Static stats please
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Static stats please
I consider the synergy thing like the magic sweets in harry potter that can be any flavor you can think of.
Chocolate
Vanilla
Custard
Ear Wax
Dog Poo
Id prefer to know what im getting before I put it in my mouth..
STATIC ONLY PLEASE.
Staticwhitetext
With Static, all you get is Vanilla. Nothing else. You might want Chocolate one day, too bad, All you get is Vanilla. You want Strawberry? all you get is Vanilla. Mocha? Vanilla only sorry.
i'm not trying to change your mind, nor insult you for your opinion! Just saying static has its flaws too! Weigh the good and the bad!
With Random, Its bigger risk = bigger reward, not always good, but chance of greatness, I.E Dog poo, or Double Chocolate Brownies, or Strawberry shortcake, or Oreo-Ice-Cream-Cake.
with Static is, "you get what you're given", Vanilla onry
maybe I'm the adventurous type, But i'd take the roulette style of bitting into poo and spitting it out (Getting bad augment, trying again), or Bitting into it and getting Oreo-IceCream-cake (awesomness).
(My only problem is not being able to store it, but if you look they said they're also considering ways to address that if its random!)
Edit: Also yes they're asking for our opinion but also HAVE SOME DISCUSSION D:!
Static please.
Static, and is there a reason why the OP idea is unfeasible? If limit to 4 bonuses, create a job trait only accessible in gear X.
Has the development team not learned anything from any of the other "augment" systems they have tried to introduce in the past? the Fields of Valor augment system? the Evolith system?
Much of the player base has never truly "loved" many of the augment systems used in the past (or at least up until now). The AF3 +1 and +2 system was actually one of the first genuinely thought out and useful processes for upgrading gear that we've seen as a player base to-date. Hater's will always want to hate, the facts are simple, they are currently much easier to obtain then previous times (when they were initially introduced); however, I think that was the intent of THAT "augment" program.
Flash forward to now, you ask us to consider one of two options.
Option A: Random Augments.
Based on what I've seen in the past, and what I have highlighted thus far. Absolutely not. Never. Not a chance in the world. I don't want to seem completely rash; and I mean this in the most respectful way, but up until now, I haven't seen any previously used "Random Augment" system that would ever make me consider wasting my time to do this.
Option B: Static Upgrades
In the description of this option, what your intents were, were very vague. It seemed like in either of these options, the development team is looking for a means to create something for people to waste their time doing. As I said before, I mean it in the most respectful way, but this option, although it seems more appealing, probably has much of the same effects as the previously mentioned one.
Conclusion:
Given the options we were presented, I put my two cents in B; however, I do this quite reluctantly in hopes that the following message be passed on to the development team:
Learn from your mistakes, and mistakes is what they were, of previously used augmenting systems. The AF3 program; although seemingly easy today, was very challenging at its inception, and I beg to say was the only successful augment system to-date worth sinking time into. Please don't waste your time creating something for us to waste our time doing, which the majority of the other augment systems to-date do; and unfortunately, continue to do.
~The Cap'n
Wanna put my vote in for static upgrades, and why not do them through magian trials? I think overall this system is players' favorite method.
Not even vanilla ice cream, more like gruel flavored ice cream.
Static stats