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ok, my take, it's a little from both sides here. I don't think SE needs to increase enmity from pet damage, I just think they need to turn it on. i.e. If a sam did 2k damage in 5 non-TP hits he would have the enmity that doing 2k damage brings, but if my hippo pet does 2k damage in 7-9 non-TP hits he's apparently getting no enmity, and that ain't right. I understand the sam should have the hate, he did more damage faster, ducking fuh! But by the same token, if we get rid of the sam and I wade in and do 800 damage in the same time my pet did 2k (I'm an elf, I have issues hitting the ground when I drop dead) as far as I and logic are concerned my pet should be 1200 damage-generated enmity ahead, he isn't. That's a screw-up.
If a pet is part of our job's actions output by design (and it is, we aren't called pet jobs for nothing), then all of our damage should count. Now, I understand enmity with spells, JA, or maliciously munching Doritos in a mobs view is all calculated differently, it should nonetheless scale. It doesn't. This is a screw-up.
What is happening right now seems basically just an homage to all those bandwagon pet players that have never learned how to play the jobs, who solely throw a pet at prey and then basically stand there and watch. Long-time players who have always known how to do some moderate DD beside their pets are being penalized by the entire play mechanic that has been in place for about 10 years being invalidated. Now, I'm all in favor of the occasional job tweak, but trashing the entire concept of the job itself down to the inception level? And given the time-lines on adjustments recently this will probably remain the play mechanic pet jobbers are stuck with for about 2 years, at which point it's 50/50% on whether they'll fix it or just say we're all used to it by now and do nothing.
I'm sorry, I didn't spend all those game hours getting this good at playing beast to be told that from this day forth it's better to just mail it in-forever. Considering the game freezing issues and the making jug use mandatory I had already pretty much stopped playing my bst unless I was feeling nostalgic and didn't care about winning (losing because I'll freeze, lose pet and come back after restart to find myself dead at random intervals of 26-90 minutes). Now even that is gone. And since beast is-and always has been-my main job and 1st love in the game I ain't happy.
So, I'd like a definitive statement from SE. ARE we supposed to just mail it in from this day forth? Or on what date and time will enmity be resolved so that pets count in the calculation? and on what date and time can we expect our refunds for content ID charges collected under false pretenses should those enmity adjustments fail to occur?
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Just looking at some of these, Okiput did confirm that developers are planning to adjust avatars; now regarding other pet jobs BST is going to probably just get flat damage increases, and SMN they are going to adjust (which my guess is they'll increase the awful damage that we're stuck with right now), NurseryNazuna is feeling a bit sheepish ; ; so YAYYYYYYYYYYYYYYYYYYY Upgrade ^^
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I noticed the throw a bunch of smns at a mob strat being used in Wildskeeper Reive a lot. I see a PLD holdling the boss with whm and support jobs while people put their avatars and BP it. Everyone else seems to be just running around killing adds on other jobs.