People use math and statistics to help them play more effectively and advise other players on how to do the same. This is troubling for you?
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People use math and statistics to help them play more effectively and advise other players on how to do the same. This is troubling for you?
1 Piece of WS gear.
You don't know your accuracy rate on it, yet you use Carbonara, a food which gives no accuracy, instead of something like Sole Sushi which gives a large deal of accuracy, or at least Marinara Pizza which gives less accuracy but attack as well.Quote:
IDK my acc but i know i have alot in my gear and even with all the gear I have I'm still missing Transcendental scorpion; with carbonara even
I forgot, how exactly does making your job do more damage rob you of your utility? It doesn't, at all, unless your to lazy to do multiple things well on your job.Quote:
drg isn't even considered a Full fledged DD, such as sam or war, or drk... I like my utility ty
I am done trying to help you, you obviously want no help. I told you the answer to your question, how those were better options, I guess that facts were not good enough. Things like Accuracy and such, are yes, situational, but on DRG anything outside of Delve NMs you should never have a problem hitting, you know what you do for those NMs? Change things up a little bit, get out some real accuracy food, not a lackluster DD food like Carbonara which I don't even understand why you used in the first place. But whatever, just keep on being subpar, keep on thinking you are doing so well at this game, because I did try to help, I presented options and facts of why they are better, and when they are better, but rather than accept them, you argue they are not. Thank you for wasting my time making me think there was the slightest hope of making you perform better by giving you accurate information when you asked for it, I hope maybe sometime you will become more accepting of facts, and stop thinking its all just 'hypothetical math' so that you can truly improve, but I give up on helping, as I do not wish to carry on yet another pointless derailment.
This is my Opinion, not fact, but the way I see it from my point of View.
I have to agree with Umichi, yet I was beginning to think I was a loner. Math and mechanics does not define the players skill and experiance. Maybe it can provide you information on a limited aspect of what's being defined but do know these calculations can be changed on muliple factors. While its great to have capped gear such as Cure Potency 50%. What's the point of utilizing something everytime if the situation doesn't require it? Especially if it can cause a conflict in the thing you are doing? So if 50% cure potency helps you conserve mp but you need a different gear set such as store TP/Haste to compliment your ability to raise TP on a weapon and had to switch over to Magian Arka IV just to gain 10% more Cure potency to reach 50% cap, you are willing to cancel out your goal or raising TP for that 10%?
Limited macro ability also cannot allow you to set every game play action for every single move.
Refresh Idle is good, but then you are sacrificing slots in the equipment list that could change the purpose you are trying to accomplish. If you are a mage standing close to DDs all the time Occassionally receiving damage, would you rather wear Refresh Idle for the sake of keeping up MP so you can switch over to Cure Potency 50% to heal yourself? Or Just wear -PDT gear to lower the amount of damage taken while having Regen V up and let the Regen handle the job rather than spend extra effort and time switching sets and curing yourself?
Then again if Regen V was used on both examples. The person switching sets using Cure Potency 50% spends more time and effort and MP on doing 2 tasks than the person who wore -PDT and let the Regen do the job. And if the damage wasn't that bad, then you switched over to conserve MP for max cure potency for what reason? Because its faster? Throw in paralyze and then the situation will change on both examples because of time. We can't predict if both persons will be able to remove the buff or become stalled.
And this is where people can overook Skills and Experiance only relying on Mathematics and Mechanics. Unless you are genius and know every single answer to every single aspect of gameplay using math and mechanics then a genius would also know that Skills and experiance plays an important roll too because unless you are a mind reader, you cannot predict the outcome of every single detail and situation in battle.
I believe relying only on Mathematics and Mechanics hurts those who use it to map out their game play. To me it sounds like a robot following instructions. Rather than have any personality in the way a robot performs, ignoring various options to deal with multiple situations all because it follows only what is considered best through statistics is no fun at all. Which can lead to not using several of the functions is has available because its a waste of time compared to what their calculations proves to be better. Unless you are Genius Robot programmed to know every answer to every problem, I see many players who only know the details on a few things but not all and try to argue with others as if they did and this is where conflicts happen between people.
You are free to debate, but that's just my opinion. Nothing fact, but my take on how I see it.
And before writing all of the above I learned this through Experience. I'm horrible when it comes to math.
I really envy your optimism and hope for a better tomorrow, But what you're asking for here is so impractical for a human it feels like it could be the ending of a "Friendship solves everything" episode of Yu-Gi-Oh or Naruto.
FFXI, hell the world, Isn't like what you're suggesting. There's a right way, couple "It'll get the job done", then theres hundreds of wrong ways, and in FFXI and life, If you do it "It'll get the job done" way, those who value "Doing it right the first time" are less likely to do it with you, you see what I'm saying?
I understand the mindframe of subbing WHM in hopes your heals can assist in keeping people alive, But you seem to, while throwing us needing to understand, thoroughly not understand how FFXI Works and how the playerbase see's things Your playstyle isn't more attuned to Alliances than it is Parties, your playstyle is tuned to exp parties circa 2004-5 and No ones going back to that, ever.
So yes, I get the idea of wanting to say, have -Na spells, or being able cure with your wyvern, and so forth, a more support friendly role that DRG/WHM used to be able to kinda fill... But you need to understand that yes, thats terrible. Having only 14% haste in your Melee set is also terrible. If you did read my last paragraph, You'll understand If you chose to continue this way I won't mind, You play how you want to play and thats all there is to it, But whats not questionable, whats not debateable, is your playstyle is not getting you any long term invites from respectable or successful players.
You probably play a decent DRG/WHM, But I can show you a DRG/SAM with top tier gear, who switches to /WHM, and he'll instantly be better then you even if he's never touched /WHM before. Because he's got better gear and can bring more to the table than you will, This is the sad truth of FFXI. Its not opinion, its not conjecture, its fact... DRG is a DD, and while it can clearly cover a DD/Healing standpoint, its really just an insult to your Healers that you think they can't handle it, and no ones going to invite a 14% Haste DRG/WHM who full times 1 set of armor.
Its not that I don't get your way of thinking, that you believe DRG/WHM brings more flexibility to the alliance, But honestly if they wanted a DDhealer they've of invited a good DNC, not a DRG/WHM. Truthfully, You could probably pull off DRG/WHM if you had good sets for everything, TP, WS, etc, But you don't, so yes, Umichi, while i'm very sorry for offending you here, your playstyle, your gear sets, all of it is very sub par and dysfunctional in the FFXI universe. It make work in your vacuum of an area because its all you know, but in alliance, party, and situations circa 2013, This playstyle is not wanted or even needed. Even if we didn't "Zerg" everything, again, a good DNC > DRG/WHM any day of the week as a Frontline DD/Healer.
Do i wish it was different? yes, I wish this game was made so that competency could win events and not just gear/job selection, I wish ingenuity and strategy was rewarded more, but its not... Its about Gear, its about the right job, and the pompous rule endgame, its a sad state of affairs but its the cold reality we live in. We either adapt, deal with being called mediocre/gimp, or quit. I chose the last option, but there's always hope for you.
It is troubling depending on how much leeway they give when going for optimal. Where do they set the cutoff for what jobs will be allowed? If for arguments sake a WAR can do 10K damage to a boss, will they still take a DRG if it will only do 9K in the same amount of time? Or will those players be so worried about efficiency that bringing a drg instead of war will add an extra minute or two to the fight and therefore be unacceptable.
Yes they will still take a DRG, because DRG has Angon and bosses shift between being weak to the four different damage types (Magic, Blunt, Slashing, Piercing).
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Do i wish it was different? yes, I wish this game was made so that competency could win events and not just gear/job selection, I wish ingenuity and strategy was rewarded more, but its not... Its about Gear, its about the right job, and the pompous rule endgame, its a sad state of affairs but its the cold reality we live in. We either adapt, deal with being called mediocre/gimp, or quit. I chose the last option, but there's always hope for you
It still is and can be based on both skill and gear.... If you want things to be different you yourself have to make the change... but don't be telling me I'm "Bad" because it goes against the conventional thinking.
Lol don't worry Umichi, not everyone is like us. I mean some people can't understand that we like all types of music, love eating different types of food and don't look at the label of how many calories or carbs are in it or whether its good or bad but the fact that we like it and our experience tells us when it's best not to eat too much rather than someone tell us what we already know and make our own decisions to our liking.
What you are mistaking is that they aren't against your tastes which is what you listed what they are against is your belief that sub-optimal play is worth the trouble to bring to an event that takes up OTHER people's time and thus chancing a larger percent by bringing in you because its different.
You(not specifically Daemon or Umichi just those who follow their philosophy) see it as taste, we(by we I mean the hardcore player base) see it as effectiveness. You might see using a gungnir(for the sake of arguing its 99) is worth bringing to a delve mega boss fight over the Delve boss polearm for that 10%(maybe less) chance at def down that overwrites angon. We see it as being as irrational as headbutting a brick wall. People may not see eye to eye on small differences but when you advertise doing things that will waste their time and will ultimately gain them no recognition in worth for joining the endgame scene we feel the need to call out on such practice as it may lead them to despairing on them not being able to "do anything" because they spent too much time on something that held no worth to the playerbase to begin with.
Imagine this I want to become a CEO of a construction firm and thus go to college for the qualifications but instead of making connections and devoting myself strickly to study I am unable to achieve my goal because I spent too much time on something that had some worth but did not adhere to what was really important to my peers.
This is the disconnect. Yes this is a game but realize not everyone has all the time in the world to humor people they have no attachment too when considering high end events that can make or break a LS's morale.
There's more ways to beat a boss than the typical setups I've seen in the majority of the NA parties I've been in. In JP parties I've seen some odd setups that make you turn around and think how the heck was it possible and they've proven to me that it doesn't matter what statistics, mechanics and math you follow, you need skills, experience, organization, focus, teamwork, strategy, backup plan, a lot of qualities that I see are missing from those who only follow math, statistics and mechanics while that may work for some people, Both Umichi and I are saying that limiting yourself by ignoring other abilities over what others think is proven to be the most effective way on paper does not mean this is the only way to win. Gear really doesn't play for you. It's how you use the gear through strategy that makes the difference. Whether you have the best or not, experience and skill is important. Gear is a plus.
Make use with what you have and not what you don't rather than demand those to have only what you want.
Its not that what you are thinking is unconventional, its that what you are thinking is, well, stupid. Holding back damage so a subpar job can tank, intentionally gimping damage with /WHM in any party which already has a WHM instead of letting the WHM do its job, using terrible food instead of proper food even when proper food is cheaper, and failing to acknowledge the power of proper swaps and putting them to use correctly. These are the reasons, your method of thinking matters not one bit to me, or anyone else here I'm sure, but the fact you do all of these things which make no sense to any high end player, and then attempting to say why its fine, or labeling it under 'play style' is nothing more than meaninglessly annoying to me. I dealt with my GF throwing up the same arguments as you are when I fought with her about gear swaps & macros for a long time, and since that's the case, I am going to guess your as stubborn and set in your ways thinking your right. If that's how you are, so be it, continue to do whatever you want and be worse off for it, but do not mistake the real reason people say your bad, I at least, do no say your bad because of your way of thinking, but the things you say & do are completely foolish for any player to do, and to just close your eyes and pretend your right about things is doing nothing but harm to your abilities in game.
First on the issue of the Instant Protect Scrolls. Normal duration Protect 3 items, that do not have multiple charges or stack, is a bit absurd. For a couple of reasons, cost effectiveness compared to Field Manual buffs, and even paying others to cast them on you, and that is not even mentioning the passing good samaritan mages that will toss out some buffs when passing by in the field, the other big reason is inventory space it just is not worth taking up an inventory slot for a 1 shot short duration buff outside of very specific situations. Now I can see a few uses for the instant scrolls, but those are rather limited and involve needing to sub something without access to the spells, such as NM camping, BCNM style fights that wipe buffs, and limit fights like Maat.
On to the tangential DRG stuff now.
DRG/mage has its uses in groups, and that is usually in low man situations like duoing or trioing, or events like Nyzul Isle where group has to be fairly split up and the self sufficiency would make things easier. However, in most full group or alliance events, should be using /war or /sam, along with a few other situational ones like /thf, and that is because they perform much better at DRG's primary role of being a low enmity DD, least that is the role I have always seen DRG fitting in as. DRG just also has the option of becoming a low maintenance/light support healing DD as well when needed based on its subjob. Key thing is knowing when and why to use specific subjobs with DRG.
For gear swaps, I don't agree with the mentality of having to swap all but ones weapon for every ability and weapon skill, and that is because of the built in limitations of the games native macros. Though I do use gear swaps where it makes sense and doesn't overly cram my inventory. Some examples, swapping int/mnd rings for spell casting, Drg AF boots for old jumps, Elemental belts/gorgets for weaponskills. Another thing I like to do is have alternates for some pieces of equipment based off of my food choices and subjob, which at 75cap on DRG was Sole Sushi and Carbonara. I would start in +Acc gear and no food for the mobs would be fighting to find out which food I would get more benefit out of with available buffs applied. If I had to use Sushi, I would swap as much of my acc gear as I could to attack related gear, and then adjust in additional Acc if needed. Now as a DRG, if you are fighting something that needs both Acc food and gear to reach a reasonable hit rate, every DD is going to be having problems hitting or there is something wrong going on. If I had some of the best attack gear available I would work in the other direction, but still adjusting towards one point, frequently landing consistently high damage, which is what all DD's should strive towards along with not getting killed while doing said damage.
What I don't understand is, why does it matter so much to the point that others have to criticize? I mean don't get me wrong I understand your point. If it was T5 bosses where having Max skill STILL doesn't suffice and require you to have other people to help you not miss I can understand.
Regardless of who deals damage as a DD, only 1 person is going to out damage everyone.
The other day I joined a Tax'et party. At 1 moment I ran out of MP spending so much time curing WHM (and yes 50% cure potency) who stood too close range with no -PDT and took AOE damage. The Dragoon in my party used pet to cure and it did make a difference.
Not a godly difference but enough to appreciate.
But look at the situation. This is only 1 person...
Now think about how it would be if 18 people chipped in and helped each other with massive team work? But how can they when hybrid aren't welcome and everyone is strict to playing certain roll in party?
Yet I don't see this often because the way NA parties favor only the best and leave out several unique jobs that could change the way the party plays.
4 random parties I've join are so fixed on having 3 bards and 2 corsair... Really? It's so messy that the bards use soul voice and a couple minutes later pop NM. So unorganized. Then song wears off... No one even puts songs back up... Really??
So at end game Im failing to understand why parties are created this way.
All for the purpose of having 6 songs up? How many stat buffs does Fenrir give as 1 job vs 3 bards?
Unless...
This is the result of never partying with different jobs because people base judgement on numbers and what they think is the best. Instead of trying other things.
Or... They just don't know the potential of every job and only stick with what they know or think works from watching others make their party setups.
I've seen JP parties do so many unique setups and realize. There more than 1 way to kill a boss. Regardless of the jobs you have it can still be done.
Now think back when we all started the game. We didn't know statistics, mechanics, numbers. We just leveled up, teamed up , went for it and if we died, we tried to figure out other ways to fight until we won. Not even caring about stats.
But because you all know gear, stats, numbers, statistics, parsing, gear set listing online, only the best and nothing less.. Your way of thinking has been altered. I would have thought at 99 people would have many different strategies like you see several jobs post different testimonies of different jobs and setup explaining that its possible to do it different ways..
One thing I love about my JP LS family. They don't care what job or sub you play. Or if we even lose. As long as we have fun. That's all that matters. Why? It's a video game.
That 'correctly' of course implicitly infers you have to use a TOS-breaking third-party app, as I expect 99% of the min/maxers in this thread do, because most of the swapping stuff I read about, players claiming to have a full gear set for nearly every WS they can use, clearly aren't using the game's 'limited by design' macro system to do it.
Sad to say I fall into the 1% of the 99% then. I never use 3rd party software for anything. And yes macro suxs. I need to use 3 slots in order to macro a full entire set. And when you are switching at a moment with only a few seconds like casting a Tier 4 Blackmage spell and then switch over to MAB set during cast, sometimes not all pieces will change. New elemental update is going to make Spellcasting faster so this is going to be another issue. Nuking without even seeing the graphics of the spell because it went off too fast before your sprite reloads.
Horrible in my opinion and yet it would be tempting to use a 3rd party software to fix this obstacle, Im just one of those who believe in playing the way the game was designed regardless.
Nope, correctly meaning at least swapping 5 pieces with a macro and then 5 back, he said he swaps a belt, that's not really swapping anything. Besides that, do you know how easily you can make a set of macros for full scale swaps without windower? Simple. You make 5 lines be gear swaps for the first 2 macros you make every line a piece of gear except the last one, which changes your page to the next page, then on the 3rd, you put the WS right before the page swap, then you put 3 more macros which put you in TP gear again. Yes, it takes 6 pages, and is less effective, if you play with a keyboard, you can literally do this all in a matter of 2 seconds by holding down CTRL & hitting the number for the WS 6 times, you have to have a little delay in the middle, but its possible to do. Does it take Windower? No, is it more annoying? Yes, but is it possible? Also, yes, so to say it takes a 3PP to do, no, that's wrong, it doesn't, I have met a few people who do full swaps without the use of windower. If you want to that that 1 step further, you can use multiple books for a job, and cut it down to 5 macros instead of 6, for each swap. Then you can have half of a book with enough macros for 40 actions in total, and then a macro at the end of your page, on 0, which takes you to your 'home page' which is a book or page that displays all possible books or pages for that job, then use macros there to send you to the right page. This idea comes from a friend who does use Windower, but he uses this for his SCH, so he has 1 page with all of his different types of macros on it, which send him wherever in his book he needs to go for the situation. Its very effective, and I assume a player without Windower can do the same to simulate better swaps & such as though Windower were involved, without actually breaking the TOS.
[QUOTE] you can't compare cost effectiveness to field manuals as they are not readily available all around the gaming world.. but if you wanna compare grabbing your first tabs for a protect when your just starting out takes just about as long as running to the nearest biouvac and back again for the points for a protect scroll, and tabs later on take mayhap a bit longer longer as you have to find mobs that rank EP (or is it DC?) and that requires even more traveling ^^
I don't think these scrolls were intended for your everyday use albiet they can be if a person puts the time in to invest in a bayld stock
[QUOTE=Umichi;452726]You can compare them, main differences between them is portability, travel time, effect, and resource cost. If you do any XPing outside of Abyssea prior to 99 tabs are really easy to accumulate. The instant scrolls are not readily available for obtainment either, difference here is can delay activation of them until in the area you need them for. It only takes EPs to count for pages, and there are numerous pages that involve EPs at 99, there are even a few with ones using T mobs, and those pages grant an average of around 150 tabs for the first completion. Really though, most people are not going to go out of their way to obtain GoV buffs or instant scrolls for protect/shell unless they are doing very specific events solo, and at those times I think they are going to opt for the stronger version the Books grant instead of a scroll unless the event wipes buffs on entry.Quote:
you can't compare cost effectiveness to field manuals as they are not readily available all around the gaming world.. but if you wanna compare grabbing your first tabs for a protect when your just starting out takes just about as long as running to the nearest biouvac and back again for the points for a protect scroll, and tabs later on take mayhap a bit longer longer as you have to find mobs that rank EP (or is it DC?) and that requires even more traveling ^^
I don't think these scrolls were intended for your everyday use albiet they can be if a person puts the time in to invest in a bayld stock
There is a reason that warp/RR scroll were lowered in price drasticly before ppl really started useing them...
Due to the fact that you can get a warp directly from the same book that you're buying your protect buff from, you can be just about anywhere in Vana'Diel within 5 mins of obtaining protect buff from GoV. Personally If I need protect for a solo event, I'll either grab a scroll of instant warp from NPC in Jeuno then head out to use FoV, or I'll OP warp to Qufim, zone into delkfutts and get it there, then use book warp back to adoulin. From adoulin you cna either warp to most areas in Adoulin, or back to Jeuno, or if it's really obscure, to a waypoint throughout the older areas.
If you warped to Jeuno, you can then run out to Rolanberry fields and VW warp to wherever you wanted to be, though if doing this, you should have got book protect before using VW warp anyway.
Pre-VW, it took a while to get to a lot of places. Now, it doesn't. Book pro/shell are your friends. Scrolls are only useful if your event will last longer than 30 mins and there's not another book where you're going.
However, scrolls are still way over-priced.