Quoting myself because they're getting lost in teh storm.
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No need to quote yourself. I love these abilities. Btw, after reading these posts, I'm down with adding a ton of new content if atall possible. New jobs, abilities, areas, quests, missions (Expansions can only add missions, I know.), endgame event areas, all the things that keeps making an MMO a bigger and better world.
Here's my version:
Job Name: Engineer
Combat Skill Ranks:
Gunblade - A
Great Gunblade - B+
Evasion - D
Parry - B
Shield - C+
Job Traits:
10-Accuracy Bonus
20-Attack Bonus
35-Accuracy Bonus II
50-Resist Amnesia
75-Resist Amnesia II
80-Tinkerer (Junction and charge abilities have increased accuracy.)
Job Abilities:
Trigger
Level 1, Recast: 10 seconds.
Effect: You expend gunblade ammo to gain an additional effect to your next melee attack. (This includes Junction abilities.)
Junction
Level 5, Recast: 1 minute.
Effect: Use a special melee attack that has an additional effect based on which Junction you use. Expends ammo. (from a list of abilities. Base accuracy of added effect is the same as accuracy to hit. +10 accuracy with "Tinkerer" trait.)
List: 5-Blind, 10-Weaken (attack down), 15-Paralyze, 20-Bind, 25-Slow, 30-Silence, 35-Unbalance (defense down), 40-Gravity, 45-Venom (what do you mean by venom? Is this poison?), 50-Stun, 55-Dispel, 60-Dumbfound (magic attack down), 65-Stagger (TP loss)
Draw
Level 15, Recast: Depends on Draw used.
Effect: Gain an effect from an enemy and use it immediately on your party or the enemy, depending on Draw used.
15-HP, Recast: 45 seconds. Effect: Draw HP from the enemy and split it amongst your party.
30-MP, Recast: 45 seconds. Effect: Draw MP from the enemy and split it amongst your party.
45-TP, Recast: 75 seconds. Effect: Draw TP from the enemy and split it amongst your party.
60-Defense, Recast: 60 seconds. Effect: Draw some defense from the target and split it amongst your party. (Gives Def Down effect to target, and gives Def Bonus effect to pt members for 1/6th, 1/5th, 1/4th, 1/3rd, or half the amount, depending on how many people are in your pt. Half is also if you're solo.)
75-Status, Recast: 90 seconds. Effect: Draw a positive status effect from the target, then give the status effect to your party. (Status effects stealable are the same as enhancement spells whm can cast. Other effects cannot be stolen.)
90-Elemental, Recast: 120 seconds. Effect: Draw the target's element, then use it as an attack on the target. (Attack is a magic attack, using intelligence as the attack plus the user's attack stat.)
Charge
Level 20, Recast: 2 minutes.
Effect: Give a beneficial effect to the entire party. Duration: 3 minutes. (Two Charge effects may stack.)
20-Aim (Accuracy bonus), 30-Critical (Critical damage up), 40-Attack (Attack bonus), 50-Guard (Defense bonus), 60-Accelerate (Attack speed bonus), 70-Pressure (Critical hit rate up), 80-Aura (Store TP bonus), 90-Flash (Double attack bonus)
venom is just a strong poison
i like how you thought out some names for the abilities and gave out descriptions too. i was too lazy to do it myself. two types of gunblades seems rather interesting, would dual wielding gunblades give you double trigger?
i think you and i will always disagree with the name of the job =p. perhaps GBS and ENG should be made
That still sounds like it would step on the feet of BRD and COR. It basically uses the visceral points of a brd/cor, while remaining another dime a dozen melee DD. These jobs are already fairly uncommonly played these days, it would only further their extinction. Furthermore, how can you expect this job to do anything without a party with the crazy low evasion, parry, and shield you've given it? Parry is far too difficult to level, and even then it hardly makes a difference. Is this job going to wear heavy armor and absorb damage like a sponge? Because then you would be stepping in PLD territory, and they are having a hard enough time trying to get things done as is, (they can do sword shield and 2h weapon as well, supporting, healing, and tanking etc.) What you need to do is flesh out the material so it becomes unique in its own sense rather than being just another dime a dozen DD trying to find a place to fit in, as being a jack of all trades but a master of none makes you nothing more than another PUP. What I'm trying to say is, this job sounds awful.
Oh my god... what is the obsession with gun blades?
i got a sudden flash of ideas. we can give the great gunblade high dmg and decent delay. plus the trigger JA lets you hit the monster from distance and you get tp out of it as well as the dmg boost. then at a later lvl we give the job a high trigger JA that pretty much does the same thing but better. oh and gunblades can deal both slashing and piercing dmg. oh and if we go with engineer, we can give them a dragon. a real big one, not a flimsy one, and since its an engineer, it would be a mechanical dragon.
well if you arent going to give out suggestion on this job, which i made for fun....... clearly ppl want new jobs, theres a bunch of discussions about it, so this is one i want and made ideas for.
yes these job threads come out in all the other FFXI forums spread across the internet, but this forum was made and is read by SE. how will SE see my idea if its not out there?
if you arent here to have fun with this job, you should go somewhere else
mentioning flaws isnt very constructive. why dont you give me your ideas on what to add to the job. or better yet, take the time and make your version of it.
Constructive criticism involves some form of solution presenting. Criticism without giving a possible solution aren't constructive, that's why criticism doesn't have constructive in it's definition and needs the adjective "constructive" put in front of it, to make it so.
and since im in super silly mood now
1hand version = gunblade
2hand version = shotgunblade
in a world that can lets you travel through time, or into an alternate universe, battle gods, and even has bio mechanical monsters (CoP). not to mention the past civilization of vanadiel had advanced technology and magic.
in a world that has both guns and swords, we cant put them together?
Oh, I was trying to veer it away from ffviii and into something new not done yet. Someone who uses various machinery. Like the Draw and Charge come from a key item that you get that's a machine, hence why I cut out the MP usage and added in longer delays. Along with gunblades and great gunblades, which are pretty much machines used as melee weapons.
Trigger consuming two ammo when you dual wield gunblades would be a good idea. Also, great gunblades are the two-handed version, while gunblades are the one-handed version. They will have low damage compared to their delay, but just enough so that using ammo with the Trigger command will make the user slightly above-par damage-wise. Meaning, the below-par is almost unnoticeable, and the above-par is almost unnoticeable, but the difference when you use Trigger between the two is very noticeable. Also added in shield skill so they're abit more versatile and have some options as to how they fight.
so would it be a Cervantes (soul edge) type gunblade rather then ff8 gunblade?
While I do love the Gunblade itself, I'd go more towards Solider being the class, and give them a self healing ability to self and nearby party members is is based on a timer as a last resort to healing.
Then make the Gunblade a usable weapon in the mix, while equipped you cannot equip items to ranged or ammo. It will have a short distance, in order to separate RNG and COR from them, possible 5 yalms or so.
Similar to ninjitsu, the ammo is "spell" based however requires the ammunition to be in the inventory. Soilders can only equip chain or light armor no plate (and definitely no subligar.) making them a damage dealing class however would not be able to tank as hard as WAR. I like the ammo's added effects that you all are talking about, however they are able to use all 1 handed weapons excluding rapiers. No native dual-weild trait, cannot equip shields.
I think one thing we're forgetting about is not just the extra "job" to throw in, but the content that would come with it. Story, skills, quests, ect.
That's my likeness. Don't exactly remember what his does, but if you mean added damage, then yes. And if you Boost and use Trigger (as ENG/MNK, not as MNK/ENG since you hafta be main ENG for Trigger) then you could be spamming a nice damage buff low levels, but couldn't dual wield the smaller gunblades like the cervantes comparison you made. (The job doesn't have a natural Dual Wield, so subjob retains importance on how the job is played.)
If you're going to go that far, list off a seperate job setup from the original poster like I did. I tweaked it to my liking, then reposted it here with the original poster's comment. I added Trigger, Tinkerer, adjusted how the abilities worked, removed various weapons from the list, added Great Gunblade and Shield, then posted it up. I'd personally like to see your version of a job setup.
Cervantes' gunblade was literally a gun as the hilt. so he could shoot and slash seperately
but i assume you mean this right?:
http://en.wikipedia.org/wiki/Pistol_sword
Quick! Everyone hit up King to draw us a gunblade! lol
The one I came up with, the 2handed version is like a greatsword with lower base damage but same delay, and you can spam Trigger, consuming ammo for +10 attack and maybe an additional effect, depending on ammo used, such as elemental damage like some weapons have naturally, or status effect, also similar to some weapons have naturally.
The 1handed version is like a regular sword, probably a xiphos-type sword with lower base damage but same delay, and you can again spam Trigger for the same +10 attack and additional effect, or, if dual wielded, expend two ammo for the +10 attack and additional effect with each weapon.
By the way, the ammo is planned to be cheap, since it's easier to consume than arrows, bolts, and bullets for ranger and cor. Maybe 10gil for the lvl 1 ammo, 990 for a stack, 20 gil for the smaller status effect ammo, 30 gil for the added elemental damage ammo, 100 gil for enfeebling ammo (like str down, vit down, int down, agi down, etc.). If that doesn't sound TOO cheap, that's what I'd go for.