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What kind of readying time are we looking at for stunga?
Will stunga be casted like a normal spell or will it "cast" like an avatar?
p.s.
Any news on our Fat Cat and what its gonna do? The big mouth to if your sneaking around the Dev's office as well.:p
Any news on the JA that lowers/resets the BP timer?
Consoling Ruby:
When creating this pact, keep in mind how long it would take to summon carbuncle and use this, as opposed to simply casting a ~na spell to remove a status effect on a party member. During the time it takes to summon carbuncle and use this blood pact, you could remove one type of status effect from 2-4 people. Also consider that you're taking up a BP:ward by doing this as well. We only get 1 ward per 45 seconds, so it's precious to us. I can see this being useful if you're expecting a devastating aoe enfeeble to land at some point in the near future, in which case you could have Carbuncle out and ready to use this when it hits. I.e. Ultima's Armor Buster, or Gurfurlur's Pleidas Ray. But even then, there's nothing stopping them from repeating the TP move, and quickly reapplying the debuff again.
For Consoling Ruby, I'd suggest adding a Divine Caress effect to all status ailments that are removed. This would make up for the fact that we can only use a ward once per minute. It would mean that the enfeeble couldn't be reapplied right after we used up our precious ward to remove it.
Stunga:
Providing us with AOE stun on a blood pact doesn't make sense to me. There's a few reasons why.
Stun is one of the fastest spells in the game; it's useful because it stops powerful job abilities very quickly. It also stops monsters from casting dangerous spells. Stun is not as useful when trying to stun dangerous spells that are being cast by sleepable mobs. This is because dangerous spells take a long time to cast, and sleep has a fairly short cast time. Sleep is preferred because it keeps the mob under control for longer while interrupting the spell. So, in short, stun's main purpose is to prevent nasty abilities.
Blood Pacts have a longer ability charge time than most nasty abilities that people use Stun for. This means that with the current ability charge time for avatars, you won't be able to prevent nasty abilities with this bloodpact. Granted, you'll still be able to stop nasty spells from being casted, but if you're trying to do that, then you're better of using Shiva's sleepga. The only other reason for having this spell would be to stop mobs from moving that cant be put to sleep, i.e. if someone cast Diaga on everything and you're trying to keep your black mage from dying who tried to sleepga everything previously. Even in that situation it'd take so long to summon Ramuh and use stunga that your black mage would die before Ramuh was even on the field.
I think there's only one thing that you can do to Stunga to make it a useful blood pact. And that would be to make it so the stun duration was equivalent to the stun duration of Geocrush and Chaotic Strike. This would still only make it marginally useful, as in most situations of aoe enfeebling, you're better off using Sleepga. Another option would be to make Stunga instant, then you could actually stun nasty monster abilities.
I fear for the usefulness of Stunga, so I'll throw something else out on the table. You guys are looking for a ward pact for Ramuh because well, he doesn't have one, and you just gave all of the other Celestials one, and you don't want him to feel left out. Consider this, you gave Leviathan Slowga (even though it's earth based); you gave Shiva Sleepga (even though it's dark based). Why not give Ramuh an aoe enfeeble that's not thunder based, but that's similar enough that you can pull it off?
How about Paralyga? You made it so that his thunderspark has an additional effect of paralyze, the problem with that is that no one uses this pact because it does damage. And as we all know, if you're fighting more than one mob and you're trying to control them, they're asleep. And of course, damage breaks sleep, which is bad because then your black mages die, so thunderspark isn't used. I think paralyga would make a wonderful addition to our repritoire. Or, if you think we already have enough paralyzing BPs (Crescent Fang, Thunderspark, Ice Spikes), then why not try something akin to Diamond Storm or Tidal Roar? Thunder is correlated to DEX and Acc, why not have an AOE Acc down pact? Oh right, we already have one of those (Lunar Cry); oh well, do what you did with Diamond Storm and just make it more potent. Or hey, here's a cool idea, make a ward that makes critical strikes more potent. That would go very well with Ramuh's Favor.
Anyway, I know this was a little long, but please consider those points when finishing the blood pacts.
Thanks for your time
I thought this was well though out.
Stunga is a horrible idea that won't get used at all.
Stun-ga sounds really awesome at first, then you remember it's a Blood Pact. By the time Ramuh feels like using it, you and everyone you care about will be fulminated, paralyzed, and possibly dead.
Consoling Ruby sounds pretty good, though, if it's comparable to Esuna under the effects of Afflatus Misery.