Quote:
BSt used to be uniquely capable for crowd control... but that was around charm.. and not very practical now.
I would personally like to see charm come back into vogue for new events, and I would like to see it retro-actively added to old events. Granted, I don't play bst, but I'm observant enough to know they've been getting the shaft for a while. I remember the first time I entered Abyssea and was exploring, my first major thought was literally "Finally an endgame event where BSTs actually have mobs to charm." because I saw tigers and sheep and bunnies. Silly me.
The whole idea of entire families and zones of enemies being immune to charm is even more stupid than the idea of zones classified as "dungeons" being immune to chocobo mazurka. Granted, there are many mobs in the game which should be completely immune to charm. NMs? Sure. But EVERY GOOBBUE IN THE GAME? What was the reasoning behind that? And enemies charm players, so storyline-wise, it is clearly possible for beings of sufficient sentience to be charmed, so why are all beastmen outright immune? It should be examined as a matter of balance, not a matter of precident.
Well in order for crowd control to work, SE would have to encourage people to charm adds, instead of simply sleeping them, killing, or holding them in some far off distance. I've already toughed on this, but imagine fighting a mega boss NM that suddenly pops a "substantially weak" tiger NM that is charm-able. That's pretty much an instant win for BST, get a little more creative and give him some useful unique TP abilites and/or potent aoe-aura effects and your certain to see charm/guage/tame become useful again. SE is just being lazy, the BCNMs "Come into my parlor" and "Wings of Fury" are great examples of how charm can play a strategic role in serious battle content. There are a lot of things they could do with charmed pets, unlike jugs, you don't have to worry about a powerful charm pet breaking game balance in another zone/content area.