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Originally Posted by
Aleste
Actually, my major quip with ANY mage meleeing is mostly down to efficiency sake. It's just not VIABLE as it currently stands to put any soft-armoured job up close to a NM, moreso one that provides such a useful boon to the party. Heavy strength enfeebles, useful buffs and additional healing is nothing that should be laughed at.
Front line non-tanks are all equally squishy at the baseline. I don't see how a front line Red Mage would be any different. Or are you implying that front liners in general are a liability?
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This isn't partly due to people thinking redmages can't DD. It's more to do with mob design. They could change RDM into an awesome DD, but the vast majority of people will always go back to the most efficient method of doing things and unfortunately, that'll put you back into the backline.
How can you be so sure? People's strats and approaches to things change when you alter class mechanics. This is because things that were not plausible suddenly become real options. Again, I wouldn't be so in favor it of had I not seen it work before.
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Recently we've seen a surge in NMs with aura-esque effects which are even worse than the standard mobs as you've pretty much got to ride it out (para/slow/silence/terror being the worst ones), and those, as any mage will tell you, can easily mess you and your entire parties day up.
This depends on what you're doing while in the front line.
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You would be mad to stand toe-to-toe 100% of the time and melee on the vast majority of mobs. Actual MELEE jobs don't like meleeing some mobs.
I can agree with this in that a melee RDM would follow the rules other front-liners do. This is fine and good.
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Hell, I get annoyed at some whitemages who stand inside melee range only to see 'XYZ is paralysed.' over and over again. We all know who gets the blame the second someone dies... and if your RDM is meleeing, and gets paralysed and someone dies, I BET someone will stop and go 'hey, why were you in range in the first place?'.
Again, depends on what you're there for. If you're there to wack things with a sword you're playing by the rules the other melee follow, which is fine.
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Your current job identity is back line and it's where people expect you to be.
Our identity is that of buffbot with cures. We're aiming to get away from that, and with good reason.
I can tell you what the eventual melee camp expected when we rolled this class all those years ago, but you know that already.
It's been how many years now with the melee camp getting walked over by the nay-sayers and the avestas in our ranks?
So we got tired of being buffbots and want the class to be something more. Sure, we should have been going full force since the days refresh and haste were added to our spell lists, but better late than never.
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The potential gain of having a RDM melee (assuming of course that they're capable of keeping up their debuff/haste/refresh cycle, in addition to cures) comes at an enormous cost.
That's a losing proposition already seeing that you're expecting the RDM to heal, refresh and haste while in melee. That's not going to realistically happen unless you turn Refresh and Haste into 30-minute duration AoE spells. Off-heals and the occasional buff, sure. Cycles and all that comes with it, not a chance.
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If the solution to having a rdm melee is to bring a whitemage to heal/buff/stand out of range.... then why the hell invite a RDM? Grab a BRD instead.
You're looking at it from the wrong perspective. Looking at things in the "RDM is cures, refresh and haste" light won't do our class any good. Perhaps I'm alone in this, but the idea is more along the lines of "front line RDM does A, B and C" and "back line RDM does D, E and F". The current way things are done with RDM needs to be dropped and buried, if only because it has made us something that is a far cry from what Red Mage should be.