they want you to play ff14. guess what? it is still very boring.
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they want you to play ff14. guess what? it is still very boring.
It's a damned if you do, damned if you don't situation. No matter what SE does there is going to be player rage against them. They could make the weapons OMFG "hard" to obtain, then the people who want status have something to be happy about but most relic holders will be pissed off. They could make them easy to obtain, but then the people who are status are pissed and moaning, most relic holders are happy but complain that it's "too easy". SE opted to do both, create one trial that's relatively easy such that a majority of players can obtain it. It has good stats and resembles the final version of their weapon. They also created an "upgrade" stage to it that has no additional stats and a weak aoe effect. It's ridiculously time consuming to obtain, but once obtained it'll be shiny and immediately noticeable, it'll make the status seekers happy. The only people pissed now are the ones that would be pissed no matter what SE does, just gotta filter them out.
Don't be ridiculous. Relics would not have been a capstone if they weren't the best weapons so they were still done for performance. If they weren't done for performance then Aegis Mandau Apoc Gjallarhorn and Amano wouldn't have been the most popular weapons by a huge margin. And, while technically correct, saying you aren't complete without doing the glow stage and acting like it's some huge slap in the face is really really over dramatic.
Would be fun as hell if the afterglow weapons lagged people (like the telepoints and confluxes) to the point that the owners would be prohibited to use these weapons by their LS fellows.
Yo, dawg. I heard you like to finish relics so we put a trial on your finished relic so you can finish your finished relic.
I can totally understand the dev's thinking behind the move, but the implementation, like most things in the game have always been, is positively mind boggling. The level 99 weapon is considered "finished"? That's a funny definition of the word "finished" considering the weapon can still be upgraded, even if the upgrade is an absolutely minute AOE effect. An upgrade is an upgrade and either way, you're still dangling a carrot in front of players. An extremely small, possibly moldy carrot that considering the amount of work to get it should be completely ignored, but a carrot nonetheless.
I have no doubt that -someone- out there is going to attempt to complete this trial but the principle of the matter still completely irks me. The amount of work to get to that true completionist's pinnacle has not been thought out in the slightest, and I feel sorry for the LS ultimately shoehorned into undertaking the task for their leader.
I am never going to say these trials should be easy, but you should not be designing these trials around LS sized events where only one person reaps rewards when the majority of weapons are soloed/lowmanned these days. I'll take a damn good challenge to get my afterglow, sure. Make me defeat some kind of HNM akin to the final Mythic fight. Make me go through some kind of storyline. Give me something that only a group of relic holders can achieve together at the same time.
Don't make me have to drag 17 other unlucky saps to Dynamis-Xarcabard and ZNM events for the next several years for almost nothing in return. Why must they shoulder all that burden, also?
Someone's already mathed it out - I can make several emps, mythics and relics to 99 in the time it'd take to get one Afterglow. I'd take the former over the latter anyday, and I can't believe the dev team legitimately believe this is good game design in this day and age.
This seems like a bet to me - someone's just curious enough to know if there are people out there retarded or commited enough to pull something like this off and there's some money riding on it, lol.
I think I'm more likely to point and laugh at anyone who actually does get a glow effect on their weapon.
Wait...what?
I don't know what you're talking about, but I finished my final weapon for the sake of performance. I mean, being a PLD, I kinda had to in order to progress in my performance.
Sure, it's an achievement and all, but I don't see people making the less useful R/M/E just for the sake of saying they have it.
I personally thing they should take away the sphere effect that it gives to party members, and add that too the first trial.
The second trial should give nothing but a cool looking effect.
The trial is virtually impossible to complete, and attempting it will inevitably lead to woe and misery. The reward should be so bad that no one will ever do it.
Do they have a name for your condition?
Wow can people learn to stop complaining? Christ, SE gives us pretty much exactly what we want, which is accessible trials for "final form" ultimate weapons... Think before you post please. We want the developers to get useful feedback not "I dont think SE is using their resources efficiently". Go start your own gaming company if you think you can do better...Quote:
Just seems kinda silly to be honest. Would of rather that time, money, and manpower been spent on something more productive than that
Did you forget to take your meds? I can understand if that post was made in a non-optimal mental condition.
If on the other hand you were actually being serious ... wow ... wtf over.
Aegis was ~THE~ best shield for PLD in the game period. It allowed a PLD to do things that no non-Aegis PLD could do and has since become the defining tanking tool of PLD. Until the creation of brOchain an Aegis PLD was the highest tier tank on super hard HNMs. Of course now there really isn't many things that require a PLD to tank. Technically all the end tier VWNM's would "require" an Aegis / OChain PLD to tank them had fanatics and proc spam not existed. Of course SE might be fixing that shortly, never can be sure with them.
Mandau is the highest DPS weapon in the game for those who can equip it, namely THF and RDM. Due to the nature of how fSTR dramatically favors lower delay weapons even off handed Mandau was a beastly weapon. Of course it has since fallen to the wayside as THF's tend to use twashtar's and RDM's got CDC. Prior to the introduction of Abyssea Evis spam with a Mandau was bad a$$, could go a stay further and do THF/WAR SATA Mercy Stroke for ridiculous one shot damage (same HNM fights you'd use that Aegis PLD on).
Wouldn't matter if you did. With the ignorance you've been spewing for the past several posts, we have no doubt you aren't a holder and just like talking out your ass.
Which is fine, it's the internet and all. Just don't expect anybody to actually take you seriously.
Masochism isn't something you would need to 'understand'; just take your cattleprod up the you-know-where like the rest of us and simply smile with tears coming out. To explain the 'benefits' of afterglow, you have to factor that each member actually HAS one Relic/Mythic/Empyrean in their possession already at 95. It's when each of these are at 99 with these effects that you see even a remote difference in ability. Humanly speaking, it is impossible to gather such a force of players that have these weapons to this point, and that is what SquareEnix, or rather the 'Old' Development Team desires. Those with nothing better to do with their lives or those using bots would be the ONLY ones willing to continue with this punishment. Yes, I'm flaming/trolling/bashing, but this is also the reality of the situation.
Again, YES, I'm flaming/trolling/bashing, but this is also the reality of the situation.
Of course, we don't know if this 'afterglow' effect has a moderate duration for practical use. If it only lasts 5 seconds at 300TP then there is no benefit to anyone in the middle of a heated battle. I'm not going to begin talking about possible miss rates or resistance rates, so I'll leave it to the reader's imagination.
To conclude, and to free others of my ranting, most have or will stop at 95 for their weapons. The 99s don't pack THAT much punch, and the afterglows simply aren't worth the pain unless you really like taking it up the wazoo for the team. Now, if you'll excuse me, I need to address an ISSUE I have with a certain spell...
You must have missed the official post about how these things will work but it answers pretty much all of your questions. http://forum.square-enix.com/ffxi/th...278#post261278
It seems the fears of SE not understanding what a reasonable trial for stage 1 is may have been justified. I'll wait for an official translation before I rage quit though.
It wouldn't be the first time someone has ragged all over every Relic/Emp thread on these forums pretending to have a Relic when they didn't.
It wouldn't even be the second, so excuse us for not really applying any credibility to you when you say things like "lol people made lots of Mandau and Aegis despite thf/pld suk so obviously it's for completion/epeen".
Maybe people made Mandaus and Aegis' because they were some of the best relative performance increases over non-relic counterparts. Nah. Can't be that.
(inb4 Amano/Apoc/Gjallar)
Seeing as how Atomic_Troll things Trashtar rapes Mandau, I'll lead to believe one of two things:
1-they dont have either weapon
2-they have a Trashtar and upset that its one of the few Emps that was never really more powerful than the relic counterpart (unless you're a dnc)
Greetings.
I have some additional information on enhancements to relic weapons, mythic weapons, and empyrean weapons.
The other day we announced that there would be two stages for enhancing these weapons via Trial of the Magians. During this week’s test server update we will be implementing these weapons as well adding the associated trials.
The items required to enhance the weapons are as listed below; however, the amount required is still being tested and adjusted so note that what is listed below is only temporary.
Also, along with the addition of the trials, we will be increasing the amount of zeni you receive when trading soulplates to the ZNM NPC Sanraku.
※There have been no changes to the previously announced adjustment plans.
- Stage 1 ※The number of items required for upgrade is temporary.
<table width="580" border="0" cellpadding="2" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="50%" align="center" class="th01" bgcolor="#a8d0d7">Weapon Classification</td><td width="50%" align="center" class="th01" bgcolor="#a8d0d7">Trial Information</td></tr><tr valign="middle" class="td01"><td bgcolor="#eaf2f3">Relic Weapons</td><td bgcolor="#eaf2f3">Trial: Retrieve a set quantity of the assigned item.<br>Objective: 20 Umbral Marrow</td></tr><tr valign="middle" class="td01"><td bgcolor="#f5fafb">Mythic Weapons</td><td bgcolor="#f5fafb"> Trial: Retrieve a set quantity of the assigned item. <br>Objective: 10 Mulcibar’s Scoria</td></tr><tr valign="middle" class="td01"><td bgcolor="#eaf2f3">Verethragna/Almace/Farsha/Redemption/Rhongomiant/Masamune/Gandiva/Daurdabla</td><td bgcolor="#eaf2f3"> Trial: Retrieve a set quantity of the assigned item. <br>Objective: 60 Riftcinder</td></tr><tr valign="middle" class="td01"><td bgcolor="#f5fafb">Twashtar/Caladbolg/Ukonvasara/Kannagi/Gambanteinn/Hvergelmir/Armageddon/Ochain</td><td bgcolor="#f5fafb"> Trial: Retrieve a set quantity of the assigned item. <br>Objective: 60 Riftdross</td></tr></table>
- Stage 2 ※The number of items required for upgrade is temporary.
<table width="580" border="0" cellpadding="2" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="50%" align="center" class="th01" bgcolor="#a8d0d7"> Weapon Classification </td><td width="50%" align="center" class="th01" bgcolor="#a8d0d7"> Trial Information </td></tr><tr valign="middle" class="td01"><td bgcolor="#eaf2f3">Relic Weapons</td><td bgcolor="#eaf2f3"> Trial: Retrieve a set quantity of the assigned item. <br>Objective: 1,000 Umbral Marrow</td></tr><tr valign="middle" class="td01"><td bgcolor="#f5fafb">Mythic Weapons</td><td bgcolor="#f5fafb"> Trial: Retrieve a set quantity of the assigned item. <br>Objective: 500 Mulcibar’s Scoria</td></tr><tr valign="middle" class="td01"><td bgcolor="#eaf2f3">Verethragna/Almace/Farsha/Redemption/Rhongomiant/Masamune/Gandiva/Daurdabla </td><td bgcolor="#eaf2f3"> Trial: Retrieve a set quantity of the assigned item. <br>Objective: 3,000 Riftcinder</td></tr><tr valign="middle" class="td01"><td bgcolor="#f5fafb">Twashtar/Caladbolg/Ukonvasara/Kannagi/Gambanteinn/Hvergelmir/Armageddon/Ochain </td><td bgcolor="#f5fafb"> Trial: Retrieve a set quantity of the assigned item. <br>Objective: 3,000 Riftdross</td></tr></table>
http://forum.square-enix.com/ffxi/th...-New-99-trials
Summary: We would vastly prefer Killshot-based trials.
I really hope that the dev team understands how much people have to sacrifice in order to do relic trials based on Arch Dynamis Lord. To be extremely generous, people are losing at least 1mil(Likely much more) every single ADL run they go for in order to help someone complete a weapon.
I would rather have 10000 kill shots.
There is no way in this day and age that I can drag a dozen or more people to do Arch-DL just for me. Imagine linkshells with dozens of relics. How much of an effort will it take to be fair to all participants?
As many have suggested, either take the number of drops down DRASTICALLY (and I mean maybe 2-3 at most) or change it from drops to kills.
This goes for PW too.
LOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@Camate Any way the Dev team can seriously make the trial for NQ upgrade just kills? They talk so much about how Voidwatch shouldn't be giving one person all the items and that they prefer to have there own box and then they turn right around and decide that you should give one person all the items in order to achieve 1 weapon.
Well anyways as an LS leader "The Dev Team" making my job insanely hard. Just about everyone in my LS has a relic these days and getting 20 per person is gonna take over years to achieve. Dyna itself is gonna be rough because everyone is not wanna go in to farm for 1 person for almost 3 weeks straight plus I'm gonna have to deal with people crying because we're not doing their 99 Relic weapon. It would be much easier to handle if kills were the final 99 Trail for the weapon.
As for Mythic's I absolutely hate the idea of farming up 10 PW's per person. That's still 20 PW's (since we have Ryunohige and Burtang) which still aren't easy to farm up can't even do 1 a day if we tried.
For Empy's I can't speak much since VW is always being done and is easily accessible to everyone with Conquest, Imperial Standing, and Allied Notes all being usable to obtain more Void Dust for Void Stones. Still though having kills for Empy weapons would be nice since drop rate for upgrade items is random.
Just curious, were there any delay changes on any of the weapons? Has anyone noticed any? Maybe it will be a last minute thing?Quote:
Stage 1
Possible upgrades will include damage,delay, and weapon skill damage along with other attributes.
The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.
*This content is not yet available on the test server.
60 Riftdross/cinder are really fine.
you can buy then and you should have gils for it if you have 95 empy.
10PW items is imo completely ok too since you can get more Zeni and there is not much mythics out there so its easier to actually divide supply for those who need it.
20ADL items is completely insane tho. There is MUCH too many relics out there and going to ADL involve loosing dynamis entry while going for PW involve just some time loss.
I can't believe after so many years I still haven't learned not to get my hopes up. There are so many glaring problems with these trials for relics and mythics.
Having both stage 1 and 2 trials require the same items is a very bad idea. How could anyone ever be expected to even start on stage 2 trials when 2 years later people are still collecting the same items to finish their stage 1?
Using item trials from NMs that require 18+ people to kill and produce, as far as we know, only one of those items, creates an unreasonable bottleneck even if the trials are reduced to 3-5 items. In their current state they are absolute lunacy. My LS for example would need to kill ADL 400+ times to finish our relics with the current requirement of 20 and even if lowered to 5 we would still need to kill him 100 times. By the time we are done with those there would be 5-10 new relics to complete
You may be holding on to the idea that people will form PUGs to finish these trials. You are 100% wrong. There is no desire to kill these NMs. Their drops are mostly useless. No one kills them now because they are outdated or have been pointless from day 1. Please don't assume that because 18 people that you play to test and develop your game are able to make these kills happen in a controlled setting that any single player would ever be able to put together a shout group for PW or ADL.
Basically, Stage 1 NEEDS to be changed to a kill trial and it would preferably be something that small groups of people could accomplish and it needs to be from content that people actually want to participate in. Old CoP zone boss kills or kills of timed NMs in xarcabard for relics. Odin kills or specific ZNMs for Mythics. You could even set it up like the first stages of empyreans where you are required to complete several smaller trials.
Kill ??? city NM 4 times > Kill ??? CoP NM 4 times > Kill ??? Xarc #1 NM 6 times > Kill ??? Xarc #2 NM 6 times.
That is a reasonable trial. These item trials will not accomplish the goal you set of "A majority of PCs finishing". Less than half, possibly far less than half, of relics and mythics will ever see 99 even if you lower the requirements.