Move to Asura" is not the answer. It shouldn't be the answer. Ever.
Gonna repost this in cerb recruitment thread.
On the gear front of expansions not obsoleting equipment, it really only applies to major time investment ones such as Relic weapons in FFXI. I would love if more MMOs let gear be upgraded with new expansions like what XI has done. Mostly because sometimes lower gear ends up with some really nice stat spreads and special effects, that can be very hard to replace. I'd assume most on the side of not having gear obsoleted, are not against new and better gear being added, its more of wanting significant investments to stay relevant.
The campaigns don't force one to just do that event, plenty of times since returning have ignored the events because had other things needed to do. They really are there just to help focus a dwindling player base into some events to hopefully have people group up.
XIs biggest problem I have seen over the years is new player retention. Which is mostly due to the game never holding your hand with things like annoying giant ?s over quest givers that theme park MMOs have, and how group reliant the game has been over the years. The more you make a game feel like a theme parks haunted house ride, the more you run into the problem of content being devoured faster than it can be made.
XI has its problems, but XIVs route of becoming another WoW clone isn't the right answer either. I'm likely in the minority, but always thought that XIV had more potential before all the changes that lead to ARR and its WoW clone status. Was just lacking story content and a bad UI implementation for a company that had a good MMO already up and running.
I, for one, couldn't be happier that XI doesn't utilize that same gear treadmill that so many other games do. In fact, it's one of the many reasons I was drawn to the game. Gear seems like more than a meaningless pixel in a game like this because, with some of it, you really have to work your ass off for it and you feel a sense of accomplishment every time you use it (at least that's how I see it). If I get something that I just replace in a few months, weeks, or even days, what was that? Did I just rent that sword I was using? Should I take it to a proper recycling facility now?
One of the best examples that I can think of is with classic Everquest and epic weapons. It would literally take months to get everything you needed to make it and there was nothing so rewarding as getting it finished. I love that there are things similar to that in XI and I'm looking forward to the chance to make some of them when I get more time for the game.
I also like that even though some items may not be BIS as far as raw damage goes, the effects they offer can make up for it in certain situations (which tends to highlight a much more interesting itemization system as well imo, rather than just new pixels with marginally higher stats and nothing else). It was the same with many clickie items and epics in EQ (some of which are still useful, even to this day). That kind of meaningful value and utility made me feel more attached to my gear. Even if I use the same weapon for 5 years, it just means I can look at it now and then and think, "Damn, we've seen some stuff, haven't we?"
All that said, I'm glad we have at least a few options for that style of gear progression. There are already hundreds of choices out there with the "perpetual carrot on a stick/gimme moar shinies" model; let us have one or two that do things differently.
(No offense intended to anyone that prefers the opposite, btw. Just stating my opinion as well.)
i dont see why se puts all these restrictions on us because some people sell gil, when in record keeper SE sells gil. its tit for tat. would like to be able to send more than 1 mil without having to trust a friend to trade it.
would be nice if we could select the number or a particular sparks item we want to purchase as opposed to singly doing 300 for the shield quests.
If this has been mentioned before, I'm sorry. But if not then: All versions of NMs should count towards overall clear goals. RoE, Moogle Trial, etc.
If I happen to be in Nyzul and good old Tom happens to be there, I should get the credit for killing it. It's one of the only place that allows for NMs all across the world to gather.
Please,
Add a crystal hoarding menu.
Similar to ffxiv
Having to delete 40 stacks of crystals is a pain.
Just make a menu for it to save it
Like a crystal sack or something
Not sure how to explain it but I want that.
Thanks
There is something. Go trade the crystals to an ephemral(sp?) moogle and they will store them. I know there is one in Bastok in the goldsmithing guild, pretty sure they will be in windy and sandy near a guild too, and can also unlock one for your mog garden.
Granted have to retrieve them for crafting, and take up inventory space until trade them for storage. Though even XIV had a limit on how many could carry at a time.
There is one in almost every guild. They store 5k of each type and even turn them into clusters when you go to retrieve them
Yeah, but it'd be BETTER if they took away the famous "square extra unnecessary step".
Why should you have to trade the moogle, and listen to his text, and watch his animation.
Skip all that garbage and just let crystals be stored automatically. Same with Merits.
Getting rid of the moogle and doing a straight storage system, is, actually a QOL improvement. Hence the thread.
The problem with that is they would likely have to remake a portion of the UI so that one could also remove those stored items from anywhere as well. That and/or redo the way crafts are done so it would check the storage area.
It is not that it is a bad idea, but more that is unlikely thanks to the moogles unless SE decides to essentially release ffxi v2.0.
Where as some other things like re-enabling rewards from repeatable quests like prime avatars is likely a bit simpler. Which reminds me, it would be nice if they enabled item drops when messing around in the monstrosity system.
Please add a Key Item for Escha-Zi'tah, Escha-Ru'aun, and Reisenjima that enables players to receive the standard family item drops of non-NMs. Either make it cheap and temporary, similar to Mollifier, or permanent and able to be toggled on/off with the entrance NPCs in each zone.
Would it be possible to have KIs that drop from enemies in Abyssea go to the whole party/alliance instead of the person who drew the initial hate? Would definitely give more incentive to people grouping up together and get some things done faster. :cool:
It would totally rock if the Ephemeral Moogle would also take Geodes and Avatar-ites.
Though I'd be astoneished if it actually happened.
ok id like to know whos sick joke it was to make arrows that cost 5mil to make 66. and dont sell because noone wants to buy them at 5+ mil for 66. tbh i didnt want to continue makiing the rest of the stack, because it was a horrible horrible loss anyway. can i get a raetic refund?
Please add a target dummy to the game where we can test DPS. Thank you.
Please add a Porter Moogle Storage Slip for Unity Wanted equipment.
missed the point to crystal menu,
i dont want to inventory -50
make a separate menu for it like ff14
also make a auto trib option
Please lower respawn timers for all non-NMs, particularly in older non-ilvl zones to 3-5min. None of the old reasoning behind 10-15min+ repops still apply.
Also, please add lv1 alljobs equipment with large quantities of "Subtle Blow -x". There are times when you actually WANT the target to gain TP faster.
....Can you tell I'm working on another BLU? <,<
The impact on RMEA is precisely why I did not ask for "all monsters" since it seems like a dealbreaker to me. NMs operate w/ a different timing mechanism than normal mobs and are likely tuned individually. I can't think of any examples of non-NMs having different spawn timers in the same zone, so I'm guessing that they are all set w/ a single timer, which should be a relatively simple task to change the value in the older zones.
Yes, please.... That's part of why I asked for the Nyzul Isle to count. Hell, they could add more of the RMEA lower NMs to Nyzul (if it counted.)
The problem is that some of the older NMs aren't just an hour. There are some that are upwards of 8 hours, and that's not fun at all. You have to camp Placeholders and hope you've killed the right one. Lately my time to play has gotten shorter and shorter, but I want to at least feel I've got something meaningful done, if I play :C
Back in my day for empyrean nm camping I camped for 18 hours in a hour killing placeholders until the first one of 3 spawned and I liked it!
The NMs in zones Zilart zones and other expansion zones could use adjustments in respawn timers like the adjustments they did years ago to the respawn timers for alot of those NMs in the original areas pre-Zilart that were lotto-pop and time spawned.
:P Okay, there Grandpa, slow down you might break a hip.
All joking aside, While things are way easier now than when they used to be. I simply don't have 18 hours to sit and play this game like I used to. I've got a full time job, travel a lot to take care of my ill father, get sent on company trips from time to time and have crappy Wi-Fi. Most of the time I can get about 7-8 hours if I focus on the game solely and if I'm lucky. And we all know that those lower levels of crafting it isn't what's the hard part. It's the hours of grinding HMP and Riftdross to up it to the 99 level to then jump it to 119 and the 10k Pluton/Riftbould/Beitetsu. Which is why I suggested adding those NM (And any that are missing) to Nyzul Isle and letting them count for the RoE and Emp. It gives players something else to do while they're playing and might offer an incentive to help others get clears, find vigil weapons, farm tokens. But that's just my thoughts.
Totally valid request, just keep it as separate requests between NMs/non-NMs. ^^;;
Non-NMs should be simple/fast to change the respawn values and should have very few balance issues or perceivable negative impact.
NMs will probably have to be tuned individually, some would decrease the difficulty in making Empyrean weapons, and I'm sure the devs would want to give a pass on drop rates, even though it's extremely unlikely that increasing the supply of anything they drop would have much of an economic impact. :/
I don't want non-NMs going down to 3-5min across the board being rejected solely because it's tied to NMs as well. :x