With that attitude, why not make the lockout for assault 1 week between tags, or delve once per month? I mean, there's no deadlines other than the ones you set for yourself. What's the bloody hurry?
Everyone knows that doing nothing is the best part of the game. Doing things ruins the game.
Really, 3 minutes between fights, 3 minutes!
Let's be fair, a Mythic is something most people do only once, if they do it completely on their own as in not buying they'll need to farm 4 sets which is 270 minutes waiting time on an endeavor that takes a few months for most people.
Funny you mention assaults because if we compare those to the VNMs considering you have the points to completely binge em you can do ALL the VNMs for four PW pops in a single day, even with the 3 minute wait.
People falling over three minutes waiting time on something I figure most of you play to unwind from the rat race of the real world, I find it quite hillarious.
Jesus Christ here we go again.....
Let's see, for my mythic, I need to put together 4 pandy popsets. Let's see. That's what? 3 hours per popset, that's 12 hours of literally standing around, waiting for a ??? to respawn. Please explain exactly what purpose is served by making the respawn timer so long?
I guess you just can't understand.
Stop right there with your half day of standing still! Thank whatever deity you worship that it isn't the days of the 3 kings and Tiamat anymore.
Let's redo the calculation for that, the 3 hours is based in building a full 3 popsets, not one.
If you're just building one there will be no waiting time unless other people are also fighting them.
If you build four it adds another 90 minutes to the total, yet per fight that is still only 3. It is not like you go into a zone and stand around there for four and a half hours.
With 4 sets to pop you will be waiting a total of 9 minutes per set, of which roughly 2 minutes can be shaved of by passing/sorting drops another 2 by reapplying any buffs if needed, which leaves 5 minutes of actual "standing still" per set of mobs.
That said, I indeed do not understand this need to get things done FAST! You sound like one of my earlier bosses who would clock me every time I went for a smoke, a coffee or a toilet break.
"You haven't been productive for 12 minutes today, that's coming out of your pay!"
That said, I am heading out of here before I start beating you kids with my cane shouting "Back in the days" and "Now get off my lawn!"
You kids don't know what waiting is.
If they can stop the standing around what's the problem if they fixed it? If they don't o well but the less time wasted is time used on other stuff
I say just make 3 ??? pop points like they did with abyssea nms!
Compared to numerous issues in the Mythic proces complaining about a 3 minute wating time for repops is laughable.
And sorry if I may have offended you with the kids statement, but having played this game for 11 years experiencing some truly gruesome waits in the past, 3 minutes is a divine blessing.
I'll now write down some things which in my opinion are far more pressing issues.
- Sanraku only accepting 10 plates per in-game day, please just remove that limit.
You want an alleviation on bloody waiting times? ^^^^^^^ This is hours lost!
- Make the Zeni price for the notorious monster pop items a static number.
- Warhorse Hoofprint's numerous locations needs a reduction, it was fun when hundreds of players were using the Aht Urhgan zones to level and merit and regularly updated the database on where it was but nowadays a new player has to litterally comb every inch of four different zones to find it.
Several times if it happens to move during the search.
Or at least make a NPC that gives out a vague hint on possible locations.
- Imperial agent rescue: Make the Mamool ja's weapons unbreakable, make it that Fire spit only has to hit the door once or make the Mamool Ja drop keys with which to open the doors.
Due to the level correction this mission is harder to beat than it needs to be, even on a naked mage job wielding a level 1 club I crit so much and hard that the Mamool Ja's weapon breaks within the first 5 hits.
I finally managed to beat this one when I broke and level synced this one with a healer buddy.
- Building bridges: As suggested before, have the Lamia stop agroing or disappear when the objectives have been reached.
I had to redo this mission 3 times because I simply could not reach the Rune of Release before I timed out because those vixens decided to all gather in the paths leading to it.
- For the love of whatever deity you worship, BALANCE THE ALEXANDRITE DROPRATE IN ALL SALVAGE ZONES!
[edit]
Here's another one.
- Please make it easier to reach the different beastmen kings.
We have some updates on assault adjustments.
We’re currently planning to adjust the difficulty and mechanics for the following assaults:
Additionally, in regards to Nyzul Isle Investigation, we’re planning to make adjustments to the objectives for activating all lamps in an area simultaneously and extending the duration of how long the lamps stay active.
- Lebros Supplies
- Evade and Escape
- Azure Ailments
- Imperial Agent Rescue
If the aforementioned adjustments pass our internal check phase without any issues, these changes are planned for the May version update.
Is there going to be an April update at all?
Okay, I'm gonna make this real, real, real simple for you.
Your views on things are not necessarily the views of others. Furthermore, it seems like you have far more time to play the game than some of us do. If I have only an hour to play the game, it doesn't matter if I can only turn in 10 soul plates a day. Logging, grabbing fresh plates and a camera, heading to tahrongi, zoning in, getting visitation status, going to Flux 3, running to nauls is gonna take 5-10 minutes. Simply taking the pictures themselves is gonna be, at a minimum, five minutes, possibly 10 or more. So we're gonna go with 10 to 20 minutes spent taking pictures.
Then, assuming my homepoint is Whitegate Mog House, i warp back, run to the man and turn in the soul plates. Then I buy pop items from him. We'll say that eats up, at most, two minutes. So now we're at 11 to 22 minutes spent.
Now I need to actually get to the pop sites. This can take quite a while, depending on which ZNM I'm popping. A typical trip through Bhaflau Thickets can take 15 minutes, just for running from popsite to popsite. The actual killing generall takes less than a minute for each NM. And I will often find myself watching someone else kill the NM when I arrive. Even if it instantly dies the moment after I get there, I now have to wait three minutes before I can pop it (or attempt to, if there are others waiting). And then, if that same person who was here when I got to the popsite is going on to the next one after this, I'll have to wait on the ??? again. So I wait three minutes, pop, run to the next site, and might have to wait another 3 or more minutes for the repop of the next ???. So now we're looking at 26 to 43 minutes spent to do just TWO ZNMs, two of the EASIEST and QUICKEST to get to, the vast majority of which has been spent either running, or waiting on CDs.
You really, really need to get it through your head that other people, who may very well have been playing this game as long as you, might have this thing called "a life outside the game" which interferes with their desires to play the game, and limits the amount of time they have to do so, and EVERY minute they don't have to spend waiting on a ??? to repop when there is NO GOOD REASON FOR THERE TO BE A THREE MINUTE COOLDOWN, every minute they can save is a GOOD THING.
I went into the whole Mythic thing knowing full well it'd be ridiculous. This is the same level we've heard for years before now (and I myself have complained similarly in the past). Please, folks without RME, understand that this is the goal those of us with 119s and relics/empys (or not and just a strong passion for the job) strive for. We show our passion by building the weapon and meeting all the requirements. Those who complete it come out with a trophy showing either said love for the job or bandwagon elitism, or some combination of both. If this were easy would it really mean anything? I won't make too many assumptions about the playerbase that's complaining about 30k alex at the current supply rate, 100k ichor, and 150k tokens. Do you want to show you love a job but don't have the time for a mythic? You could always 119 AF/relic/empy armor and build sets for everything on that job. Cap job points 10/10 on everything or at least gifts. Make a set for every purpose and optimize each set with what you can get your hands on, then strive to improve each set. There are always goals to aim for, they don't always have to be horrid time sinks.
If a 3 minute pop is such a drag then perhaps you shouldn't be playing a MMORPG, but fight the power, I fully support you in getting it removed, just please spare us all from this pointless argument........
There is no logical argument for time spent doing absolutely nothing in a video game other than dev time. Any other argument is just straight up trolling. If you like doing nothing, you shouldn't be playing video games. You should be doing nothing.
Was always one of my BIGGEST damn pet peeves. Down time. It's irritating as FUCK.
I'm already wasting my time playing this garbage, but having to waste my time WHILE wasting my time... it's INFURIATING. 5 minute weakness... christ it would take me less time to string up a rope and hang myself while I stand around **** in hand waiting for no reason. 3 minute wait time between pops.... ugh. Waiting for a slowtard to finish something I need to do, but can't be done while he's doing it UGH.
All the unnecessary wait times need to be abolished. THey're ending the game, no argument for anything is valid anymore. Screw lore, screw tradition, screw balance.
Are those minutes so valuable that the "I have a life" card is drawn? Like you know me?
I am going to do what any man does to get out of arguements they won't win.
You're right. I still find the whole request absolutely mundane compared to other issues, but you are abolutely right.
This whole thing not worth me being personally attacked over.
Okay, I really don't understand this three minute timer issue. Aren't ZNM pops and drops both Rare? Meaning you can only carry one at a time to the pop site. Meaning that, unless that particular ZNM is over camped (which at these server population levels is near impossible), then you are only going and popping the NM once? Meaning the three minute timer between pops for an individual player is absolutely meaningless?
Just recently I went through this process myself to complete my Yagrush, and the one biggest time factor in ZNMs I found to be simply the time spent getting to the pop sites, so if you are really complaining about the time spent on these things shouldn't you really be asking for warps to the pop sites like those for voidwatch and unity?
Everyone who matters 2 boxes. That means we have to do everything twice. (or more).
Agree that there should/could be warps directly to the pops though, that would be lovely.
I would LOVE that. But anyway, we've reached that apex where the easier the better. With an official death date on record, there's no valid points in not making the game as easy as humanly possible.
I totally vote for handed out mythics, 1 hit KO bosses, 100% drop rates. Why the hell not.
not that anyone does them anymore but there IS the fun of waiting 12+ hours for an incredibly easy NM to build empy weapons, too, and there still is for the VNM stage in aby, not to mention needing to farm all the KI's for the pop on say apedemak horns? then 1500 HMP and then the rift garbage for the 2 empy items that still have a use, Daurdaubla and Ochain that are only obtainable from content virtually no one does. I actually went and leveled blu, solo, old school as a break from the tedium of it, and I'm still on colorless souls so I'll likely what another break.
I have more information to share with you about assaults and future changes.
The adjustments we made recently were to the assaults that were difficult to complete solo, due to difficulties such as the placement of the mechanics.
Other assaults that are difficult when playing solo such as Lost and Found, Orichalcum Survey, and Building Bridges, become easier with more party members a group has. However, these missions can be completed solo so we have no plans to make any adjustments beyond what we have discussed at this time.
Additionally, we have no plans to make further adjustments to the mechanics for Nyzul Isle Investigation.
That evade and escape was soloable at 75 and is ridiculously easy now? Or that while not easy I've definitely done imperial agent rescue and azure ailments solo and sure it usually took 2-3 tries each time any time I tried to solo Orichalcum survey it took me over 4 before I gave up
I've soloed Orichalcum survey twice, and failed maybe 4 times, it is entirely luck based, but can potentially be completed solo. Azure Ailments and Imperial Agent Rescue are far more difficult due to the mechanics involved, and are not simply a case of bad luck. I haven't ever tried to solo Evade and Escape but it seems like it requires some preparation as well as some luck.
And Grekumah seems to be referring to adjustments that have not yet been implemented as though they have. "The adjustments we made recently..." // "These changes are planned for the May version update."
Ahem; I was not referring to the messenger, rather the message from the devs.
Meh azure and imperial just require you to take ilvl gear off and spam dia. There is some luck involved (namely them using the right tp moves for both of them particularly on azure since time is really tight though imperial also has the whole lucky which one it's in thing too) but not really difficult.
Evade doesn't really take prep. What made it "hard" at 75 was the fact mobs took too much time to kill so you had to evade them which also ate up time and bad luck could make you have to check all the switches. But now with basically any ilvl 119 dd you can kill them fast enough where I generally can finish with 5 minutes left before the movement speed update. Now a little faster especially if you have some movement speed items or abilities. It really seems like an odd choice there since you shouldn't fail unless really bad luck (like they are too far away a simple fix would be to increase the time lamps are on) and even then if you prep enough you should be fine when there are others denied that are even more luck based
You know, what gets me is who are you to decide what gets dev time and what doesn't and what kind of person stirs up huge arguments to try and control that? It was much the same thing when i suggested that summoner should be able to cast fleet wind in town because it would in a very real way, cut hours off of questing times (smn is one of the 4 jobs with movement abilities and the only one who can't cast it in town). And someone was attacked for wanting quicker logins, which again I'd support. These are quality of life adjustments, that lead to your time mattering more. Why anyone would be against such things is beyond me. It's really bad to try and control what gets worked on and what doesn't by attacking suggestions you deem "mundane". All it does is make our entire community look like a bunch of bickering children, you're not going to sway the devs and what they work on but they might now skip over more threads in general.
If people make valid suggestions, and you think they aren't as important as your suggestions, take my advice leave them alone they're doing no harm.
We currently have no plans to adjust the amount of Alexandrite it takes to complete a Mythic weapon as it'll affect the difficulty for creating these rare weapons.
We'll consider making adjustments to objectives that become more difficult due to party requirement restrictions; however, in regards to easing the difficulty of creating these legendary arms, we'll need to carefully consider how we approach adjustments in order to keep the rarity for existing R/M/E weapons.
What about allowing 2 Salvage runs per calendar day instead of 1? The way I figure it:
-- A relic builder can spend 2 hours per day in Dynamis.
-- A relic builder can farm all the currency he needs in 3 months (90 days) of daily runs, without spending a single gil on my (some people can do faster, but I'm going with an average here).
-- A mythic builder requires 230 - 300 days of daily Salvage runs (assuming a rate of 130 to 100 Alexandrite per run).
I think a reasonable compromise would be to allow 2 hours of daily Salvage to even it up with Dynamis and make Alexandrite take less time, even if the requirements aren't lowered.
Please increase drop rate on heavy metal plates/pouches as well. I did Qilin 8 times in a row with max red and blue and no pouch drop. I still need 1450 plates. Due to the lack of people doing VW anymore and it being impossible to solo and get drops because of the proc system, it is very difficult to make progress.
I'd hate to be an ergon builder after November unless something drastically increase the HP bayld supply, since there is very little people farming reives who isn't accused of botting and subsequently banned. WKRs are rarely farmed outside of the double bayld or its own campaign.