I'm intrigued by GEO Instinct. Has anyone unlocked this, and can they confirm that it does in fact give 10%HP? I assume that it would have given MP, and that it's possibly a mis-type in the translation.
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I'm intrigued by GEO Instinct. Has anyone unlocked this, and can they confirm that it does in fact give 10%HP? I assume that it would have given MP, and that it's possibly a mis-type in the translation.
Its HP. Geo's are known for being close to enemies for their Auras, having high HP/PDT is more part of the job than their MP pools for most of what they're used for... Makes a sense XD. I think.
Why does Cocoon only last 15 seconds? It lasts for 3 minutes when normal crawlers use it, or even 1 minute when a BLU casts it, but it's the only useful move crawlers have, and the short duration has taken even that away.
If a wild crawler spends 100 tp to get a 3 minute cocoon, so should we. A shorter duration for BLU's makes sense as all they need is a handful of mp, but at 100 tp, what use is a 15 second buff you could never hope to use more than 1/5 of the time?
Having stayed in crawler's nest levelling up from 40-62, I can say for certain that when mobs use the move it does not last for 3 mins. At least not with any great regularity. I usually see it wear off after 5-6 hits, so I hold off on using a TP move until I see that I'm hitting for normal amounts again.
Even if it was only 1 minute, it would mean it would actually be good enough to use. Some moves seem well balanced while others are balanced horribly. Cocoon is one of the horrible ones, 15 seconds is bad, very bad, kinda like how some TPs are weaker than others but cost more TP and get learned at later levels. As much as I really do like this event, admittedly, I understand balance is going to be an issue, I mean, you have hundreds of families of mobs, to balance them all perfectly on all of their TP moves can not be expected. The only thing is, some of these mobs should have been easier to spot than others, like this one.
In the end, so far as feedback goes, I think they need to look at buffing moves a little closer, like this one, because they sometimes last to short of a time it seems. Also, some damage moves need to have a look taken at them as well, some are much to weak for their level, and are worse in every way than ones that have come before it seems. If these two issues are fixed with TP based attacks though, I think balance for simply playing as a monster, would be fine.
Here's another suggestion:
Make it so that Relinquish is only stopped by direct mob attacks. It's annoying to not even be able to leave the zone just because you have some stupid 1/tic poison on you that won't go away for several minutes and have no means of healing (on most monsters)
Even that is pretty annoying to do when you have more HP in the 40s than an Abyssean MNK at 99.Quote:
Good idea, But you can always kill yourself. (no joke)
I am enjoying monstrosity alot atm, i am very eager to see what you devs will do with Party play for it. Cant wait for it!
Really looking forward to implemented events/battles etc. for monstrosity.
Can anyone confirm the info from BG wiki site for me please? It recommends going to Bost Obliette at level 52... At level 62 I still can't access that zone. Anyone reached 99 able to say if you can ever access it?
You should be able to access it, it was in the list of areas SE gave us, and its listed on BG as well as I know a few people who said they leveled their in my LS, I myself have not, highest level mob right now is a level 49 Lizard. If you can not find it under Ranfaure then hit the + key or whatever you use to enlarge your chat log I assume.
Zone access is restricted for Medium and Large body monsters. Neither can access Boston Omelette.
Use Toraimarai Canal instead to get to 66 or 67, then stack all your Acc instincts and go to Zeruhn Mines. It will be slow, but it's the only way until they add more zones.
Ah ok, it's due to my size (sheep).
Toramorai is exactly where I went, but since they've moved all the mobs about I'm not entirely sure where the mobs are that I need to fight. I spent about an hour in there slowly moving around, agroing a load of DC mobs, then stopping to kill them all, hit a dead end, run back and do it again. Covered about 50% of the map so far >.>
And yeah, zehrun at 67 was my plan as well. ALL I have for acc so far is DRG and THF (well, TA and DEX), but I should be able to replace war or drk with rng by the time I get 6 more levels.
The poison effect on Leaf Dagger also has a blink-and-you'll-miss it duration even if the attack lands. As I recall the duration of certain poison effects was adjusted downward because of how low-level players got killed by lingering poison even after they killed the mob; however, rather than doing the sensible thing and making poison duration scale with level (as was asked for at the time), there was a brainless meat axe across-the-board nerf instead. Still, it's not too late to go back and do what should have been done long ago. The dev team's mistakes are not sacred.
So is Dream Flower. I have never once seen it land on anything even remotely worth sleeping. I'm not sure how these are supposed to stand a snowball's chance in hell of landing on other players in PvP when they can't even touch normal XP mobs.
I haven't done Monstrocity content yet, none of the monsters are cool. I want an acrolith, iron giant, caturae, chariot, automaton, ghrah, etc ... I'm a puppetmaster, not a sheepherder! If it doesn't click or whirl, it's not for this girl...
I can't speak for dream flower, but Sheep Song tends to land on everything that doesn't have a native resistance to sleep, or the element (dark?), as long as the mob isn't higher than IT--. The main issue with Sheep Song is that if you sleep 3+ mobs, 1 will almost always awaken within 10 seconds. Very rare that any will see out a full minute, even with DC mobs.
I was excited about Monstrosity until I saw it was a closed system. One can't get drops, join (human) friends in missions or battles. It's a grind where all you obtain is higher level monsters to grind with. Maybe the devs plan to allow Monsters to join the rest of the world in future updates but as it is now, no thank you.
[waste of dev time]
add monster emotes !!
[/waste of dev time]
Now I think about it, I think it would be neat if they added animated weapons. They could be unlocked by spending infamy and trading items that satellites drop... And at higher levels you would be able to use the relevant relic weapon skill.
My idea to continue Monstrosity is somehow tie Pankration / Monstrosity together. I posted on the forums how I think it should go!
You guys know if you do monstrosity, and you sort the monsters you can be by Species... It shows every specie Family they'll eventually add right?
Acrolith are there (Aiacana or something), Luminians... Every Family Archetype is listed.
The exp tnl curve needs a huge reduction in this system. Leveling things 1-50ish is fine, but it becomes an incredibly unfun, time consuming, and repetitive grind at higher levels that gets worse and worse the higher you go. Mobs already take longer to kill the higher you go (more hp proportionate to the damage you do), we don't need crazy tnls compounded on top of that.
All good knews, especially gestation, one of my biggest worries!
Outside of what he listed, all of my other concerns are already planned future adjustments (More areas, More mobs, Party play)...
I thought you could turn off the shaking by disabling Footstep effects?
Thank you for the gestation and footstep updates.
The moon phase concerns me. For example, will I go to the feretory wanting to level up my wamoura, but then when I look at the moon phase, I realize that it's X phase and my STR and DEX are being penalized, or that lizards are being powered up substantionally by the moon phase but vermin are unaffected, or INT is being boosted so much that I should level up a black mage monster instead?
In other words, I never want the moon phase to discourage me from playing the monster I want to play, and the three above possibilities (penalties to important stats, bonuses to monsters that I don't feel like playing as right now, and bonuses being so good that I might as well only level up monsters during moon phases that especially benefit them) would do that.
Edit: Also, please comment on the door situation. I can't be the only person who wants to open doors as a monipulator. I've seen some people claim they've been able to open doors in certain dungeons, but I haven't experienced that. So far, doors have stonewalled me in Gusgen Mines and prevented access to certain monsters in Fei'Yin.
Special effects from moon phases are a bad idea, please don't do this...
Think they were referring to specific mobs which are already affected by moon phase normally. Like Gnoles.Quote:
In other words, I never want the moon phase to discourage me from playing the monster I want to play, and the three above possibilities
Even things like that shouldn't really be effected by moon phase, all it does it mean certain mobs are better to play or worse to play than others depending on the time of day or where the moon is, which to me, is a stupid mechanic to base our monsters off of.
I'm glad they're making Gestation last until it wears off. I had a lot of trouble in the low 40s (or maybe mid 30s, I forget) spawning in Fei'Yin, far away from the monsters I needed to target. I kept getting killed trying to get the the Beaucedine zone line. I had to die and respawn probably half a dozen times before I made it.
A similar problem was when I hit the high 40s in Zvahl Keep. I'd spawn near the ahriman on the 2nd floor, but these were Decent Challenge, and I wanted to get to the T-IT demons and ahriman closer to the Throne Room. A short gestation meant I'd have to spend time fighting my way through a bunch of low value mobs.
So this is a good improvement.
In Gusgen Mines, you can certainly operate the levers to get from the low-level area to the high-level area. I seem to remember that I couldn't open the door from the other side though, but I just assumed that this was supposed to be the case, even when not a monipulator. Is it not? Been a while since I had to do it.
Edit: Actually, I opened a door (with the lever), ran through, checked the map then ran back through it to try a different door. I can't remember if I opened the door from the other side or if it just stayed open for long enough for me to get back through it.