This means no Phoenix with raisega!
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This, so much THIS!
What with the silly 'freeze in place till the animation stops' limitation of the graphics engine, together with the idiotic collision detection .. they removed that from XIV, can't we get it removed from XI too??? .. we need something to prevent an insta-gib when trying to get back up.
I agree with the comments about the temporary invincibility, at least for the duration of the animation.
Inb4 "That's why Arise has RRIII effect!".
Also about the weakened removing argument, what about Reviviscence? Make it a 99 thing based on Healing Magic or something or even part of those "second 2h abilities" SE was talking about time ago. Or I guess Benediction would do too.
I see one minor issue (to the development team it will probably be the reason why they won't do it :\)
If you are invincible from all damage for 5, 10, 15 sec after getting up, it can cause abuse. If you die in a field of something that aggros and you get up, you'll have enough time to run out of range and die safely so you can get raised up. It sounds like a cool thing, but I don't agree with it.
I don't think it would be possible to make 5+ people zombie it and invincible tank it, can't think of any way that could be done, so that isn't an issue... I think.
The only way it could work without abuse I think is if it's not a set time, rather when you are locked in place. I'm sure they could tie it together with the bound-like status. If that was possible then yea, I would agree with it. Just not a specified timer.
With tomorrow’s test server update, it will be possible to cast Arise. Please be sure to check out the recast time, MP cost, etc.
There have been some requests asking to make characters that have just been revived invincible for a short time. Not just for Arise, but as an adjustment to Raise overall, we will try and see whether or not we can eliminate the damage from AoE attacks during the raise animation. In other words, we need to confirm whether it is possible. This will take some time and it is very possible that the result is that it is not possible, so we appreciate your understanding if this turns out to be the case.
All you have to do is make raise give a 10 second long buff that makes us not take any damage but also can't do anything to the target, similar to Ballista's "Preparing for Battle" effect. Let us be able to cancel the effect earlier if we want.
if this post is not in the right place please forgive me, but was there a reason(s) why we will not get Reviviscence. i just think that it would be awesome to hear an answer on this. ofc it would be even more if it was able to implemented to whms
Araise > Arise.
Thank You
I suppose if the invincible during raise animation doesn't work out, could a Draw-In to the caster work?
Can you also see if the devs will make the character not lock up after being raised... it's very annoying to have to sit there and be raised, get cured, then put away your weapons...
I'm thinking a 9999 hp stoneskin effect on raise that last 10 seconds or untill you take action on an enemy before the time is up would do the trick. Honestly, If you're taking that much damage then raise is the least of your problems. Don't forget statuses can still hit and kill after effect wears.
Considering how easy Gil is to earn these days, the worst that could happen is that the spell is super expensive. You'll still be able to get it.
If anything, add a 5-10 second invincible timer upon Reraising. Usually you die fighting, so when you reraise first thing you do is unsheating your weapon and you arent allowed to move at all. In that scenario getting hit by AoE send you back flying to the ground in most cases achieving nothing. considering fanatics/fools drink i would say it is indeed quite possible to include and would be most welcome.
It's a common theme of FF to mistranslate a few files here and there... nothing to worry about.
Just wait until you find out that Arise is self-cast only. :P
While we're at it, can we add this spell to a realistic priced (50-100k) npc like has happened in the past /cough Auspice, etc... 30+m for a raising spell is ludicrous, regardless of how easy gil is to make these days. lol Or maybe even a teleport-type quest?
I know it's far too late for this, but I'll add it as a hypothetical for you...
"What if all the job-unique spells (teleports, Super Riases, AM, etc) were quest only Rare/Ex scrolls? Maybe give them a 5% drop rate just to be silly..."
Here's an idea, if Arise is used on a double weak character, it should grant a short immunity to damage. This could make things much more stable and efficient. The double weakness still makes most jobs useless but at least they can actually get a chance to get away from AOE before being on the floor again. The duration should be no longer than 10-15 seconds depending on possible future gear choices.
another consideration for the short duration, would be how this idea could be exploited by Mijin Gakure but I wouldn't think it could be because a character would have to flag as double weak in order for the immunity effect to kick in. Anyways, that's both of my 2 cents on this for now^^
A short immunity would be nice for all raise effects, but I doubt it will ever happen.