So then should my TP from my avatar after mana cede is used....be adjusted so that when I release my avatar the TP is transferred to the summoner? This way we can stare at the numbers to instead of <pettp >
Just saying:rolleyes:
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No, I have not given up...I only had to go off by what little you said so I had to assume unfortunately.
Yes I do know how to Stun-lock so now I have to ask because in your recent post you didn't specify exactly.
Are you trying to say
A. One smn will be able to stun lock a mob using your countless MP pool, and "assuming" you know "exactly" how SE's new BP timer JA will work?
or
B. Multiple summoners attempt to Stun lock with an army of Ramuh and hopping that the stun will land in time due to how all other BP work in extenuation of the BP?
Or possible
C. Something random you know that you wont say that I can't think of atm.
Until you answer A,B, or C I can't respond your post adequately.
Yes, it is possible to set some kind of middle ground and then bonuses depending on day or moon. The biggest issue is of course ending up at the wrong time and getting 0-1 stat on your desired stat, which is solved by your suggestion.
Best part is that you didn't suggestion -stats on the wrong moon or time. It always feels better with a bonus than a penalty.
You need 100% TP to WS, your avatar doesn't need any TP to BP.
Meditate gives you 60/160 TP (depending on job/gear).
Mana Cede gives your avatar 100/200 TP (depending on gear).
Meditate is 12 TP per tick over time.
Mana Cede is instantaneous.
There is no similarity between the two unless you want to say that they both give TP. That is a poor excuse to compare the two. That is like comparing Warcry with Berserk, just because you can have attack on both, even though they are completely different in every other way except giving you attack.
I can't try to look at anything positive about any of your posts because they are dripping, literally dripping, with negativity. Nobody has shot your cat, so stop being all emo about it. You give me nothing to look at that is positive at your posts at all.
Hello!
Based on everyone’s feedback, we will be making the below adjustments during the upcoming version update.
Carbuncle: Soothing Ruby* Lv94
Remove multiple status ailments from party members within area of effect.**
Ramuh: Shock Squall* Lv92
Temporarily prevents enemies within the area of effect from acting.
We would like to make adjustments to avatars so that they can shine brighter than they do currently, so keep the feedback coming!
(*Please note that names and descriptions are under development and are subject to change.)
(**Currently testing and adjusting this in order to enhance the conveniences it offers over that found when using Spring Water.)
*Updated with in-development terminology at 7:22pm PDT
Smash your f5 key Camate posting job stuffs!
**Edit
lmao dang it!
I hope you'll be looking into the power of avatars under astral flow.Quote:
We would like to make adjustments to avatars so that they can shine brighter than they do currently, so keep the feedback coming!