Originally Posted by
Greatguardian
The reality of a player matters in the context of content development because it specifically speaks to how the proposed changes would affect the player proposing them.
In the case where someone without a brutal earring proposes that Relics be harder to obtain (example), people will generally lamblast them because all they're doing is making the game more difficult for other people while having no negative impact on the player in question - after all, 200~ Million gil worth of currency is a lot harder to get than 75 Ancient Beastcoins.
These are what we like to call "Party Poopers". Or, "If I can't have it, NO ONE CAN"s.
These are generally gimp, downtrodden individuals who have never tasted true and lasting success in the game world, and feel that no one else should have it any easier than they did. These people are typically extraordinarily jealous and/or angry about the fact that "Lesser" people are able to obtain the same, or better, gear as/than them.
These people talk about the sense of accomplishment in success and the grind that should be necessary in the game, but they aren't really concerned about other people being able to feel accomplished. All they want is to eventually rise to the top themselves, where no other "Lesser" beings are permitted entry.
Of course, this has never happened for these people, and likely will never happen, so as that reality slowly sinks in for them they become bitter, resentful, and eventually incapable of working towards any goal other than the complete elimination of fun for everyone else in the game. If they can't be the very best like no one ever was, no one can.