We need new spells!!!
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We need new spells!!!
We need absorb tp, we need more enhancing spells with good potency and long duration, we need more blu slots to equip magic, we need more Eco system magic! as well as blu specific job traits! Looking forward to the next update!
I may just be a bitter **** but... really, BLU ain't that bad off. I mean, you're talking about needing more spells, more buffs, more traits, so on, I can't say whether it does or not but the reject cousin known as RDM who's also a Melee/Mage hybrid isn't feelin the love any more than BLU is, if anything, you at least got new spells, more points, and generally useful things since the release of Adoulin where as RDM hasn't.
I know, BLU thread, not RDM, just... needed to get it off my chest that BLU is getting/has gotten some stuff in Adoulin when it comes to direct job improvements/adjustments where as RDM, not so much.
I can understand your feeling Justin, but i don't think its useful for unloved jobs to be bitter at each others requests.
Word^^
There are a plethora of jobs that needs adjustments atm; no use ripping at one anothers request; I mean, they want additions just like everyone else. It is not their fault rdm has not gotten much. personally, i do not understand this bitterness at one another. Someone makes a request, then another player enters the conversation and implies that another individual's request is not warranted. Personally, i may disagree with someones stance, but i try to respect their suggestions and keep an open mind (Unless they are provoking me XD, lol). Blu may not be that bad off; but it aint that great atm neither. It is all subjective; we all are entitled to our suggestions. Blu, rdm, nin, run, dnc, bst, and pup could use some love.
personally, I think we need a big update sometime soon. There are too many flawed jobs out here; these small/rapid updates are not cutting it atm. This is just my opinion. On every thread, there is a complaint or suggestion due to a flawed job. This is madness guys/gals, lol. For instance, look at the general discussion category; the first threads are complaints, lol. Same with the job threads.
Lol I have 2 rdm mains and 2 blu mains , redmage got a bunch of great updates. "Increases sword enchantment damage" has been popular , not to mention the recent update to all it's merited spells via 119 relic, blu def has been sucking lately vs other jobs and the new armors for blu kinda were a big whomp whomp whomp for me... I liked the idea of the breath magic Dmg increase from the relic armor but it still sucks (breath Dmg is based on max HP with a divider depending on each spell) and the new blu armors have a decent supply of HP but nothing life changing... None of the armors increase blue magic points (enhances assimilation is 15% magical crit rate) and ect... I love blue mage either way and redmage too! But would like some blue revamps
Do tell, I fail to remember them. The only gear with that stat on it is mage gear really, like the Umuthi Cap, items which we lose damage by using rather than gain damage because it's a mage piece with Haste rather than a real melee piece with that as a bonus. A RDM for instance will do much better with Lithelimb than Umuthi, or Buramenk'ah than Egeking.
That's not really an update, since the augments were on the previous Relic since they were released and it changed nothing because of that. When I'm saying RDM didn't get any changes I mean that our spells haven't been enhanced, our job hasn't gotten new spells, Enfeebling hasn't been made to be more useful in content in a way that makes RDM more viable than another, and our Job Points, the one direct thing the Job itself got, were terrible in the first wave. I won't say that there's not a chance this changes soon, but compared to BLU's Blue Mage Points in it's Job Points, the new Spells BLU got from Adoulin mobs, and so on, there's a difference between what RDM & BLU got, a big one.Quote:
not to mention the recent update to all it's merited spells via 119 relic
Job Points increased Blue Magic points though.Quote:
None of the armors increase blue magic points (enhances assimilation is 15% magical crit rate) and ect...
I was just throwing out there that RDM needs it too. It's a BLU thread in general discussion, and while I don't mean to hijack or divert the thread in any way I did feel it needed to be said that BLU has at least been getting some job improvements, unlike RDM.Quote:
I love blue mage either way and redmage too! But would like some blue revamps
Don't forget RDM shared in the +magic damage bonanza, blu didn't. As much as RDM complains about not being able to melee, BLU's magic side is utterly gimped. Most of our buffs are self target only, our enfeebles largely land on essentially nothing that matters, our stuns are nerfed for modern bosses, and don't even get me started on MAGICAL BLU spells, talk about spend an eternity casting for less than 500 damage and an underwhelming enfeeble that will probably not proc for more than 5 seconds if at all.
At least someone will bring you along in delve to stun. Good luck hitting a blu stun consistently for any manner of time. (and yes I know about absolute terror! Glad we have something going for us.)
Sudden lunge does work on the shark though at least on the WKR version.
Lol well here we go....
Uk'uxkaj boots - enhances enfeebling magic effect (increases potency) blu can't equip however all other mage jobs can, successfully boosting enfeebling magics
Redmage empy body does the same
Blu never received a way to boost their potencies..and these changes were made a very long time ago, can blu also have a way to boost their magical spells other than convergence (10 min job ability)
Seekers of adoulin ghost fire cape increases sword enhancement Dmg
The new port jeuno rdm sword egeking increases sword enhancement Dmg
The new delve head umuthi hat
Off hand kraken club (obtained by using login points for bcnm)
Use tons of acc armor and store tp (example would be the new aetosaur set)
There are tons if ways to play red mage as well as blu, however my redmage is overpowering my blu atm and my blu
Has almost every armor / weapon blu can equip from snow belt/gorget soil belt/gorget for weapon skills mimesis, usonmunku , +40 store tp 17% trip attack 24% dbl dual weild III ect ect..
I read the forums, use equipment suggestions ect.
Redmage has had many many improvements over the past 3 years such as it's revamps on elemental casting times to things such as "slow will now have more effects on NMs" ect, they gave redmage ways to boost str and dex and int ect for +25 stat, which helps land magics as well as things like the new regen club for redmages regen II, they recently increased spikes Dmg thru armor, redmage has archery skill and can use new bows for ranged attacks but yet we as blu still don't have a decent throwing weapon, redmage got to equip the fancy new skirmish shields.... The list goes on....
I simply am just asking for se revamps on blu stuff , redmage is doing pretty good atm
And as for sudden lunge... When I solo/trio box delve areas; sudden lunge effects NMs1-5
But only does Dmg and no stun effect on the bosses also, sudden lunge will only work about 5-10x on NM before they start to only take damage and stun won't proc
And absolute terror + elemental seal has no effect on bosses
this has been the case allready pre adoulin and quiet noticeable and its the way its intended to work, sudden lunges stun power goes down with every move.
I think the main problem with physical spells and additional effects of them is:
A.) you have the land the physical spell
B.) you need enough M.acc to land the addtional effect
which means on any high end stuff you need a crap ton of acc and m.acc in your gear to get both, which is near impossible, since last I checked there arent many pieces that sport Acc and M.acc in large masses on them :/
A piece of gear, not a direct job enhancement which is what I was talking about. If I went through gear you've obtained I'd have to list a bit more, but even if I count this as something we got it's very minor. A piece with no Magic Accuracy, low MND/INT, and only a 5% boost is hardly something to be joyful about. This 5% boost works in the same way Saboteur does, 5% of the current potency, this means if my Paralyze would originally have a 30% Paralyze rate these feet raise it a whole 1.5%. This is hardly worth mentioning in the end either way.
Not a single one of these pieces beat out a melee based alternative. The back piece fails to increase damage enough to surpass the benefit granted by Atheling, the Umuthi Cap is no different in this regard, losing to almost all other melee oriented heads RDM has access to, and the Sword has too low of base DMG to be anything outside of an offhand for RDM's who can't obtain Bura/Anahera as I addressed in this post.Quote:
Seekers of adoulin ghost fire cape increases sword enhancement Dmg
The new port jeuno rdm sword egeking increases sword enhancement Dmg
The new delve head umuthi hat
What? Why is this relevant?Quote:
Off hand kraken club (obtained by using login points for bcnm)
Aetosaur? You mean that set both RDM & BLU can use? Espial's the same way. In fact, when you look at melee gear everything good that RDM can use is almost universally useable by BLU as well, but then BLU gets all of the specifically light DD sets too like Thaumas, Qaaxo, Manibozho, Iuitl, and so on. I'm not saying BLU is perfect but it's not as though RDM has been all the gear in the world it could use and at the same time BLU has been missing out on these things.Quote:
Use tons of acc armor and store tp (example would be the new aetosaur set)
There are tons if ways to play red mage as well as blu, however my redmage is overpowering my blu atm and my blu
Has almost every armor / weapon blu can equip from snow belt/gorget soil belt/gorget for weapon skills mimesis, usonmunku , +40 store tp 17% trip attack 24% dbl dual weild III ect ect..
I read the forums, use equipment suggestions ect.
Elemental casting times I admit, large boon in our direction, but it's all elemental magic not just RDM, our's doesn't stand out at all. Slow affecting the attack speed of mobs which use TP based attacks for normal attacks was only applied to a few zones, and if I remember correctly, only the new Delve NMs, but also Slow isn't that useful to begin with these days. Boosting our own STR/DEX/INT for 25 is great, I admit, the Regen Club is +10% Potency literally raising our Regen II from 12, to 13 on the other hand. I don't know why you bothered to mention Archery as though it were useful, shields I give more credince to but it's a minor thing as well since we still can't make much use of them.Quote:
Redmage has had many many improvements over the past 3 years such as it's revamps on elemental casting times to things such as "slow will now have more effects on NMs" ect, they gave redmage ways to boost str and dex and int ect for +25 stat, which helps land magics as well as things like the new regen club for redmages regen II, they recently increased spikes Dmg thru armor, redmage has archery skill and can use new bows for ranged attacks but yet we as blu still don't have a decent throwing weapon, redmage got to equip the fancy new skirmish shields.... The list goes on....
In either case if we're talking 3 years I could give you a list of things BLU got much larger than that of RDM. The point I'm making isn't as extenuating as 3 years however, I was just saying since Adoulin's release BLU has gotten more direct updates to itself, it's spells, it's abilities, and so on than RDM has. RDM's largest changes it was affected by were Elemental Magic and Enfeebling Magic, the former of which benefited other jobs more than RDM since our cast speed was our advantage which no longer serves much purpose due to everyone casting insanely fast, and the latter of which only made resists less damaging to us all the while affording the debuffs themselves no more usefulness than they had previously had.
I know, and as I said I agree BLU needs updates, just it's cousin job needs them too because we're feeling what I perceive to be even less love over here.Quote:
I simply am just asking for se revamps on blu stuff , redmage is doing pretty good atm
The only problem is most RDMs are not going to meleeing unless they're soloing. I'm sorry to say it, but I think you are in the minority in that need for a fix. Most RDMs would probably just be happy to have their niche back. Not that SE seems to be wanting to fix even that. At least RDMs doesn't have to pick and choose which spells they want to use in order to actually be useful. RDM doesnt have spells that are broken even before you add in the maths for damage ect. Then there is the whole buff/debuffs wearing quickly with high mp costs. SE gives blue new spells to try and distract them from the crap that is broken.
I agree! The reason i listed all that stuff is because i throughly play both BLU and RDM equally... I play magical blu , pdt blu, melee blu, support blu, fisherman blu, tank blu, ect and i can do the same with redmage, redmage is doing just fine and blu needs revamps! Please SE revamp the blu spells, add more blu slots, and get rid of the 1 min recast timer for equipping magic!
As for the kraken club redmage + enspell....
Enspell dmg 30-65 per hit and occasionally attacks 8x while spamming cdc totally makes redmage melee fantastic however kraken club will wiff without tons of acc on seekers of adoulin enemies, which is why i suggested the aetosaurs armor because it gives store tp and acc in high amounts. Store TP ,enspell, +enspell dmg gear and spam cdc every 5-7 seconds...
Blu does not have this luxury.
I wish they'd take a break from new content (except new blu spells) and make an update just for fixing these jobs that are in so much need of rebalancing.
SE is never going to comment on this post bwah!!!!!!?!??!
Please eliminate the 1 min recast timer / cool down in between Equipping blu magic
Please add more blue slots
Please add more blue magic to balance out ecosystems
They have there fix to the job by pushing us to use the job points system as there ideal way to adding the job fixes for all jobs including blu.
There to busy with mindset that all new content is the best route to Adoulin type of stuff and believe that is what we want the most of the current game.
There to busy with to many forum topics coming though to look at them all and cannot keep up with them all and to add to it they have to do the other language forums to boot the to busyness to read our posts on such topics.
There to busy with FFXIV on the side of FFXI.
I doubt they will even glance at my fixing the use of chocobo's thread into being more useful these days too.
I bet you guys probably can guess other stuff to reasons why they wouldnt look?
:eek: Blue Mage Adjustments to job traits + spells!
The applicable job trait gained when setting a blue magic spell now displays in the help text along with its accompanying value.
The following job traits will become incrementally more potent depending on the total of set blue magic job trait values displayed in the help text.
Physical Attack Bonus / Defense Bonus / Evasion Bonus / Accuracy Bonus / Magic Atk. Bonus / Magic Def. Bonus / Conserve MP
and.........{job points system}....>
Blue Mage Unbridled Wisdom Effect Enhances the potency of Conserve MP while under the effects of Unbridled Wisdom.
Enhance potency by 3.
Burst Affinity Bonus Increases blue magic spell damage while under the effects of Burst Affinity.
Increase damage by 2.
Finally a small tidbit of changes have come to pass but it's not yet what we expected as the topic we have posted the most about the job in here.
All of it was garbage. Attack bonus 3.5 included due to the absurd amount of spells you need for +42 attack...
Not as important, I wouldn't mind hearing something about new blue magic as well.
As a bst, my job is also predicated on the ecosystem, I feel ya'll pain :(
The 3 new blu magic spells SUCK for the July VU and here is why
One is a 4 hit physical magic most likely for 6 points with dome stupid job trait like clear mind
One is an AOE wind which we have like 3 AOE winds already, I'm already doing 4k Dmg with 3-5 second recast on tempest.... Why not give us Ice AOE, or dark...
And the third version of haste for blu....
Going to mess up dual weild 3 , unless this spell adds dual weild for 6 points which would also suck and really only help out with animating wail or mortal rays 5 point cost... If it does not add dual weild,and something stupid like "auto refresh" then eeeeewwww
I very much hope the 3 new spells come in with 3 brand new job traits, as well as MORE BLUE SPELL SLOTS... If not then why introduce 3 pointless blue magics and not fix things like "water bomb was broken 2 months ago and now I can't silence tier III eft morimar with it",or ,please eliminate the 1 minute timer Inbetween equipping blue magic because zoning to get my spells on shouldn't be the only other way to do it..
You could always sub /NIN and get Dual Wield 3; save yourself like 15 or so points and a handful of slots. What is it exactly that you get from /DNC or /RDM that a decent healing job in your party can't supply in an organized endgame activity?
I'm genuinely looking forward to Erratic Flutter and the 4-hit spell. Not all spells were created equally, BLU has specific spells that move the job forward and I'm hopeful that 2 out of 3 of these spells will be worth casting.
Can the devs please also reduce the number of voidwatch proc spells for blu now? There is NEVER a second blu in voidwatch now, and even though I fill every slot with procs I can't hit them all. I hate feeling useless/like a failure when a proc is really needed and I can't provide it because it is on a long timer to swap.
So I know I am late to this thread. Mainly because I have been playing the game and/or at work. But on a day off, now we have maintenance. Anyway, Reading through a lot of your posts, I really disagree with a lot of what you say. And Your attitude toward a lot of things is really depressing. For instance, in this post, you are already bashing new spells before they are implemented. You asked for more spells, SE gives you the plan of more spells and you bash them literally the day they are announced. Wait until they are put in, then try them out, then give feedback. Stop being so damn negative. And to be clear, they stated that Erratic flutter would increase attack speed. Haste in general increases not just attack speed, but timers as well. Meaning animating wail and Erratic Flutter will probably stack, making it not a third version of haste.
As far as your comparison to rdm goes, by the way I really don't care for how you mention your experience of leveling 2 blus and 2 rdms, because experience does not always make you good. And this is my reasoning for why. You say that rdm has actually got stuff, but please I would love to hear how many event you have been able to attend on rdm. Rdm may have got updates but none of them have put them in the event picture. That is until next update hopefully. Blu on the other hand, I have been to countless events on blu, making myself useful in the new higher tier battle fields, some delve and so on. And all of those events, whether I have been blu, whm, war, or drk, I have never seen a single rdm. The main problem I have with your post, is you make it sound like blu sucks. And it really doesn't suck at all. It may not be the best, but it certainly is not the worst.
I refuse to go further into this mainly because demonjustin already has made those points and I don't want to be redundant. Right now, all I ask from you is to at least give the spells a chance to be implemented before you bash them. And dammit stop being so negative towards blu, because I have done things to make my blu work, and if you try, I am sure you can to.
I hope they fix some of our broken spells this upcoming update. I'm very excited about our new spells though
Animating Wail also reads, "Increases Attack Speed". I'm hopeful Erratic Flutter is simply and nothing more than Haste II for BLUs. No comment on Dual Wield trait, but it would be logical for them to add that trait and give it a 6 point set cost. I'm sure my opinion is likely not the most popular but realistically I can't be too off.
Ummm the new haste is def not going to stack with the old haste..
My blue has +300 magic attack bonus... And 3000--6000 cdc....
My blu/sch does 2100-2700 thunder 1
I've given blu all my attention and I am amazing at blu.... People ask me how to use blu on my server all the time when they see me in action... I solo outer raka skirmish with my blu for profit.. Mattkoko I think you might want to give blue a try and fully test things before you try to leave a "know it all" statement such as that.
Firstly I highly doubt they will let hastes stack, it would ruin the game mechanics.
Secondly, this post was made to improve bugs which have been created out of no where,and then never fixed. I am definitely not going to just sit here and pay money to watch something break and then not have a repair man fix it, with little to no explanation. (Such as blue magic spells) and then when they say something like "we want your feedback" DUH Im going to leave Some feedback!
Again the 3 new blue spells are remixes of stuff we currently have better versions of.
Yeah the idea of new blue magic is drool worthy, but think of the down the road effects.
As I said my tempest upheval does 6000 damage on certain skirmishes and enemies weak to it, no I don't think a lower or equal version of it is necessary
I can get haste 2 from a redmage
And if I spam 2---3 k /sch nukes as blu then why waste the MP on physical blue magic? Until they give blu physical magic higher attack values like before vs all these super high HP enemies, then what's the point of spamming blue physical magic unless ur enfeebling with delta or barbed or SL....
Wear x2 seekers of adoulin clubs with magic attack + and magic hammer over fills my MP, so I am not turning this into an MP argument however I would still like to see more blue slots, a more diverse elemental blue magic AOE selection , and a spell that actually would deal Dmg with physical blu magic, hits 4 times is going to be like all the others that do it currently.
I liked that they added new spells that grant traits by setting just 1 spell. But, none of those spells or the traits were really worth sacrificing spells from our old sets to get them. :/ Still, just the fact they were willing to go in that direction was a good sign.
I'm really hoping one of our new spells will grant Dual Wield or Double Attack with just 1 spell, thereby freeing up some points and a spell slot. That would be awesome. So the first spell grants the trait, the second enhances it to the next tier (as if you had set 3), and so on, granting TA with just 3 spells and DW III with 5.
Or they could be REALLY generous and give us spells that grant DW III or TA with just one and at a spell cost bargain. That would be really nice of them. They're not gonna do it, though. Cuz, you know, giving BLU easy access to traits without jamming our spell lists with useless crap would destroy the "balance" of the game and suddenly make us ridiculously overpowered, amirite?
My reply was hardly a know it all reply. I am just saying that you bash things before it gets implemented. I never said you were a bad blu. But you are making it sound like a shit job. And I have tried blu thank you very much. I have been playing it for 8 years. It was my second 75 after drk. But You are crazy if you are saying that rem is better off right now, because right now, if a rdm is in any of the big events, all it is is a flat tire. bed can haste, refresh and give acc. rdm can do some of that but not enough to replace a brd. And rem can't heal very well when there best spell is cure IV. Rdm can cast para and slow but most big bosses either resist that, or the whm can take care of that. So yeah, rdm has got stuff, but it is still lacking a lot in endgame no matter how you try to spin it. Blu on the other hand has been able to find places in endgame content. I know I have anyway. I am a great blu too. The fact that you tell me to go test it out insults me. And the fact that you say you can do all of that stuff proves my point that blu is hardly lacking like you claim it is. If you want to see a know it all comment. Look at yours. Because you apparently know that the new blu spells are going to suck before they are implemented. So you saying I sound like a know it all is pretty hypocritical.
Now aside from that, I will give you that the new wind spell may be a little redundant, but you also don't know if they are going to be adding more spells soonish. I highly doubt this is all we are getting. As far as physical spells go, it is kind of hard to not make similar physical spells. I honestly would love it if they made another high dmg single hit physical blu spell soon because blu/thf is still one of my favorites. Anyway, now we get to the one that increases attack speed. Again, you or me do not know how that spells is going to work, so therefore we cannot make a judgement on it.
See my problem with you is that you are leaving all this negative stuff about blu. Poor blu, blu never gets anything. You say you do all of that stuff with blu and that you are an amazing blu and i can only take your word for it. And I have no right to judge one way or another since I don't know you. But how you worded a lot of your posts through out this thread just made you sound like a crybaby that complains about everything before they even try it. Maybe you didn't mean to sound like it, but that's what I took from them.
You don't have to take my word for anything. This post was made to correct the current issues with blue mage. Current issue; the new spells being released for blu are subpar in comparison to other enemy weaponskills, remixing stuff we already have access to is not great, we still have time to give them suggestions such as blue magic with regain or absorb TP, or enhancing magic blue spells with longer durations. I never crybaby, I always fully explain where I'm coming from, identify the issue, and then present solutions. All you did was read a preexisting forum and then complain... aside from being an instigator, fully explain why you don't understand someone else's idea instead of into turning it into something completely different. 20+ people agree with my original blue mage post which was "blue mage needs some revamps", and speaking as a veteran blue mage I totally would welcome a more diverse spell selection versus revamping preexisting ideas. Also, the only reason I brought Red Mage up in my earlier posts is because I equally devote my time to both and enjoy playing both jobs, the job Red Mage is very close to the Job Blue mage so it was the easiest comparison I could make versus another job. Any further comments create another thread on why you disagree with player ideas however, keep this post for suggestive blue mage ideas, or your own spin on the version update, but it really does not interest me to bicker with a complete stranger over my ideas, because then that would turn me into a "cry baby" versus sticking to the fact of these new blue magic spells aren't very progressive with the job.
Wow you are pretty far out the loop huh. Going nin, dnc, or rdm to any group content is waste of space and nins DW3 doesn't come close to giving up all the goodies /war gives or the magical dmg output of /sch spells. Going /dnc is only good for dyna procing, and using the freed up points and slots for TH. I agree the new spells are vomit worthy and I highly doubt we will get a full version of haste II if Erratic Flutter is indeed supposed to be our version . If by some chance we do get a full on version of haste II then what good would it really do outside of solo. Instead of introducing new spells I would be happier if they fix how our current phy spells worked against high level enemies, increased the duration of our buffs, and fix the spells broken since forever.
yeah I am happy we are at least getting (hopefully) haste II
but I really want to see all BLU spells fixed and increased in power so that I can make interesting decisions about what to set. Right now most stuff is just garbage so I'd be dumb to set it ever.