New jobs would be pretty cool
Printable View
New jobs would be pretty cool
Having the potential for something to turn out badly done isn't a reason to not do it. I might as well just say, well they should do it because it could turn out great. It's like saying someone shouldn't have children because they *could* potentially grow up to be murderers.
There's no way to make a poll on these threads is there?
I'd like to see in a new add-on or expansion is a continent or at least unexplored areas. I would pay pretty much anything to see an expansion/add-on to CoP that was the reclaiming of Tavnazia. That would easily be the best thing ever, imo. The introduction cinematic shows us adventurers marching on it to reclaim it. I WANT SEE THAT IN GAME SO BAD!!! Also it would be the best time to add Meteor/Comet to Blm, lol.
I'd personally love to see another full expansion.
found it:
2:19
http://www.youtube.com/watch?v=V3eiQr0uqwI
guess it wasi n 64.
http://www.youtube.com/watch?v=uCTYBKFXsyk
I think SE would minic this better though:
http://www.youtube.com/watch?v=7qnd-hdmgfk&NR=1
hmm this comment..:
Rambus: hey LS i am muling, give me a min.Quote:
red ring of death: CAN'T LET YOU PLAY THAT, XBOX!!!!!
STF: can't let you do that rambus *bans mule account*
Rambus: what the heck?
peppy: do a barrel roll
Rambus: I ....can't.... lose!
really need pm so off topic, i guess my point would be showing and making fun of how SE tells us they can't do that? XD
There have been a lot of threads and comments related to expansions and add-ons, so I'll shed some light on the current direction. The main focus for this year is to upgrade and expand content through version updates. For example, the current roadmap is filled to the brim with what we feel are exciting and valuable updates. So for this year, we do not have plans at the current moment for expansions or add-ons.
I died a little inside.
Is it possible we might see something Next year, Or some time down the line? Or is the idea completely out of the question and the Development team is never going to release another new-zone-giving Expansion?
Or is it too soon to tell? You can tell us :( We won't leave you.
Also the Roadmap is very exciting to a lot of us, We enjoy what is the works. I Hope you guys didn't get "We hate everything about the roadmap and want more zones QQ" from this thread D:. We're all excited for whats ahead, We just wanna look into the future of FFXI, and see if its going to ever Expand to new zones, Or to just expect all the current and future content to take place in already existing areas.
Yeah we all probably mostly are excited about the roadmap etc - but reworking old content or adding new content to old zones just isn't the same as actually providing a new continent to explore.
To be perfectly honest, I don't give a rat's ass if zones are recycled and reskinned. I only care about whether or not the content within said zones is fun or not.
FFXI is fortunate to have the opposite problem of FFXIV. We have loads of fun content in reused/reskinned zones. FFXIV has stunningly beautiful zones and music, but there's little to no content. While I'd love to explore new zones as much as the next guy, it could be so much worse.
/point FFXIV
Meh, I guess I'm a special kind of Adventurer. I like new content, But I Like new areas too.
I'll be okay if we never get to visit new zones, I'll leave the game dissapointed i never got to Explore the ruins of Tavnazia, or Visit the Mithran homeland, But at the same time, I'll leave happy with the experience i had in the game and what it had to offer.
I just, Like a lot of people, Hope and pray some day we'll be able to visit all the wonderful places we're teased about in Cutscenes, Opening Movies, and NPC Chat.
I won't quit if we never see another new zone, but i'll be sad about it. Even though I know i'll still enjoy the new content given too us :)
Because you're right. it could be worse.
And I want to explore new places like you do, but if SE keeping cranking out new, fun content, I think I'll be OK with it.
I want to see the same places you do. :(
I feel like I'm the only person here who DOESN'T want to see brand new content. Why waste so much time adding new systems and creating assets to go with them when so much of the game was tossed aside by the community for feeling incomplete or under developed?
What has been tossed Aside or Under Developed in the eyes of the Community that Added new HNMs to it would fix? Cause thats all that seems to be forthcoming. The content planning on being added just seems to be "We're putting new HNMs in old areas so you use them more".
The Rep has already stated We won't see a new zone for at least a year, So whos to say a lot of those problems wouldn't be fixed by then?
We don't ask for the new expansion Right now, I think that right now it would be a bad time to implement, But a Year from now, or 2 years, It would be nice to see new zones.
Genuinely curious.
Edit: Afterthought Oh! I personally don't Consider Adding New Zones, New Enemies, New Battle-fields, New HNMs, New End-game Activites, And all that jazz that comes with an Expansion, a Waste of time :(
Creating new content and assets to go along with it takes time.
Fine tuning pre existing content and the assets that went along with it also takes time.
Would you prefer new zones, quests and shiny new graphics if it meant you were going to be playing fields of valor v.3 and struggling with the UI? or would you like to see dramatic overhauls to the UIs and mechanics already in place if it meant you aren't going to see anything completely new and different? I'm arguing that development is breaking their backs to produce more game for players that don't realize why they are getting bored or frustrated in the first place.
Well, I'm not upset my UI is a crowded mush-pot of useless Junk, I quite like and enjoy my Current UI, and if I ever think its too under-developed, Theres Windower, Why waste Quality Development time improving the UI, If Windower already has those improvements?
I don't know what Mechanics you find broken, But explain them to me. I actually might agree with you, but thats too vague for me to recall anything :|
Frankly, I have enough faith in SE based on Past experiences that if we got a New Expansion with new zones, It wouldn't be entire too half-assed. Even WoTG when initially Release had Camapaign, and Despite Mixed reviews, Was enjoyable and well done. Same with Campaign Ops. ToAU had a lot of Out-of-the-box Content, and was thoroughly Enjoyable while changing Meriting/Endgame for years to come. CoP was hailed as one of the best Expansions to date, and RoTZ changed the game completely.
I know a lot of your complaints are based on the here and now, My thought is that, ~1/2 Years down the road when they've fixed/Tweaked a lot, and we're settling into new content, If they could divert some Time/effort to creating New worlds to explore so when the old content becomes stale, We get not only Newer content, But more zones to explore and experience as a whole.
So i guess what i'm saying is, I'll take both options, Because both are absolutely possible given the allowed time.
Edit:And really, We as a community of nearly 200,000+ should never be forced to chose between "Meaningful Content" and "New zones", when games like Everquest can pump out Expansions with new zones and events with much less playerbase, and being a much older game.
Its because SE has diverted so much resources to reviving that dead flop of a failure that FFXI has gotten the Sh*t end of the stick in terms of Development Resources. My hope is that once that game finally dies, Or gets off its feet, Restrictions ease up and FFXI Gets more of its team back, and we can go back to having our cake, and eating it too.
Well it was nice of them to respond, at least it gives a definite answer eh. Devin is only lucky he's too cute to harangue.
True enough... to a point. I'm a very patient person believe me. But it's been over 3 years now since around ToA was released and fleshed out. And that's far long enough. I expect them to use the money I pay them to make something that isn't fundamentally some alternate timeline/dimension crap recolored with the MS paint bucket tool or given some mood-lighting. I'm not paying them to focus on FFXIV while rehashing XI.
Same argument I replied to earlier. It doesn't follow that because something might turn out badly, you shouldn't do it. Maybe you shouldn't get out of bed in the morning, after all you might catch a cold. It's an arbitrary thing to say.
It would be nice to see some sideways expansion of gear and weapons at the same power as the current top end gear with some "true" hnm level fights for 90+ that falls out side of abys. Make VNM worth going after out side of abys, make snm a bit more rewarding too. There a lot of old content they could easily add in level 90+ mobs and gear just as long as its not subjected to the atmas and staggers of aby i still think they comply messed up the job balancing and pacing of the game.
I wanna hope its a trick and they're planning something but it's coming out in 2012. I'm getting less hopeful about this game every time I see an update containing things we asked for years ago or more of the same content that already exists in the game (see VNM, magian, treasure caskets).
Personally, I'm okay with this. We have a lot coming our way already! We really only need new expansions when the stuff we're getting starts to stagnate.
I'm not a fan of add-ons, though. Moar expansions! When we get new content, I want to be SWAMPED in it!
You aren't taking every aspect of the UI into account. Go cast sleep on a monster that's right next to a similar monster. There isn't any way to distinguish the slept one from the non slept one unless one is non aggressive.
Bard songs in your enhancements section are non distinguishable from one another simply by looking at them.
Go into abyssea and try getting your atmas, like any menu prompt in the game the options are painfully limited when they don't need to be. these are just a couple examples of little things that could be improved to dramatically increase usability.
oh really? have you played ranger or looked at your campaign map lately?Quote:
I don't know what Mechanics you find broken, But explain them to me. I actually might agree with you, but thats too vague for me to recall anything :|
uh... WoTG took like 2 years to finish after it was released and not much has been done to maintain everything that introduced with it. evolith? left to rot. campaign ops? nothing new there. campaign battles? again look at your map.Quote:
Frankly, I have enough faith in SE based on Past experiences that if we got a New Expansion with new zones, It wouldn't be entire too half-assed. Even WoTG when initially Release had Camapaign, and Despite Mixed reviews, Was enjoyable and well done. Same with Campaign Ops. ToAU had a lot of Out-of-the-box Content, and was thoroughly Enjoyable while changing Meriting/Endgame for years to come. CoP was hailed as one of the best Expansions to date, and RoTZ changed the game completely.
The recent updates/roadmap suggest a lot of new content, which I'm a bit upset with. The news surrounding dynamis makes it seem as if the only thing changing is entry requirements and monster spawn requirements. Hopefully there are new incentives and reasons to enter besides relic weapons.Quote:
I know a lot of your complaints are based on the here and now, My thought is that, ~1/2 Years down the road when they've fixed/Tweaked a lot, and we're settling into new content, If they could divert some Time/effort to creating New worlds to explore so when the old content becomes stale, We get not only Newer content, But more zones to explore and experience as a whole.
naturally.Quote:
So i guess what i'm saying is, I'll take both options, Because both are absolutely possible given the allowed time.
unfortunately it doesn't seem like we have that option. resources etc. fortunately enough complaints seems to get people's attention here.
I agree we shouldn't have to choose but these things cost money to produce and there aren't many ways to support the game other than the subscription and add ons every now and then. There aren't any fun little things here and there to get via microtransaction so that hurts the situation a little more.Quote:
Edit:And really, We as a community of nearly 200,000+ should never be forced to chose between "Meaningful Content" and "New zones", when games like Everquest can pump out Expansions with new zones and events with much less playerbase, and being a much older game.
On the topic of Everquest go google "Fippy Darkpaw". I think you will like the results.
At the risk of sounding evil I would actually argue that FFXIV's failure was a good thing. The days of hiding your game like it's some sort of secret weapon or surprise until the last moment then expecting your audience like it are long, long over. Dramatic changes in FFXI's development from abyssea to twitter feeds to the opening of this forum are indications that SE finally understands that.Quote:
Its because SE has diverted so much resources to reviving that dead flop of a failure that FFXI has gotten the Sh*t end of the stick in terms of Development Resources. My hope is that once that game finally dies, Or gets off its feet, Restrictions ease up and FFXI Gets more of its team back, and we can go back to having our cake, and eating it too.
Getting kinda bored of some of the unnecessary attitude, But i'll bite.
the mobs name would immediately turn red and/or Purple. Plus the one thats slept won't be killing you. What do you want? "zzz's" coming off them? I mean, Technically it could be done, what with certain ToAU mobs having it. Still, Theres basic signs. One: Slept mobs don't hit you. (don't bring up bind, bind mobs still "Follow" You). I mean. If both mobs are slept, The one you cast ons name will immediately turn red/light-purple.
Would adding "zzz's" Or something to mobs be nice? yes sir, Would i object it? i don't remember every saying i wouldn't.
I can give you this. Are they going to fix it? Probably not. Would i like them too? Yes. When did i say i wouldn't? If you had brought up that specifically i would have immediately agreed with you. You know, "Enthunder" and "Warcry" having the same model as every other Attack buff ever is annoying to me as it is to you. But again theres Windower-Mods and Texture mods for that :xQuote:
Bard songs in your enhancements section are non distinguishable from one another simply by looking at them.
Yes, Cycling through dozens of Atmas is annoying. However in another thread here they mentioned that improving these redundances Isn't possible right now. Its in the "General redundancies" thread.Quote:
Go into abyssea and try getting your atmas, like any menu prompt in the game the options are painfully limited when they don't need to be. these are just a couple examples of little things that could be improved to dramatically increase usability.
Oh Neat! no good argument so we resort to an attitude problem. Interesting idea. I Wasn't being Sarcastic. Seriously, I Genuinely Don't know what you meant by "Mechanics". Are you complaining Ranger has to hit "Ranged Attack" or make a macro with "/ra <t>" to attack with his bow instead of a Ranged Auto-Attack feature? I've looked at my Campaign Map Lately. It shows what zones are controlled by which, Where battles are, And current Influence. Its slow at updated just like everything else in the game (/sea function etc) Is that what you're talking about? Or do you mean like "Its Empty now". Cause if its "Its empty now" i'm sure i read somewhere they mentioned they were planning adjustments to campaign. I could be wrong.Quote:
oh really? have you played ranger or looked at your campaign map lately?
Firstly, I never said WoTG Was perfect on its release, I said it still had a lot to offer. Campaign was already in tact, Campaign Ops System was there, NMs were there. More Campaign Ops Were added when Beauc(S) and Xarc(S) were introduced. including the Shadow-Lord BCNM. Campaign Ops seem rather nice. I use them from time to time to get exp on low level jobs. Evolith System was let to rot because it was a bad idea. Theres a thread on it here I've already posted in, Want my opinion on it go there. Though it really had nothing to do with WoTG other than its release date.Quote:
uh... WoTG took like 2 years to finish after it was released and not much has been done to maintain everything that introduced with it. evolith? left to rot. campaign ops? nothing new there. campaign battles? again look at your map.
I think they're adjusting Dynamis Solely to make relic weapons easier to Obtain, But maybe they're going to add new incentives to return there. It seems logical.Quote:
The recent updates/roadmap suggest a lot of new content, which I'm a bit upset with. The news surrounding dynamis makes it seem as if the only thing changing is entry requirements and monster spawn requirements. Hopefully there are new incentives and reasons to enter besides relic weapons.
I'm confused if you're saying the attention this thread is getting is good or bad. Cause if its good, why are we arguing?Quote:
naturally.
unfortunately it doesn't seem like we have that option. resources etc. fortunately enough complaints seems to get people's attention here.
Why are we arguing again?Quote:
I agree we shouldn't have to choose but these things cost money to produce and there aren't many ways to support the game other than the subscription and add ons every now and then. There aren't any fun little things here and there to get via microtransaction so that hurts the situation a little more.
I admit I don't know how much money it would cost to Develop another full blown Expansion, But if 200,000 people buy a 50$ Expansion I think they'd make their money back. I really feel this falls back on "FFXIV being a flop and most/all resources being devoted to making it not suck". Which is why I've mentioned I'm willing to wait ~2 Years for a new expansion. It'd just be the knowledge the Expansion was coming.
Entirely too afraid.Quote:
On the topic of Everquest go google "Fippy Darkpaw". I think you will like the results.
I know FFXIV Failure was a good thing, because if it was a hit from the Start FFXI would probably be in worse condition than it is now. But at the same time, the fact FFXIV tanked is also a problem, cause a lot of the Resources we could have are devoted to again, making it not suck :|Quote:
At the risk of sounding evil I would actually argue that FFXIV's failure was a good thing. The days of hiding your game like it's some sort of secret weapon or surprise until the last moment then expecting your audience like it are long, long over. Dramatic changes in FFXI's development from abyssea to twitter feeds to the opening of this forum are indications that SE finally understands that.
I wasn't trying to offend or argue with you but trying to make my points in the most brutally honest way possible. If anything I'm arguing with the thread title since it's a complete disregard for the game in its current state.
I think what isn't said is as important as what was.Quote:
There have been a lot of threads and comments related to expansions and add-ons, so I'll shed some light on the current direction. The main focus for this year is to upgrade and expand content through version updates. For example, the current roadmap is filled to the brim with what we feel are exciting and valuable updates. So for this year, we do not have plans at the current moment for expansions or add-ons.
No mention of any after this year either "no plans this year, but next year we have plans for a big expansion!" nope, not quite sure why it was represented as either/or, we get updates anyway since we pay a full price MMO monthly subscription, the expansions/addons are created by seperate inhouse teams. The fact we won't get one suggests they are busy on something else (so FFXI players aren't as important anymore?).
This really is quite sad, the roadmap isn't really that impressive either given we already have very little to do, now that SQUARE RUINED EVERY OTHER ENDGAME EVENT in the entire game with level increases and made everything else quick and easy to bring it's demise quicker. Oh well guess it's time to start looking for a new MMO once the new ones come out, aside from the fact Square are keeping FFXI on life support here and only doing the bare minimum I have zero intention of my money going to pay for another MMO which is exactly what the loyal XI userbase is being used for.
After reading the SE post I have to say it's absolutely obvious what they are doing when they increased the level cap, it was done purely to suck the life out of FFXI (ruining all existing content) and push us all onto FFXIV out of boredom. Sadly for them FFXIV is total suck and I hope when they finally do push us all off FFXI most of us move to a good MMO company. Tera, Star wars: old republic, Guild wars 2 etc, they don't deserve such a loyal userbase.
Had to read a few pages so I won't go quoting who said what, but I wanted to share my thoughts regardless.
Someone said that a new expansion would cause other content to be abandoned. No it wouldn't. Look at WotG. WotG brought 3 things into the game:
- 2 jobs
- A new storyline(though it sucks that took them 2 years to finish it)
- Campaign battles.
Nothing that the new expansion brought in the game killed the previous content as Ein, Dyna, Sea, Sky, Salvage and HNM grounds were still the endgame events. People bought wotg either to get the 2 jobs or to enjoy the story(a mix of both for me, the latter being a stronger reason). Campaign is dead now? Yeah, but because Aby came out, till then it was always packed, so it wasn't a system that sucked to begin with, just need adjustments now. What I'm saying is, does a new expansion means it has to kill previous content? Hell no, could just be something for a new storyline, a couple of HNM and throw in the new VW stuff or whatever new endgame is already planned.
That being said, in the answer from the mod is not the fact that it won't happen this year that bothers me(as I already said, I wasn't expecting to see it soon), but the fact that it seems that the devs are not even thinking about it for a time in the future. Which would really suck. I'm one who would quit if the only future is new battles. I like to experience them yes, but after a while that's it for me, I've had my share and can go on with my life without it.
Wow people honestly thought there would be new expansions? Really? Then game has been on decline for the last few years, and will continue to do so. If FF14 wasnt such a failure, there most likely would have been no 12 month roadmap for even basic updates.
this is my last month anyways, game is beyond boring now because most people I know either quit or just stopped logging on after the 2 week break. All there is to do in my mind is farm seals. it gets old fast.
Sadly the amount of people who care for story is far far FAR less than the amount of people who just want to get shit, Abyssea's popularity proves this. We don't need another Expansion or Addon realistically for XI, because the story is damn well complete . We learned about everything in XI's lore at this point since the only areas we didn't explore would just be areas to explore, nothing new to learn for example we know the far east was pretty much ravaged by war and emptiness, what would the storyline be that we don't already know?
If you release the far east in an expansion, the first thing most people would care about:
-HNM
-End Game system
-Gear
-If it will beat Abyssea
Sadly I did, I've been playing for 7 solid years with FFXI and never had the urge to go anywhere else for my MMO fix. Since they demolished the whole endgame scene with the level increase I'm in exactly the same position you just mentioned..i'm bored to death and if I do log on I just sit in port same as a huge number of others (I didn't power through Abyssea either, but I had friends so we could do it at a steady pace, i'm still capped on that content now.). The 12 month thing they posted was honestly very minor stuff and certainly not enough to keep me and my shell intrested longer than a couple of weeks at best after the update. I can live with that IF there is stuff on the horizon but there isn't.Quote:
Wow people honestly thought there would be new expansions? Really? Then game has been on decline for the last few years, and will continue to do so. If FF14 wasnt such a failure, there most likely would have been no 12 month roadmap for even basic updates.
this is my last month anyways, game is beyond boring now because most people I know either quit or just stopped logging on after the 2 week break. All there is to do in my mind is farm seals. it gets old fast.
I'm sad that they basically destroyed FFXI, I would of played it a long time longer but all it is now is getting seals in Abyssea which I and everybody else I know is capped on. FFXI's player numbers will drop like a rock within the next year if this is the best they can do and the future looks so bleak.
The greatest enemy to an MMO is the people that run it I guess.
Really the old endgame was beyond annoying and boring. Wasn't hard at 75 either and grinding it cause everyone else was after the same gear making the wait way longer then it shoulda been. I'll be happy if I never see kirin again and see all the ground kings up and wondering around.
How so? All the players do is pay the subscription fee and play the content they give us. The company behind it are the one that make or break the game.Quote:
Nope, the greatest enemy is the players.
Do you think they would of increased the level cap to 99 invalidating all current content, made leveling really easy to the point people will have nothing to level soon, make merits easy to cap, and wipe 8 years of endgame content off the game if FFXIV had not been made?
I think the way i understand CoP is just because we defeat Promathia, doesn't mean that the Empyness is gone, and if you're going to use the "No one wants story they want content" argument despite the support here, I'll say this.
If we go to the far east, Why couldn't it be "Battle content". It could be Similar to Abyssea (Without the atma/cruor) where we go to the Far East, Speak with Refugee's, and fight the Empty to reclaim their Kingdom. They could add monsters (normal ones) who were "infected" by the Emptiness, Imagine a Giant Empty-Malboro boss? Or a large Empty-infected Mamool Ja, and so on.
Doesn't "need" a story outside of "Shits under attack, We need help from Adventurers". Since the plight as told by Tenzen is so great there.
Then again, Its been years since i beat CoP, Killing Promathia could have killed all the Emptiness but I don't recall that cutscene :(.
Lastly, There are, Despite apparent knowledge otherwise, People who loved ToAU/CoP Story-driven content as much as they loved Abyssea's content. not everyone would just open it up and say "WHEREZ FAFNIR BRO". Do i say don't add it? no.
You can have a compelling Story-driven Mission Chain, and still have plenty of HNM/new gear. WoTG had an amazing storyline/cutscenes if you stopped being nerd-spazz got past the whole time-paradox thing, and it had meaningful armor/upgrades. A lot of the Campaign armor was best in slow for some jobs (well, Mostly Iron Ram for Enmity/MDB). But also the low-level Campaign Armors (The "Conquest +1" armors if you will). and if i recall this was the first introduction of "Piece-by-piece Set Bonus" armor. Plus it had Sandworm, and Dark Ixion as HNMs. and Sandworm was like a 4-in-1 package deal.
ToAU Included Cerberus, Hydra, and Khimaira. each one dropped something useful, Even if it wasn't immediately or well known. Cerberus Dropped his Hide for Cerberus mantles, Khimaira dropped Seveneyes, and Hydra dropped that Torque that is basically a permanent "Poison Potion" macro piece. Theres also the 3-Beastmen Kings but they suck so ignore them. ToAU also ushered the era of Grips. Even some purchased through Imperial Standing.
CoP. I don't have to explain that.
Runespider said a lot of what i wanted, Just because we got new expansions, Doesn't mean Old content will be left to rot and/or die. And it doesn't mean this new expansion won't add something we did not expect that will completely change the game.
Abyssea - Made the game a lot more Casual Friendly, Armor was not about time not luck. mixed reviews though.
WoTG - Campaign, Made Solo-Leveling Miles easier for its time.
ToAU - Revolutionized Merits and a lot of End-game was focused here.
CoP - Hailed as one of the best Storylines to date, and as such was looked at surprisingly well by a community who care so little about Story(?). Also offered some of the most challenging and rewarding fights for its time.
RoTZ - Fixed a lot. new jobs, introduction of Sky. Etc.
The potential is there, Some say I'm being to optimistic, I say you're all being to pessimistic.
If you look at the roadmap it does seem something pretty substantial is slated for October 2011 -March 2012 maybe this will be some sort of Expansion or addon? They have simply exhausted options for increasing mob level and distribution.
You have to consider that they have said they will be moving from the Major/Minor update pattern to more frequent upates. Remember when ToAU and to a lesser extent WotG were realsed had updates rather more frequently then we do now, or even when they started this whole "addon" pattern. Personally I think its a shame they even did the whole addons route, they should of just finished WotG 2 years sooner and released a expansion in the place of Abyssea which could of still had the seals etc
March may see the storylines and New Zones/Monsters we all want to see, prehaps these will be designed to cater for 76-99 levels much like ToAU did for 55-75
The worse things to do is not give the players what they want and at the same time giving the players what they want.
Generally with MMOs you try to give players something to do correct? Lately the big thing is:
Players: "Listen to our demands and feedback!"
The designers do nothing but make the game, but the community can be much more detrimental to the game in more ways than 1 than the developers can, all they can do is hit shutdown if they want to end the MMO, because good MMO developers won't just throw in what they want without taking the players into consideration.
If XIV was never made, given the current route XI was going it would have ended up here regardless because ToAU brought in a lot of new systems, WoTG did as well, then came the forced augment add-ons which they mentioned would be basically the format for awhile instead of full blown expansions. Raising the level cap happens in every MMO, XI was one of the few to have a set cap for half of its life without even a raise of 1. They didn't have to invalidate all of the older work, but that's what happens with other MMOs so it's not that alien of a concept.
The only thing being made for them (developers) is the game to make money, in order to make money you have to make and keep the players happy, throw in the fact players don't know what they want for the good of the game and just themselves, well..the rest is post 2004 MMO history.