Only for the newer ones introduced in the future. e.g. harder fight = better drop rates.
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Originally Posted by Camate
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I see your point, and it makes a lot of sense but it's just not what I took from it at first read.
Either way as long as they make gear that actually beats out current gear, I won't care about T3Jeuno/Zilart, T4 cities anymore.
If not, iquit
Computers are perfectly able to handle true randomness. And pseudorandomness is not only "for all intents and purposes" indistinguishable from true randomness, it's completely indistinguishable for humans, that's implied by the definition of the word. So even if something is pseudorandom, it would have no correlation with patterns we read into it.
I'm very sure people are reading too much into this. It's random, and it just sucks. People tend to focus more on the flaws in a system, they notice a lack of drops more than on the actual drops. See the birthday problem, same thing.
Funny, that's not what they taught me throughout 4 years of a computer science major.Quote:
Computers are perfectly able to handle true randomness.
Yes, pseudo-random means we can't tell it from true randomness. But pseudo-random still != true random.
Yes, we could be reading too far into this, or maybe we're not. More data would help. I'm not about to conclusively declare one state or the other without good data.
If the topic title is any indication, people are very much noticing the drops just as much as the lack thereof.Quote:
they notice a lack of drops more than on the actual drops
Computers can (and do) use physical phenomena as seeds for pseudorandom algorithms, to generate true random numbers. There's even several internet-services that produce random numbers that you can use.
Just saying it doesn't matter in this context. If it's indistinguishable from true randomness for us, it can't be responsible for us seeing patterns in it.
Let me rephrase, people focus on the negative over the positive.
Camate, on the odd chance you read a thread you've already posted in.
Tell the devs their answer sucks.
I woke up with a crazy idea today:
What if Square Enix Incorporated would fix the loot system for Voidwatch?
I mean I like the fights, but as it stands, the loot system makes me feel like I'm being punished for being good at this game.
I read somewhere some person, who's alliance got Eleven Fajin Boots, but only Three People in that alliance got to wear them because the loot system didn't allow for any kind of sharing, and worse yet, the system makes it extremely insulting and/or painful to watch Eight Wasted, highly prized drops that would otherwise benefit the team that worked for them disappear into the ether. I mean literally; they actually had to sit there and watch as their team members threw those prized items away because they were getting duplicate items, they could only hold one, and there was no way to share those items with the group.
Oh wait... That person was me...
There just seems to be something psychological about seeing items you earned go to waste...
I understand the theory behind having your own box.
But you know what? In practice, it's not faring too well.
But then again, what do I know?
It's not like people are agreeing with me or anything...
http://i205.photobucket.com/albums/b.../Red-Arrow.gif
They're not agreeing with you, they simply have the same opinion about the loot system. It is different.
Don't worry, the best Drop out of 30 runs I've gotten is a gold nugget.
Come on guys, clearly agreeing with someone isn't the same as having the same opinion as someone, isn't that obvious?
....uh yeah...
wow so these boots have a good drop rate unlike everything else?
Smokk on cerb got the neck item from Qilin 4 times in a row yesterday....
I have a new theory on why Voidwatch drops work the way they work.
On some fourth dimensional plane, there sleeps a giant being whose single desire is to eat the planet earth. If left to it's own amusements, this creature would pop it's eating-appendage out, eat earth, then go back to sleep. That's the one thing it wants to do.
Somehow, the coding of the Voidwatch loot system is keeping that horrifying giant in check. As of such, it can not be changed. Not now and not ever. The horrible item distribution system of Voidwatch is the only thing protecting all of use from being eaten by a mouth beyond all comprehension.
I've come to think this because whatever the reason is, it's definitely not that the majority of people like how the item distribution system "works".
The system does have a few pluses (mainly that the bro or bro-ette who would be stuck messing with points or whatever that night doesn't have to bring up a tedious Excel sheet), but it brings a huge set of minuses with it that could easily be improved without overhauling the system. Even if it's just destroying EX items in a chest for large amounts of Cruor or something.
Someone in an Uptala group last night got Ace's Mail twice in a row, making it their fourth one. Another person in the same group has gotten four of them before this run. Everyone else in the group has never seen it, in fact the vast majority only gets rewarded with ores and logs. This is just ridiculous.
Really, if anything, SE should make it so if your box tries to give you an EX item you already own, it should then AND ONLY THEN kick the item to the loot pool for others to lot.
Would maintain the integrity of the system, while giving people an incentive to re-do fights they already got the epic drops from, and get rid of ridiculous situations like the OP's.
shameless trying to find a pattern: Are the people getting these items repeatedly on/past that point in the VW hierarchy? Are the people not getting the items the ones who haven't completed the preceeding VW runs?
We've had a couple people get multiple copies of a drop from T3 Zilart despite not having the T3 abyssite, possibly double Fajin but not sure. Can't offer much in the way of information there since we don't do them much and nearly everyone in the shell has the other abyssites.
I, myself, am only on T2 Zilart, and have gotten 3 Fajin boots, and 2 or 3 Houyi's gorgets from Qilin, among a couple other drops from other T3 VW. But never once received a body or HQ weapon (arg I want that Coruscantiiii!!) basically nothing useful except the 2 Strendu's rings I got.
So much for that. :p
I just want you all to know
I have 7 strendu rings
How about this for a pattern? If you have the drop already your drop rate is increased.
Twelve heavy metals
Eleven faijin boots
ten Mollusca mantles
nine Omphalos bullets
eight Ace's Mails
seven Castellean's shields
six Wiglen gorgets
fiiiive tyyyrant's riiiiiiiings
four Magma gauntlets
three Bizen-osafunes
Two turtle doves
and a Faz-heluo ra-di-ant maaaail
They should make these items at least tradeable... it is such a waste. Or at least make it that you have 5 mnts timer where the rare/ex can be traded to the alliance or party members who just completed the said voidwatch - and yes this is a WoW feature that SE should steal right away.
Why not borrow the flag that's used to send stuff to an alt character, and use it to flag the Rare/Ex items as "trade-able" while under the effect of Voidwatch Status? There should be no conflict, because as far as I know there's no Voidwatch next to a delivery NPC....
That would give people a chance to trade each other gear so long as the chest is still there, and as soon as the chest disappears, everything is locked on the character holding the item.
One error I can see in this is making sure voidwatch gear doesn't "reflag" on subsequent runs, and/or other Alt-Sendable gear getting flagged on accident.
The solution is simple and clear as day. The only problem is SE being obstinate for the sake of being obstinate.
Could also have it so you could put your casket drops into the treasure pool, but you can only pass/lot whlist under WV status, meaning you couldn't invite someone after killing to lot drops. Of course you'd need a way around flooding the treasure pool with all the other shitty drops, probably just have non R/E items not be pushed out, like relic in dynamis.
Just remove the rare/ex tag or create a new brand of rare/ex items which can only be traded to people who have the appropriate key items. This would mean that you could trade stuff to people but only if they were up to the correct stage in the voidwatch path....
oh wait nvm staff limitations.
You are all spoiled.
Back in my days we had to earn our armors. And obviously if you aren't getting VW drops, you didn't earn them. Put more effort into your prayers to the gods and do something about it on your own!
Really, I still say all they need to do is when a Rare conflict happens from your box, the conflict pushes the item into the treasure pool instead of destroying the duplicate item.
Wouldn't fix VW loot issues completely, but it would fix situations like what I ran into the other night - where, on a Pil run, two Toci's Harnesses dropped... one player's 2nd and 3rd harnesses in a row.